Tagged video games

On The Internet, Everybody Knows You’re a Nobody

RND/ some recent freeform lab notes on repeatedly trying and failing to meaningfully engage with others online:

Part of the problem (and, admittedly part of the actual appeal) is that I simply don’t know what I’m doing with this site, or any of its so-called content; it’s not philosophy, certainly not art as the modern global art market defines and imagines it understands it, it’s.. just boring B.S – like a lot of life, and certainly like a lot of the internet – dealing with the down time of Time itself, listlessly punching the life clock in the face with amazingly anti-meaningful, memetic clickbait attention economy splinters before death, just for something-anything to do

Way out here on the ‘tubular interdark’, everybody knows you’re nobody; a kind of self selecting crowd, an invisible dark mass with a strong sense of who already and ‘really’ deserves to be up there – and therefore who to pay attention to; pop stars and other mass produced media personalities ‘should’ be online, should have a visceral media presence, simply because they’re already famous; “I’m famous, therefore I already am”; everybody else does not exist, their voice automatically lost among dry digital grasses

If I was already a rich and famous ‘media personality’ (one of the worst insults you can apply, surely?) I wouldn’t have to sit here alone in my cold, rented shoebox trying to pretend I want to write these cosmically useless lab notes (aka a simple random blog post) telling all the countless billions of people *not* listening about my first world philoso-artistic woes (indeed, I could hire someone to write and perform my dis.content for me – some beautiful, hopelessly naive, fresh-out-of-artschool greenhorn with advanced ‘conceptual new media’ skills and a subscription to photoshop who could also pretend to pretend to ‘play Big Science’ for me, while I, eg. play the latest AAA gaming industry ray-traced titles on my retro 60″ 8k 144hz HDR monitor with my eyes glazed over with hot hyperreal image flux)

The need to continually romanticize the blasted, pathetic little details of one’s as-though-still-not-yet-lived life, since the alternative (not that the truth is an ‘alternative’) is simply too flocking grim and bone achingly dull to remotely contemplate (“Who me? Why, I’m not really an unemployed Sociomedia postgrad from a sh1te Northern university whose still deep in Student Debt two decades after leaving – I’m an ‘amateur postmodern internet media prophet’ with a vast legion of super intelligent fans who adore every artistic twitch of my sensual neural meta-fibres!”)

Indeed, one might consider the internet the greatest technology for generating feelings of extreme loneliness ever developed – what one in fact merely ‘hooks up’ into is not so much a living network of connections, but of dusty overgrown pathways between isolated gravestones in a massive abandoned church, whose towering megastructural gothic architecture makes Dark Souls say “Damn, that’s some dead-ass Gothic right non-there”; ‘self-facilitating media nodes’ are always born dead reactionaries, their mouths choked with the rotten black earth of raw media image

I recently sent an email to gamedev Mosche Link, trying to.. I don’t know – perhaps just intellectually engage with anyone about art / ideas:

Dear Mr. Linke

Hello, I’m a UK based philosopher and artist, who regularly works with the concepts and notions of videogame architecture

I’m a fan of your impressive Fugue In Void, (which reminds me of the work of Thierry Urbain) and think the towering megastructures on display in your game Neon Entropy are simply beautiful

I’m writing to you, to offer my (free) help as a resident ‘Theorist-For-Hire’ on N.E, as I feel i can add a strong narrative element / philosophical context to your game

Here’s what I’ve written so far; I hope you find it interesting and relevant to your project: “My story is that of a distant planet, destroyed by climate change”

Zone 000: For decades, the people of my planet lived under the collective delusion that there was something we could do to finally fix the problem of runaway climate change; the patient had been dead for a while now, and only the illusion of uninterrupted existence was left – huge shocks we applied to its corpse that kept the whole rotten system lurching onward. To nowhere.
Coda: In which there is no whole – no single solid unit of function, only fragments and the useless registers of artificial memory. A pointed awareness of deep time; the secret language of petrified trees in a museum nobody visits.

Zone 001: To paraphrase an ancient Earth philosopher and media prophet: “Immense energies are deployed to hold this synthetic simulation of ecological harmony at bay; to avoid the brutal de-simulation that actually confront us in the face of the obvious reality of a radical loss of meaning of the term ‘finding balance with nature’.”

Coda: Claims to knowledge of the true extent of our predicament must now kept in check with new, default extremes of advanced philosophical critique.

Zone 002: In fact the entire planet was doomed from the very outset by our very existence; the real runaway process at work was not merely our love of ancient alien animal oils, bubbling and oozing beneath the surface, which we used to power the sentient machines running our society – our imagined immortality in the vast technological utopia we built in our own golden image.

Coda: Mystics within certain wandering tribes to the deep East used to say the rivers of oil which actively fueled our demise – as opposed to the convenient myth called progress – resembled immense ropes of interwoven, strangling tentacles.

Zone 003: The thing about utopias – which means ‘non places’ – is that, rather than universal data heavens which anyone may enter, are in fact always constructed precisely by those who are inherently and automatically barred from entering – their labor and lives always conveniently missing from the official image archives adorning the silent, bloody walls of our faithful technological republic.

Coda: Even the brilliant ships we built in order to abandon this storm-wracked, planet sized tomb were themselves abandoned, because it was felt we could not control the wind, and therefore somehow simply not worth the effort. Planetary scale lassitude.

Zone 004: All too soon did the towering megastructures of our breathing biological cities turned back to inert, dusty brick; we became desert people, susceptible to dark cosmic visions of endless, trackless dunes – giant singing manta rays with mile wide wingspans, able to block out the incessant glare of our angry sun – mothers in their millions, crying perfectly oval silicon tears over infinite futures lost – to what? The limits of our imagination, perhaps.

Coda: In which a strange scenario emerges, in which the plain, naked fact of our true planetary predicament actually represents a gap, or unexpected turn – a historically inserted shard of collective possibility for new conceptual horizons. The fingers of the great skeleton clutching eggs once unable to hatch, perhaps now finally releases its ugly, spectral grasp. A low humming sound, heard only at night during sleepless dreams.

Sincerely, Robert What

The reply was as expected (edited and paraphrased for clarity):

Hello Robert; I am flattered that you’re such a dedicated fan. Your writing gave me a lot of inspiration, and as these ideas flow into my mind, I’m sure they’ll influence the overall world design. It’s just that I don’t want to use words in my current project, so I’m sorry I can’t implement your text into the Neon Entropy. For now, almost the entire journey is already set in stone, and there are no new developmental changes planned.

Again, I’m very grateful for your dedication.


