RND/ to consider the unique Super Future feel [1] of Amiga era graphics / aesthetics [2] – as curated from oldskool Amiga magazine “The One” [3]

 

Deliciously chunky polygons [4] and seemingly infinite pixellated cyberspaces [5] – a bizarre information landscape of oddly alive ‘visual language’ where strange alien bleeps and bloops are heard

(Ironically speaking) Forget retro – such visions arrive fresh from tomorrow

The matrix has its roots in primitive arcade games
– William Gibson/ Neuromancer

Note the high volume of simulations of militarism [6]

Theorist-For-Hire Robert What is currently writing a book about the UK Amiga Demoscene [7]

Reference Links

  1. Supercade by Van Burnham
  2. Graphical Style in Video Game by Mary Keo
  3. “The One” Magazine
  4. 90s Polygons
  5. Ready Player One: Desert Of The Real
  6. Videogaming Militarism
  7. Retro Computing Feel by Robert What

// how to play big science