What Creative Computer Graphics?

RND/ In which you ask – Robert, What creative computer graphics?

To consider an imaginary play space scenario or virtual oldskool GFX emulator – in which, by simply playing with this idea space, find yourselves actively taking part in an experimental journey to unpack the meanings of “Creative computer graphics.”

Note: ‘imaginary games’ are those one pretends to play – that are played with, or via “imagination.”

Example Context

Robert: What are creative computer graphics?

Indeed – some small conceptual art, ie. playing with ideas / a project to engage with notions and assumptions regarding, (eg.)

  • Ongoing (/mis) relationships between digital art/ global hyperreal Capitalismâ„¢
  • Humans and their odd computer design interfaces – tools / strange methodologies
  • The artificial natures of modern creativity

To consider there was somehow startling beauty andor refreshingly naive techno utopianism at play / work felt while browsing certain strange offline books featuring, eg. ‘those cool, deliciously abstract, distinctly non-photorealistic oldskool GFX’ – like first time someone watched Tron on deliberately lo-fi VHS suddenly sensed neon-DMT tinged near futures on the verge of local dimensional manifestation and wondered about the procedural emergence of critical cyberspaces.

Some art (aka images-as-culture-remix-process) presented here in nonlinear fashion from an easily found torrent – based on common ‘Liquid Internets’ information sharing principles “What’s online is already here” and “What’s online stays there.”

Artistic tools used in this project include crappy photoshop wannabe software “Gimp” – with filters including frames, paper texture, chromatic aberration, white balance, 3D object overlay.

Shouts outs to Annabel Jankel, Rocky Morton and everyone at Rameshwari Photocopy Service Delhi [1]

Note: this RND project compiled for purposes of philosophical critique, historical data archiving / conservation and dissemination of public knowledge / delight – not to be sold for profit but shared for free as in libre [2] inspiration in open spirits of collaborative scientific aesthetic investigation which produce such wonderful graphical art, which would otherwise go unknown and unappreciated

Example Reference Links

  1. Rameshwari Photocopy Service
  2. Transformative Works
  3. Unsatisfactory Europa: DMCA and Fair Use In The Digital Arts

// how to play big science