There’s a pattern developing here; in the course of my daily research and development, I discover something cool and interesting online, and sometimes try contacting the ‘researc’ / developer in question to talk about it. While they obviously like, and are thankful for attention and complements (who doesn’t like ego-feeding complements?), they almost always immediately follow up with the kind of standardized boilerplate apology I now call “Sorry, butt”

– Sorry, but I don’t need any help right now..
– Sorry, but I haven’t really got any time to X..

I now read such replies as, “Sorry, but I’ve absolutely no idea who you are, who or what you represent, what exactly you want from me or precisely what you possibly imagine I can do for you” – which is fair enough, given that I’ve no real idea what I’m doing (“Just a little R&D, you feel me..?”) but there’s still some kind of underlying assumption that, if the person politely calling you isn’t already rich and famous or at your perceived ‘level’ of whatever – social status or intellect or class or level of self importance – then there’s ‘no real point’ to the conversation

Read ‘no real point’ as “With the first two sentences of our email exchange, I already get the strong troubled feeling you simply won’t be able to actively progress my career / boost my ego to the next level – and therefore interacting with you as a human being interested in art philosophy and the free exchange of ideas is an active waste of my infinitely precious time”

Especially with artists, the feeling is that those with gallery representation and a couple of showings under their belt – very small and standard potatoes most of the time from what I’ve seen – feel anyone that contacts them has to be a buyer or from a large international newspaper with offers of a world shattering interview; and everyone else a mere rescinded priority; sure everyone (well, most of us) has bills to pay and there are only 24 hours available but man, is there ever the feeling one has to constantly justify oneself and one’s existence when in their presence

A related problem: how to make any flocking dough when someone else is already holding all the bread?

Flock art – what about just being a decent human being with half decent listening skills; I’m not a ‘fan’ of anything or anyone (rarely is anything in life that interesting) and neither am I calling you to sell you some vague idea of.. myself, perhaps.. hello? Is there anybody even out here? *sound of high pitched, heavily filtered virtual wind whistling quietly through an empty architectural infinity of global climate cooled data centers*

A pleasant if somewhat listless conversation with Professor Pippin Barr

RND/ Loose pre-conversation notes:

– Considering ‘the existential threat of videogames‘ as a ‘Funpocalypse’ (the fully VR-Baudrillardian version / simulacrum update of Neil Postmans ‘amusing ourselves to death’)

Paida as ‘human computer’ interaction with the philosophical worry about a fully computerized humanity (‘Chinese Room’)

Digital identity and play: contrasting Buddhist and video game avatars as ideological incarnation of modern electronic self-as-futuristic-deity

Robert: Hello Mr. Barr! How’s the semester’s going? Good, I hope My large video game exhibit is finally up – hope you like it

Pippin: Hey there Robert – holy crap this thing is intense. I really like the format a lot – more than I would have expected. It’s exhausting, but also very possible to browser around in rather than read in the obvious way. The pieces of language I’ve landed on have been lovely, poetic, thoughtful.

Robert: Many thanks for your prompt and kind reply! It means a lot. I know you’re very busy, but any time you’d like to hook up online for a quick philosophical chat / freestyle jam about Play, Games – their strange Virtuality (particularly in the context of large scale institutional Education – ‘university considered as whitecube gallery’?) please do let me know, as I’d love to pick your e-brain

Pippin: Hey Robert – yeah definitely. This weekend’s no good for me, but plausibly next week Saturday for a bit? What time zone are you?

Robert: UK – five hours behind Montreal. Thing is I don’t think our chat really needs to be realtime, since we’re already communicating over email, and I don’t want to bother you at the weekend. What say we try a freestyle yet somewhat focused call-and-response, wherein we initiate several small theoretical possibility spaces of conversation and idea-exchange, and then we each jazz riff from there?. This way we can spread the conversation out, let it breath. Some example topics as follows; what would interest me Mr. Barr is that we try to always lean the conversation back around to your particular (expert) view and approach, ie. from within academia. Please bear in mind however: I don’t really know anything about anything, I just enjoy pretending to

Pippin: Asynchrony makes sense to me. Absolutely. Not sure I’ll be able to talk at your level with such. Counter-offers (perhaps we can converse in questions). What are games made of? (makes me think of your noclip stuff a bit, but also a preoccupation for me in many games). Videogame translations? (book to game, game to book, game to game, myth to game to art print to game, ++). What about everything before the game itself? (design and process documentation, did you ever read Jordan Mechner’s book on Prince of Persia? this is something I’m very involved in personally). Hmm.

Robert: Some initial responses. What a games made of? What about games considered as (say) ideal / idealized (conceptual!) platonic forms of (digital) heaven; an interactive retroactive western gnosticism / immaterialist wish for spiritual ascent? (Brian Eno; art-as-‘surrender’)

Pippin Bar – VR2

– The lost mystic art of Noclip as symbolic Virtual Void Architecture; a silent howling electronic (baudrillardian) nothingness out of which emerge flat, ‘fake’, Potemkin-esque surface forms– Games as (coded) language-play abstractions

– On Videogame translations: because everything is always in the disruptive flux of unceasing market colonization. Here Zizek is instructive:

“Herein lies the paradox proper to capitalism, its last resort: capitalism is capable of transforming its limit, its very impotence, in the source of its power – the more it ‘putrefies’, the more its immanent contradiction is aggravated, the more it must revolutionize itself to survive. It is this paradox which defines surplus-enjoyment: it is not a surplus which simply attaches itself to some ‘normal’, fundamental enjoyment, because enjoyment as such emerges only in this surplus, because it is constitutively an ‘excess’. If we subtract the surplus we lose enjoyment itself, just as capitalism, which can survive only by incessantly revolutionizing its own material conditions, ceases to exist if it ‘stays the same’, if it achieves an internal balance.”

– The design-by-committee, focus-group-tested-hipness, pale geekdom hell that is “Ready, Player One

Pippin: What about everything before the game itself? (design and process documentation, did you ever read Jordan Mechner’s book on Prince of Persia? this is something I’m very involved in personally)

Robert: That’s basically what I like to term “Big Science”; conceptual freeform play emphasizing craft rather than strictly art (Eno again), notions notion rather than polished product, contested spaces rather than virtual certainties; games as the convenient hole the artistic catherine wheel spins around

– In which there’s now no ‘before’ the game; the map has long since entirely replaced the territory and the Permanent Virtual Funemployment of Ludocapitalism now constitutes our very dreams *gosh that’s romantic* ;-)

– Discussions of design and documentation reminds me of Michigan’s game archive

– Mechner’s book sounds interesting and I’d like to read it; while I remember digging POP back on my Amiga 500 back in the day, I just hope the book by-implication doesn’t overemphasize the (/myth of) the auteur and forget wider collective gamedev culture

Robert: On games as digital heaven: considered as (say) ideal / idealized (conceptual!) platonic forms of (digital) heaven; an interactive retroactive western gnosticism / immaterialist wish for spiritual ascent? (Brian Eno; art-as-‘surrender’)

Pippin: I’m playing Tetris Effect at the moment having had its virtues extolled by various friends. I think it probably aspires to this sort of idea? It even has chanting monks in one level. There’s a kind of “become one with the tetronimoes” feeling to the design. When I was feeling down the other I tried using it as a medicine but I don’t think it worked. Those points and level rankings kind of thwart the transcendence for me?

