RND/ To consider the unique ‘Super Future Feel’ [1] of Amiga era graphical aesthetics [2] – as curated from oldskool Amiga magazine “The One.” [3]
Deliciously chunky polygons [4] and seemingly infinite pixellated cyberspaces [5] – a wonderfully bizarre information landscape of oddly alive ‘visual language’ where strange alien bleeps and bloops are heard.
(Ironically speaking) Forget retro – such visions arrive fresh from tomorrow.
The matrix has its roots in primitive arcade games
– William Gibson/ Neuromancer
Note however the high volume of simulations of Militarism [6]
Theorist-For-Hire Robert What is currently writing a book about the UK Amiga Demoscene [7]
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Reference Links
- MIT Books – Supercade by Van Burnham
- Thesues.fi – Graphical Style in Video Game by Mary Keo (PDF)
- Wikipedia – “The One” Magazine
- Near Future Retro Graphical Wishes For Next Gen Flat Shaded Polygons
- Reddit – 90s Polygons
- Academia.edu – Ready Player One: Desert Of The Real
- Eprints – Videogaming Militarism (PDF)
- Retro Computing Feel by Robert What
// how to play big science