RND/ To consider the unique ‘Super Future Feel’  of Amiga era graphical aesthetics  – as curated from oldskool Amiga magazine “The One.” 
Deliciously chunky polygons  and seemingly infinite pixellated cyberspaces  – a wonderfully bizarre information landscape of oddly alive ‘visual language’ where strange alien bleeps and bloops are heard.
(Ironically speaking) Forget retro – such visions arrive fresh from tomorrow.
The matrix has its roots in primitive arcade games
– William Gibson/ Neuromancer
Note however the high volume of simulations of Militarism 
Theorist-For-Hire Robert What is currently writing a book about the UK Amiga Demoscene 
- MIT Books – Supercade by Van Burnham
- Thesues.fi – Graphical Style in Video Game by Mary Keo (PDF)
- Wikipedia – “The One” Magazine
- Near Future Retro Graphical Wishes For Next Gen Flat Shaded Polygons
- Reddit – 90s Polygons
- Academia.edu – Ready Player One: Desert Of The Real
- Eprints – Videogaming Militarism (PDF)
- Retro Computing Feel by Robert What
// how to play big science