Robert: Maybe points levels and rankings don’t necessarily thwart the religious (or at least New Age spiritual) symbolism or possibility of internal philosophical reflection of or within a game space; maybe it’s akin to counting prayer beads, or a recounting of holy scripture as an (/electronic) meditation: queue Rez Infinite. I mean, far out, man: to consider spiritual states, primitive shapes in the context of brain development, and synesthesia = “Sounds like any modern video game“.. Or maybe not ;-) The lost mystic art of Noclip as symbolic Virtual Void Architecture; a silent howling electronic (baudrillardian) nothingness out of which emerge flat, ‘fake’, Potemkin-esque surface forms

Pippin: Yeah I guess there are forms of religious experience that revolve around counting and quantification, that’s true. I’m not a religious person so can’t really speak it it, but it always seemed to me that the quantified-self versions of religious practice would get in the way of spiritual experiences. Like the assignment of set numbers of prayers post-confession or the idea of accumulating blessings via fasting. A bit instrumentalising. Like almost any videogame…

Robert: I’m afraid the ritual nowdays is simply of blind digital consumerism; I wonder where all the more truly philosophical play spaces of free experimentation exist – rather than what the aaa-industry laughably regards as somehow remotely philosophical-by-auto-proxy. Hope I’m not directly suggesting games are literally spiritual; perhaps more simply that in modern secular society it appears they’ve taken over (/from) certain symbolic aspects of traditional (mass) worship; witness the levels of crowd devotion in any regular E3 presentation – or the ecstatic opening of lootboxes as receiving sacriment?

Pippin: For sure games have that kind of cult-y obsession factor going for them. But I guess I think people feel like they have spiritualish experiences too? At least trance-like experiences which are a big part of a lot of religions? And games are nothing if not ritualistic, too…

Robert: Interesting how experiments like Vr2 can be read as appearing churchlike – an cool, noble museum full of strange exhibits, possibly once used by a distant (/dead) alien civilization as fetishistic worship totems..?

Pippin: Huh. I’ve never thought about laying any kind of narrative on top of a game like that – it exists so clearly as a formal experiment for me, but this makes a great deal of sense. I think I’m afraid of stories because I feel like I’ll tell a bad one.

Robert: Aren’t all games embedded in narratives and contexts, ala ‘everything as a text’? As for being a formal experiment, I imagine gamers almost always treat whatever they call games as complete, stand alone experiences – definitely statements rather than open experiments or idea-spaces..

– On the ‘Quantified Self’ and its grasping, Minecraftian style valorization of the individual as a mere stack of exploitable cubed information often feels abhorrent.

Pippin: I thought Detroit was weirdly interesting in relation to the quantified self thing somehow. It’s the first really detailed visualisation of a game’s narrative as another set of accomplishments that I feel like I’ve encountered (though I bet it’s been done before). Sitting there in front of the narrative flowcharts at the end of playing through a scene I was always both fascinated (“I could have done that?”) and repelled (perhaps by the implication I ought to experience it all). The quantified self as a set of time worms.

Robert: You’re right. Wow, that game’s so accidentally postmodern, it hurts. In fact one could use it as the benchmark for games so uniquely wack, they transcend the medium and forge their own aesthetic space – just like Mass Effect: Andromeda.

Pippin: Well I guess David Cage has been pushing pretty hard on this model for a hell of a long time. For better or worse Detroit feels like he “broke through” and kind of nailed whatever it is he believes in. As such it feels simultaneously like a tour de force and problematic and lame in many ways?Robert: In chapter two of your thesis you stated: “A key factor in the enthusiasm surrounding video games’ potential for delivering messages is their motivational power. Unlike most forms of software, people largely play games because they enjoy the process which leads us to a further level where values can be seen as something brought by players to their play.” Perhaps spirituality is one such motivating force?

Pippin: Jesus, my thesis. I’ve never thought about Potemkin in conjunction with level architecture, that’s nice and feels accurate. I think about that when I’m constructing games a lot – the question of realism and solidity, as well as the “authentic” system beneath. When I made a tiny game about finding an invisible dog (for a class in programming I teach) it mattered to me that I displayed the image of the dog even though it was completely transparent and invisible. v r 2 was kind of about this for me.

Robert: Just remember, Jesus loves all thesis ;-) Regarding the authentic system beneath, one is reminded of Zizek’s reversal of Hegel’s notion of ‘abstract and concrete’; the abstract ideological background (techno-utopianism) which makes current social relations possible / concretizes them? Regarding the notion that “decompiling a video game is like dissecting a frog – we learn a lot about it, but the frog dies in the end”; the need to deconstruct videogames – a skeptical re-examination of dialectics forming its apparent basis – an examination searching for points of privilege (ie. claims to knowledge) upon which its hierarchies rest – to bring to light how a game space undermines the philosophy it asserts, the hierarchical oppositions on which it props itself up, identifying in/via its ‘text’ rhetorical operations that produce a supposed ground of argument, key concepts or unexamined first premises

Pippin: Suffer the little theses to come unto him. My own games often feel like dead frogs to me, but not always? There’s also often a big, weird transformational leap from the code+assets representation of a game and the experience of the system running and reacting that can kind of erase your knowledge of the inner workings. That said maybe it’s the opposite and it’s other people who get the dead frogs, or at least mute frogs, that aren’t successfully communicating what they’re “all about”, whereas I know…

Robert: The thing about dead frogs is precisely that their deliciously grotesque historical animation by Italian scientists

– Indeed, yet isn’t code + assets not merely a representation of some future / ideal game (/state) of active play – but already an entire system (albeit ‘low level’) already running and reacting? One that, somehow not only erases knowledge of inner workings, but perhaps of all other (/levels of) workings; programming code as that which ‘retroactively creates it’s own causes’ (Zizek)Pippin: Hmmm. I mean… gee. I don’t know how I feel about saying the code+assets in the absence of processing could be said to be “running”? It implies running and represents a logic, but..

