The Super Future Feel Of Amiga Graphics

RND/ To consider the unique ‘Super Future Feel’ [1] of Amiga era graphical aesthetics [2] – as curated from oldskool Amiga magazine “The One.” [3]


Deliciously chunky polygons [4] and seemingly infinite pixellated cyberspaces [5] – a wonderfully bizarre information landscape of oddly alive ‘visual language’ where strange alien bleeps and bloops are heard.

(Ironically speaking) Forget retro – such visions arrive fresh from tomorrow.

The matrix has its roots in primitive arcade games
– William Gibson/ Neuromancer

Note however the high volume of simulations of Militarism [6]

Theorist-For-Hire Robert What is currently writing a book about the UK Amiga Demoscene [7]

Reference Links

  1. MIT Books – Supercade by Van Burnham
  2. – Graphical Style in Video Game by Mary Keo (PDF)
  3. Wikipedia – “The One” Magazine
  4. Near Future Retro Graphical Wishes For Next Gen Flat Shaded Polygons
  5. Reddit – 90s Polygons
  6. – Ready Player One: Desert Of The Real
  7. Eprints – Videogaming Militarism (PDF)
  8. Retro Computing Feel by Robert What

// how to play big science