PC Videogame Virtual Photography Screenshot Art

RND/ To consider recent virtual photography screenshot art – via Steam: First off, here’s Fight Crab by Calappa Games (1920 x 1080) Next is the mighty Ace Of Seafood by the same developer, in 4K: Finally today we have the truly janky looking efootball by the truly awful Konami (in 1920 x 1080), whose players … Read more

Sable Videogame: Widescreen Virtual Photography Screenshots (PC)

RND/ To consider widescreen virtual photography screenshots of Sable videogame 3440 x 1440 .jpg (PC) A perfectly serviceable and beautiful looking game, offset by painfully slow desert hoverbike travel and a lack of genuine threats – other than rapidly increasing terminal boredom. A sterile nonplace of fetch questy repetition, despite its rich worldbuilding. While impressive … Read more

Serious Sam 4 Noclip Screenshot Photography

RND/ To consider Serious Sam noclip virtual photography screenshots: 3440 x 1440, max settings, .jpg This somewhat boring, repetitive yet perfectly serviceable game seems perfectly suited to remaining in the ancient era which spawned it. Most likely to elicit the response “Gee, they don’t make em’ like this anymore.” Just wait till the next Steam … Read more

Hyper-Gothic Megastructures In Quake Map Honey By CZG

RND/ To consider noclip virtual photography of ‘hyper-gothic’ Quake map Honey by CZG – .zip available: 3440 x 1440 .jpg Quake Enhanced: Dimensions Of The Machine Noclip Virtual Photography Screenshots — // how to play big science

Quake Enhanced: Dimensions Of The Machine Noclip Virtual Photography Screenshots

RND/ Consider 1440p noclip Quake Enhanced screenshots – .zip available: It’s quite remarkable what a title from ’96 can still yield in terms of intense architecture and gothic aesthetics. While I often found the game itself repetitive in terms of its dim enemies, the setting could not have been more evocative of – as Brian … Read more

Quake III Noclip Virtual Photography: Minima Map By Bengal

RND/ To consider beautiful, dark and strange King Of The Hill Map “Minima” by Bengal: 3440 x 1440 .jpg (low-res; higher resolution files available – zipped) To note how this dark rusty-red chocolate and grey vibe, when combined with the ‘horizontal data archive-slice’ detailing combine to create a unique section of virtual spacetime. Why the … Read more

A Reality Theory Of Videogame Emptiness: Paintings

RND/ To consider a philosophical reality theory of videogame emptiness. Some paintings: 3440 x 1440 .jpg – via SCUM (just another D.O.A. survival multiplayer game-thing, by ‘Gamepires’) In which you’ve often considered why the vast majority of videogames have not truly appealed to you for a long time. That it might be something to do … Read more