Robert: If one imagines human language as just another special class of machine programming language, and language generally as social behavior – something one performs, then.. I think I mean it’s ‘running’ and ‘live’ in the sense it already depends on a dynamic, contextual (cultural) matrix of meaning and meaning-performance; neither code nor assets arrive tabula-rasa, or ‘raw’ but rather already part of preexisting systems of social intent and signification; one doesn’t have to wait for meaning to arrive until clicking an (apparently) self contained .exe file

Pippin: Life as platform then? Fair enough. I think I’m lamely modernist enough to worry about so much blurring though, starts to be unclear what you can say about anything? But in principle I agree..?

Robert: As for Low Level Language: “Programming language that provides little or no abstraction of programming concepts and is very close to writing actual machine instructions”; perhaps this strange and complex ‘abstraction’ works at all levels; let’s consider that the ‘finished’ game – really, it’s more simply ‘all we have current access to’, rather than finished, complete, self contained, etc. – is an abstraction up, out and away of the (seemingly) raw or uncooked (/cultural) matrix of code.. if any of that makes any sense, don’t mind me I just to make small animal sounds with my mouth ;-)

Pippin: This does actually make a bit of sense. Is it arbitrary to say that the game we play is really a totally different thing from the code that animates it, or are they levels of abstraction? I mean, qualitatively the experience is so different that we’re justified in distinguishing them, but at some other conceptual level maybe it’s also fair to say that the game running is an “abstraction” of the specificities of the code? Or not?

Robert: I’m not sure how this relates to your question, but I can imagine a game in which the act of having to compile the code is the more actual game then whatever regular sense of interactive software occurs after compilation. I think considering “a running game as an abstraction of the specificities of code” is a good heuristic for understanding digital play – but I also like the notion that “code as always already running as a specific abstraction” (if that makes any non-arbitrary sense?)

Pippin: People have even made efforts at games that are played at least in part through code (e.g. else Heart.Break()) though usually still within the confines of a “fake” programming language (though what does that even mean).

While I’m always ready to be instructed by Zizek, though I won’t pretend I’ve often understood what he’s saying. I really enjoyed his riff about the toilet in the movie The Conversation, that’s the pinnacle of it for me. Translation in relationship to capitalism vaguely scares me. Though I translated the concept of Capitalism into a game of Snake in SNAKISMS. Actually my relationship to capitalistic structures goes… pretty unexamined I guess. By me, I mean.

Robert: Ah, the eternal return of the cosmic flush that keeps on giving! Terrifying ;-) Due to embeddedness within global capital, that’s not necessarily any kind of reflective failure on anyone’s part; one is reminded of the old yoke about the fish who, while swimming past two others says “Morning! How’s the water today?” As he leaves, they turn to one another and ask “What’s water?” Watch out – games are everywhere!

Pippin: Are games really everywhere? If they’re everywhere what are they?

Robert: Hmm; no, game’s aren’t everywhere – and if they are, they’ve long since mutated away from being mere games; and yet, to consider the sense that ‘games’ andor ‘gaming’ have long since been the new default metaphor of viewing (/’Western’) reality – which is why in my bad post cyberpunk fanfiction, I often like to refer to some near future retro-80s state “When videogames won The Reality War.”

Pippin: Huh. And this also ties to that kind of boring question “what is a game”. Etc. Maybe it’s everything, maybe it’s something vying to “take over”, maybe it’s a thing with points and rules. I like using “game” as a Trojan Horse to get people to engage with the stuff I make that “isn’t really a game”, since the word has a bunch of helpful connotations in terms of people jumping in and grappling with what they see, at least for a few hundred milliseconds.

Robert: Perhaps no more or less boring than games themselves ;-)

Pippin: They are though aren’t they? I’m struck by this constantly at the moment, though perhaps I’m just more generally depressed. I struggle to stay engaged and interested in the games I’m seeing, though I know they’re acknowledged Good Games.

Robert: Thing is, I don’t really think ‘things which aren’t really a game’ work, since there’s a sense in which everything is now too often already (and only) viewable in the default terms of / set by ‘game’; indeed the use of Alternative Reality games as marketing strategy is nothing new, right? Aren’t games already Trojan Horses to get us to engage with too-often malignantly useless playbor in the service of the global funemployment enconomy?

Pippin: True that the Trojan Horse isn’t just for for killing your enemies or getting people to play art games. Gamification and serious games and advergames and on and on. Free to play for that matter.

Artistic efforts like yours, Pippin, seem inherently worthwhile; it’s just that I think the term ‘artgame’ which tends to stick to such efforts simply means “anything fancy (remotely involved with learning) we Real Gamers care to / can’t quite understand“, ala teh gam3r as the warm little nexus around which all games should be revolve’

Pippin: “Fancy games” sounds good. Game Fancier Magazine. Regarding ‘Big Science’ – what would be the experience here? Should we be releasing half-finished games? What does the polish do?

Robert: Perhaps there’s no experience, since ‘nothing’ is the only non-thing that happens? It seems ‘conceptual games’ or ‘strange imaginary play’ are not only not-finished, but somehow not even yet fully begun.. as an interactive digital art fragment, your cool Vr2 seems more an artistic idea-space potentiality in/via its odd virtual emptiness, than whatever many modern players would remotely consider [irony ;-] A Real Game™; a passing notion for intelligent virtual brains to inhabit. (In fact aren’t all games ‘conceptual’, in the same way one response to the old notion that “Sci fi is the literature of ideas” is to ask “- As opposed to what?”) To consider ‘polish’ as the ideology of professionalism, ie. Culturally sanctioned aesthetic standards linked directly to digital protestant work ethics – and therefore holy market notions of Worth. – I like how the space defined by “It is as if you were doing work” could also be entitled “Acting as if you’re playing a game“; games as much performance as anything else

Pippin: This stuff makes me think a bit of the argument that there a whole class of games that don’t need to be played, or perhaps exist, in order to be “got.”

Robert: Somehow it seems there’s a whole invisible class of games that are never played, and are never ‘gettable’ – which seems kinda beautiful, and ironic – considering the number of Steam games which are never played, even once

Pippin: It’s exactly the kind of conceptual thing of VR2, say, where you can explain the game (or what it would be) and someone can apprehend the ideas that way. (Robert Yang has written about this.) I’m kind of reluctant to accept the idea if only because I wonder if/wish that the experience and interaction with a real game has real meaning distinct from a language-based form of the “same” ideas?

Robert: I think even the very experience and interaction with ‘real language’ also has equally real meaning, far distinct from (code? graphical?) based forms of the same ideas! And to what extent is the choosing of one – the ‘finished, stand alone product’ over the other ‘mere’ documentation of which it’s comprised – always a wilful cultural act? The notion of language evolving into the ‘visual language’ of play

Pippin: Both experiences are meaningful, absolutely, though I guess one is a description of the other? I mean, if we want to be totally relativist we can say there’s no hierarchy there, but one is generated from the other? (If the “real game” exists.) I guess I feel like the real game (made of code and assets) doesn’t communicate “better” than its description, but it does communicate in a way that is distinct and valuable.

Robert: Indeed. Just as total Relativism to Absoluteness seems an entire spectrum, perhaps too is the two way movement from ‘code+assets’ to ‘game’ (might we also include these nondual polarities within a wider sphere of ‘paida’?) Let’s also imagine a game that when run, outputs procedural code+assets as its output (/which in turn, when compiled, outputs a new game.)

Pippin: Absolutely fancy. And here the “play” is the compilation process I take it? I have a student working on games that are just menu systems for games. You choose the ‘new game’ button and end up in the menu for a new game.

Does explaining to someone the idea of a game in which there are cubes with objects inside them you can never see, but which are “really there!” equate to the experience of standing in front of one of those cubes in the virtual space? Doesn’t seem to me that they do unless you boil it down to only the pure concept and not any of the potentially emergent stuff that could spring up from “being there”?

Robert: – I’m not sure they equate exactly, but rather that each of these positions, the seemingly Conceptual and the apparently Actual, both gain and loose a lot in translation between states; and indeed, aren’t they always actually more processes in transition, more bizarre events than objects?

– The philosophical task of equating experiences of / like text, image, and interactive graphics seem fraught with difficulty; perhaps it helps if one regards them as a fluid dis-continuum, some kind of flux; as for simply and effectively expressing this difficulty in the least number of polygons possible, I’ve no idea since I’ve never made a game

Pippin: Better get on to that!

Robert: I’ve emailed Konstantinos Dimopoulos about collaborating on “Terra Nullius“: a browser based, procedurally generated megastructural desert landscape explorer-sim. To consider games as a windowless cube that nobody can see either into, or out of – a Dark Energy Chinese Room, perhaps? I’d sure love to see any Surreal Absurdism in digital play states..

[UPDATE: Konstantinos replied – “Thanks for saying hi; really lovely meeting talented people with similar interests! Your work seems absolutely fantastic, and to be honest I would like to work with you on something at some point. I am admittedly utterly swamped at the moment –over a year of 70+ hour weeks seems to be taking its toll– but hope never dies. We should definitely talk again :-)”]

Pippin: I did want to eventually make “It is as if you were playing a videogame” but I also find that idea exhausting…

Robert: Often it works out like that; that merely trying to conjure an entire, logically / aesthetically self consistent play space appears far more difficult than just-making-a-game; however I think the ideological baggage behind apparently-simply ‘making-a-game’ is far more heavy a burden than just pretending outright that you’ve made one ;-)

Pippin: Haha, absolutely. Maybe this is my next career move. Pretending I’ve made games.

Robert: To paraphrase Borges; making games too often seems a laborious and impoverishing act of foolishness, expanding in five million lines of code an idea-space imperfectly explainable via other means – for instance, pretending that those games already exist and then offering a summary, a commentary (/perhaps the form of a smaller project) or a mere notion of a conceptual act

Pippin: Or in a complementary direction making a game remediation of a novel never written.

Robert: Discussions of design and documentation reminds me of Michigan’s game archive

Pippin: The archival thing is big. My Flash games continue their march off the cliff of compatibility. But I especially like it in connection with analysis and thinking about what was going on in people’s heads when they make games (and art in general). The resurrection of the author?

Robert: Perhaps one only ever need to resurrect something already dying – or perhaps was always merely undead (the golden dev-g0d). Also, to consider “what’s going on in people’s heads” as possible ‘authorial intent’ fallacy.

Pippin: Interesting to bring up The Beginner’s Guide which is of course very author-y, but in a fake way? A constructed author not a real one.. Apart from a flippant reference to the death of the author, though, don’t you think the authorship in games is pretty absent? How often do we spare a thought for the idea that the games we play were designed and created by other humans who walk their dogs and shovel their snow etc.? In a sense I guess we “can’t” because it would presumably be disruptive of the immediate experience of the game, but it could be interesting outside that frame..

Robert: You mean, that the wider or deeper context for a game is often as, or even far more interesting than the game itself? Sure! Thing is, games themselves – what they already bring to the table of human experience (whether we want them to or not) already seem extremely ‘disruptive’ of the immediate experience of reality..

Pippin: To the extent they’re separate from reality, but yeah, sure – they definitely “take us out of ourselves”, etc.

Rob: Perhaps this out-of-ourselvesness of digital play actually provides the basis of modern (/virtual) embodyment; check out awesome VR experience Lone Echo.

Pippin: Yikes! Those hands..

Robert: To consider the notion there’s not only no breakable ‘4th wall’ in games – but no other walls either. I can’t stand “The Beginner’s Guide”; it’s creepy – emotionally manipulative, and while being entirely fake (a synthetic cultural construct) from top to bottom – is still entirely fake-ass, despite this; made in / with / via existential bad faith

Pippin: Tough read! It is creepy, but I guess I like that about it, all of the different levels of how it’s creepy and manipulative… felt interesting, whether or not all those levels are a kind of intentional artistic act or not.

Robert: Sure, the game’s generally great, and the gamedev’s perfectly entitled to his artistic expression; however in terms of philosophical critique, T.B.G smells spurious and feels pseudo-deep. It’s also interesting how we both use the term interesting ;-)

Pippin: Can’t get away from interesting. Sometimes I feel guilty and sometimes it seems meaningless, but at the same time it feels like the essence of what I like about things. I mean it lightly and seriously at the same time?

Robert: Mechner’s book sounds interesting and I’d like to read it. While I remember digging POP back on my Amiga 500 back in the day, I just hope the book by-implication doesn’t overemphasize the (/myth of) the auteur and forget wider collective gamedev culture

Pippin: The book didn’t feel very auteurish to me, I think it performed a nice kind of demystification if anything – his struggles to figure things out, the clumsiness of all development, the working out what the thing is as you build it…

Robert: I remain unconvinced of current attempts at (apparently) simple, open, confessional, neutral and somehow dangerously naive ‘peeks behind the doors of the gamedev sausage factory’; other books on historical gamedev I’ve read seem to overwhelmingly and automatically favor certain views at the expense of others

Pippin: Well yes, neutrality isn’t really a thing. But I think any good faith attempt to talk about how a thing happened is interesting. You have to read/encounter those attempts with your eyes open for the various potential colourings of that person’s interpretation, but still revealing nonetheless? A person who was there, who made a thing, does have access to information the rest of us don’t have?

Robert: What is often forgotten or unwritten in such apparently unproblematic ‘revealing’ acts, is the very existence of the particular cultural or conceptual engine which ‘renders’ visible (makes entirely possible) the particular scene being described. Perhaps ‘good faith’ is not a given, but rather must be repeatedly earned, often through contested community dialogue, and is often something hard won in any case, and over a far larger time span than possible through any one set of eyes; to what degree is a person automatically able to trust the apparent / inherent validity of their / ‘their’ words and worldview?

Pippin: Fair. Though it seems to me that the community probably doesn’t exist or doesn’t care at this level? I report endlessly on what I’m doing and thinking, I think relatively “honestly” to my experience and thinking, but it’s a bit of an unheard tree in a forest.

Robert: One should always strive for truth and be vigilant against illusion; the beauty of the lotus flower which blooms above the muddy pond shines undiminished and without break – whether or not passers stop to appreciate it.

Pippin: Oh yeah?

Robert: Indubitably. It often doesn’t feel possible to see the truth(/s) of ‘how a thing happened’, simply by looking out for another’s potential ideological tinting and skewing; how is one able to fully account for one’s own interpretations of their interpretation? Perhaps ‘neutrality’, rather than some untenable position nobody really claims anyway, represents the complex, common space (public commons?) in which good faith attempts to hash out meaning are attempted; are games this commons?

– The question of how exactly a person ‘was really there’ – in terms of a virtual reality experience is certainly an interesting one; in any case, bollocks to Heidegger and ‘being’

– The notion of ‘hidden information’ sounds a lot like being told that “certain special virtual cubes ‘exist’ with actual objects inside them”; what exactly is there to trust, or se? It might not even be a matter of trust. but of some temporarily shared meaning-performance; the open source book entitled “An Alternative History of Video Game Development” is yet to be constructed, I feel

Pippin: Hahaha.Robert: No, I mean, really – the alternative to no alternative is simply more of the SOS

Pippin: An Alternative Practice will be more practical? Presumably “impossible” for the giants, but plenty of smaller studios operating sustainably? I think? Hoo boy. Don’t know about you but I’m definitely feeling some fatigue at this point. How do we know when we’re “done”?

Robert: Don’t worry, it’s all over ;-) And yet, also consider the sense in which we’d not even yet begun, let alone finished – rather, a state of animated intellectual suspension – a temporary autonomous space constructed from / abstracted out of ideas (like a conceptual art performance, perhaps.) Again, thank you very much for your time and your thoughtful, considered responses. Great chatting with you – I look forward to your next game!

Pippin: Me too on both counts!

Update Two: an email to Trinity Square Video

Dear TSV


Please consider me a skint, UK based amateur philosopher-artist looking to become a rich and famous ‘conceptual-digital internet artist / media visionary’ as I find the hyperreal spectacle of global virtual videogame hyper-capitalism infinitely boring, and wish to escape from my cold, damp rented Brexit-era shoebox. Eventually I want to start a company, help out other strange artists like myself, and together generate cool art.

Can you help out with some hot tips andor handy hints? I’ve zero Cultural Capital, and (like so many others) have found that it’s impossible to ‘make bread without dough’. – In short, with zero opportunities for real and significant self promotion, no realTM talent (at least, as far as the contemporary [/digital] art market is concerned) and no mainstream-elite gallery representation, I’m doomed to obscurity on an unfashionable spiral arm of the internets and often simply feel like I’m p1ssing into my own stale electronic wind.

I’ve no idea why I’m writing to you, whoever you are, I know you can’t really help some random online fool with willfully vague dreams and reasonable expectations – it’s just that, at this point in my non-career I’m kinda desperate to get a foot in the back door / arts-crack of the modern art world, and start earning a half decent living wage. Besides, I love the name “Trinity Square Video” as it reminds me of “Hiroshima Video” from Videodrome.

Most Sincerely (with the faintest lemony twist of situational performance art)

Robert What, Theorist-For-Hire

// how to play big science

Hypertography One Exhibit: “This Mod Is Dead”

RND/ to consider partial historical / aesthetic archival study of dead, abandoned, andor dead-on-arrival mods – and a lament

Part of the Hypertography One Exhibit

First, some (mysteriously end-sentence truncated conceptual ‘play code’ for this study) – featuring an oldskool design document, and excerpts from various board posts discussing the relative deadness of mods / modding culture:


Some conceptual art for this RND project:

TMID: Boot Screen

Boot screen for this project

Dead Memes: “I see dead mods”

Typical DOA meme to go with this crepuscular conceptual play space


Gravestone Logos for this project

TMID: Randy Savage

All hail Randay Savage; patron saint of dead mods

TMID: Cemetery of dead mods

Where all good mods either end up or are born

TMID: Dawn of the Dead Mod

Conceptual portrait of the dawning of (/un)dead mods

TMID: Dead Mod Development Space

Conceptual space of dead mod development

TMID: Perform Undead Uninstall

To perform an undead unintall of dead mods

TMID: Dead Phone

Conceptual artwork highlighting what might be ‘Patient Zero’ (/image) of dead mods

On the deadness of “mod database dot com”

Conceptual dead mod art; descriptions of images in zip file (see link at top of page)

// how to play big science

Hypertography One Exhibit: All Amerikan Pokemon Holocaust Selfie

RND/ all amerikan pokemon holocaust selfie

Part of the Hypertography One Exhibit

(/Maximum) Fun Will Set Ir Free
– The dangerous existential attitude of modern mass gaming

to consider pokemon go as public spectacle

remix of fellow resarc jean baudrillards general talk about information with specific mentions of pokemon go – implosion of meaning in pokemon

via ur-ludonaut theodore miles

to consider how layers of pokemon go already live in world where x ever more play based information – yet less / less meaning

consider three pseudo hypotheses:

either pokemon go produces meaning / negentropic factor but cannot make up for brutal loss of signification in research domain

despite efforts to re inject message / content into online play meaning lost / devoured faster than re injectable -with updates dlc

in x case one must appeal to bass productivity to replace failing media

x as whole ideology of free play of media broken down into innumerable individual cells of transmission – into apparent anti media

or pokemon go has nonthing to do with signification – rather x already something else – operational model of entirely other order outside meaning / of circulation of meaning

in x hypothesis sphere of pokemon go always purely functional technical medium not implying any finality or threat of meaning / thus -apparently not implicatable in any value judgement

kind of genetic code/ n functions as n does – something else x in sense comes after fact in cosmic chance / necessity

in x case simply no significant relation exists between cultural inflation of pokemon go / deflation of meaning

or very much on contrary x rigorous / necessary correlation between two – to extent x pokemon go feels directly destructive of meaning / signification or x neutralizes ey

loss of meaning directly linked to dissolving dissuasive action of pokemon go as media – as mass mediation

third hypothesis flies in face of commonly held -unconscious opinion

everywhere socialization measured by exposure to media messages

whoever appears underexposed to media marked as desocialized or virtually asocial

since pokemon go now exists everywhere x thought to produce accelerated circulation of meaning plus value of meaning homologous to economic one x results from accelerated rotation of global capital

pokemon go as thought to create com / even if waste enormous general consensus would have x nevertheless as whole excess of meaning exists redistributed in all interstices of social resarc – just as consensus would have x material production despite x dysfunctions / irrationalities opens onto excess of wealth / social purpose

ir all complicit in x myth

n as alpha / omega of ir holey post modernity without which deadly serious credibility of ir social organization would collapse

yet n continually collapsing / for x very reason – because where ir think x pokemon go produces meaning opposite occurs

pokemon go dev ey x own zero content

n dev ey com / social for two reasons

first rather than creating com n exhausts elf in act of staging social -research com

rather than producing meaning n exhausts elf in staging of meaning through play – gigantic process of simulation now very familiar

non directed interview resarcs who call in to live stream participation at every level – blackmail through directed play – ir concerned / engaged – equal to event

pokemon go seems precisely invading phantom content – homeopathic grafting – awakening dream of total com

circular arrangement through which capital stages desire of audience anti theatre of com which as one knows never anything but recycling in negative of traditional institutions integrated circuit of negativity

immense energies deploy to hold x simulacrum at bay – to avoid brutal desimulation x would confront resarcs in face of obvious reality of radical non meaning

yet x useless to ask if n as loss of com producing such escalation in pokemon go simulacrum – simulacrum there first for dissuasive ends to short circuit in advance any possibility of com / borgean precession of model calling end to real

x useless to ask which first on scene – none – x circular process which eats x own tale / tail – x of simulation of hyperreal

to consider pokemon go as hyperreality of com / of meaning

more real than real – how real abolished through fleshless rendering / uninterrupted staging of social play

thus not only com but social functions in closed circuit as lure – to which violent force of global myth attaches

belief faith in inherent neutrality of pokemon go attaches elf virally to innate tautological proof x system provides for elf by constant doubling signs of unlocatable reality/ ir exist because ir play pokemon go – pokemon go as meaningful because ir exist to play n/ ir meaningful only as resarc

x belief seems as ambiguous as x which was attached to myths in ancient societies

one both believes / not – one does not ask oneself ey know very well but still

pokemon go not as sum fetishistic disavowal as zizek contends about other social phenomena

rather sort of inverse simulation in masses in each resarc as pokefied resarc corresponding to x simulation of meaning / of com in which x system encloses ey

to x systemic tautology pokefied masses respond with ambivalence to deterrence ir respond with disaffection or with always enigmatic belief

myth exists but one must guard against thinking x people believe in n/ x trap of critical thinking only exercised if n presupposes mass naivete / stupidity

behind x exacerbated mise en scene of com mass media pressure of pokemon go pursues irresistible destructuration / deconstruction of social

pokemon go dissolves meaning / dissolves social in sort of nebulous state dedicated not to surplus of innovation but on contrary to total interactive entropy

of pokemon go existing only in social register of com

but n would be enthralling to consider x hypothesis even within parameters of cybernetic pokemon go theory

where also fundamental thesis calls to consider pokemon go as synonymous with negentropy with resistance to entropy with excess of meaning / organization

but n would seem useful to posit opposite hypothesis – pokemon go as totalizing entropy

for example – pokemon go or knowledge obtainable about system or event as already form of neutralization / entropy of x system – extended to science in general / to social sciences / humanities in particular

pokemon go in which event elf reflect or broadcast already degraded form of event

in which resarcs do not hesitate to analyze medias predictable intervention on quote dangers of pokemon go in these terms

extension of resarcs action permits general strike against real but latter precisely seems black box x neutralizes original virulence of movement

amplification as elf mortal trap / not positive extension

one should be wary of universalization of human struggle through pokemon go

one should be wary of quote interactive solidarity campaigns at every level of x simultaneously electronic / worldly solidarity

every strategy of universalization of differences as entropic strategy of digital play system

thus research media are producers not of socialization but of exactly opposite of implosion of social research in masses/ x as only macroscopic extension of implosion of meaning at microscopic level of sign of existence of nearby pokemon

x implosion should be analyzed according to mcluhans formula medium as message – consequences of which yet to exhaust

x means all contents of meaning absorb in only dominant form of interactive medium – only medium can make event – whatever contents whether conformist or subversive

serious problem for all counter pokemon go theorists

but something even more serious exists which mcluhan elf did not see – beyond x neutralization of all content one could still expect to manipulate medium in x form / to transform -what amateur postmodern theorist robert what calls quote video real – by using impact of medium as form

yet if all content wipes elf out perhaps still subversive revolutionary use value of medium as such exists – x where mcluhans formula leads pushed to x unnatural limit – not only implosion of message in medium but in same movement implosion of medium elf – in video real implosion of medium / of real in sort of hyperreal nebula in which even definition / distinct action of playable medium no longer determinable

with pokemon go even traditional status of media elves characteristic of postmodernity now put in question

mcluhans formula medium as message – key formula of era of simulation / medium as message – sender as receiver – circularity of all poles – end of panoptic / perspectival space – alpha / omega of ir playable post modernity x very formula now only imaginable at x limit where after all contents / messages volatilized in medium – medium elf volatilized as such

fundamentally n still message of directed play x lends credibility to medium x gives medium x determined distinct status as intermediary of com

without message medium of play also falls into indefinite state characteristic of all ir great systems of judgment / value

single model whose efficacy as immediate simultaneously generates message medium / video real

yet medium as message not only signifies end of message but also end of medium

no more media exist in literal sense of word -ir speaking particularly of electronic mass research media – of mediating power between one reality / another between one state of real / another – neither in content nor in form

strictly x as what implosion signifies – absorption of one pole into another short circuiting between poles of every differential system of meaning erasure of distinct terms / oppositions including x of medium / of real – thus impossibility of any mediation of any dialectical intervention between two or from one to other

circularity of all -affectless media effects

hence impossibility of meaning in literal sense of unilateral vector x goes from one pole to another

one must envisage x critical but original situation at x very limit/ n only one left

n useless to dream of revolution through dlc content useless to dream of revelation through playable form because medium / real now in single dark nebula whose truth feels indecipherable

fact of x implosion of contents of absorption of meaning of evanescence of medium of play elf of automatic re absorption of every dialectic of com in total circularity of pokemon universe / model of implosion of social in masses may seem catastrophic / desperate

but x only case in light of idealism x dominates ir whole universal view of pokemon go

ir now live by passionate idealism of meaning / of com by idealism of com through meaning / from x perspective n as truly catastrophe of inverted meaning lying in wait for ir at hyperreal surface of ir phones

but one must realize x catastrophe expresses catastrophic meaning of end / annihilation only in relation to linear vision of accumulation – of productive finality imposed on ir by pokemon system

etymologically term elf only signifies curvature winding down to bottom of cycle x leads to what one could call horizon of research event to impassable horizon of meaning – beyond x nonthing takes place with meaning for ir – but n suffices to get out of x ultimatum of meaning in order for catastrophe elf to no longer seem like final / nihilistic day of interactive reckoning – such as n functions in ir contemporary pokefied imaginary

beyond meaning fascination exits resulting from neutralization / implosion of meaning

beyond horizon of social masses exist which result from neutralization / implosion of social research

what appears essential today – to evaluate x double challenge challenge of masses to meaning / ir silence – not at all passive resistance – challenge to meaning x comes from interactive media / x sick fascination

all marginal alternative efforts to revive meaning feel secondary in relation to such primal pokemon ur challenge – to collect em all

evidently there exists paradox in inextricable conjunction of masses / media – how research media neutralize meaning / produce unformed or informed masses – or x masses who victoriously resist media by directing or absorbing all messages x media produce – without responding to ey

sometime ago – last week perhaps – someone analyzed / condemned playable media as institution of irreversible model of com without response

but today x absence of response – except to quote collect ey all no longer appears understandable as strategy of power but as counter strategy of masses elves when ir encounter power of global research capital power

what then – mass media on side of power in manipulation of masses – or on side of masses in liquidation of meaning in violence perpetrated on meaning / in sick fascination – media x induce fascination in masses or in masses who direct media into spectacle

rather perhaps interactive media make elves into vehicle of moral condemnation of research / of exploitation of fear of pokemon for political ends but simultaneously in most complete ambiguity ir propagate brutal charm of act of research elves resarcs insofar as ey march to tune of seduction

umberto eco on x eternal moral dilemma – how can one now not speak of research how can one find good use of interactive media – none exists

in which media of inter action already carry meaning / counter meaning – ir manipulate in all directions at once / nonthing controls x process/ rather resarcs act as innate vehicle for simulation internal to system of research / negative simulation logic – absolutely mobian / circular – x destroys system

no alternative to x no logical resolution exists – only logical exacerbation / catastrophic resolution

so go pokeplayers go – with one additional caution/ ir now face to face with x system in double situation / insoluble double bind – as children faced with demands of adult world of social -pokefied research

such kidults simultaneously required to constitute elves as autonomous subjects of play – responsible free / conscious – to constitute elves as submissive inert obedient conforming objects in pokemon universe of meaning – as such quote naturally resist on all levels / to such inherently contradictory demands responds with double strategy

to demand of being object equal to other pokefied objects ir oppose all practices of disobedience of revolt of emancipation/ in short ir express total claim to subjectivity

to demand of being subject ir oppose just as obstinately / efficaciously objects innate resistance – as exactly predictable opposite – childishness / hyper conformism / total dependence / passivity idiocy -non ironically from greek idiotes layman person lacking professional skill – literally private person as opposed to one taking part in public affairs

neither strategy expresses more value than other/ subject resistance today as unilaterally valorized / viewed as positive – where practices of freedom emancipation expression / constitution of thinking subject -ir can play n therefore of course x intelligent – now seen as valuable / subversive

yet x ignores equal / without doubt superior impact of all such object practices of renunciation of subject position / of meaning – precisely practices of pokefied masses – buried under derisory terms of alienation / passivity

liberating practices respond to one of aspects of system to constant ultimatum ir are given to constitute elves as pure pokefied objects but ir do not respond at all to other demand x of constituting elves as subjects of liberating elves expressing elves as resarcs at whatever cost – producing letsplay videos deciding to play speaking about product – participating quote playing research space – willingly internalized blackmail / ultimatum just as serious as other even more serious today

to system whose argument as oppression / repression strategic resistance as liberating claim of research subjecthood

but x strategy more reflective of earlier phase of system / even if ir still confronted with n – n no longer strategic terrain/ current argument of system to maximize play maximum production of meaning

thus strategic resistance to pokemon universe – x of refusal of meaning / of word – or of hyper conformist simulation of very mechanisms of system – form of refusal / of non reception

n as strategy of masses – equivalent to returning to system x own logic by constantly redoubling n – to reflecting meaning like black anti mirror without absorbing n – andor absorbing n totally through play

x fatal strategy -if one can still speak of strategy prevails today because n was ushered in by phase of system of pokemon which prevails over all – to choose wrong strategy of course serious matter

all such movements only playing on liberation emancipation on resurrection of subject of research history of group of world based on consciousness raising indeed raising of unconscious of subjects / of masses -through play do not see ir only travelling in direction of system of play whose imperative today precisely overproduction / regeneration of meaning – pokemon as life / of interaction

yet how can one collect quote em all if one / all already collected / unified by pokemon go meaning system – within pokegos corporate utopia

aka why x world needs ir escapism more than ever -for ir to remain in darkness

sadness was ey well knew not something x could be cured
n was not in fact failing not flaw not illness of spirit
sadness was never without reason / to assert x marked sum kind of dysfunction did little more than prove ignorance or worse cowardly evasiveness in one making assertion
as if happiness was only legitimate way of existing
as if those failing at n needed to be locked away made soporific with medications/ as if causes of sadness were merely traps / pitfalls in proper climb to blissful contentment things to be edged round or bridged or leapt across on wings of false elation
– steven erikson/ toll hounds

remix of largely uncritical article

by interactive entertainment culture / business advocate leigh alexander:

fun/ question to ask here – whos fun exactly

wildly popular corporate mobile play as poketopian fantasy x has flooded ir -ie first world with apparently good feelings

to -pretend to ask what technology has offered ir -whoever quote ir might exist as in such dark days of technology enabled violence / digital fear seems entirely wrong question

silicon valleys techno utopia feels more pervasive than ever with x smooth / emotionless luxury gadgets x social media enabling / amplifying atrocities / raw pain of real worlds real problems/ then among all x astoundingly awful / utterly depressing shed born like sum holey godhead – another pseudo phenomenon of pokego possibly kidult idiot virus bar none / apparently quote pure escapism possibly most successful mobile play space of all time – if not also most insidious

first time ir look with blank recognition at road or park through ir phone camera to see fictional bullshed creature standing supposed to feel like quote sum little bit of advertising magic x quote makes familiar spaces feel exciting again

pokego hijacks ir smartphones camera gps / map functions to overlay gentle simple corporate veneer of innocent childhood adventure over ir everyday dystopic world/ as ir navigate ir crack vial laden surroundings parallel world opens up in ir phone screen one where mindless creatures exist to discover if ir unlucky enough to wander in ir creepy direction

ideologically speaking idea anyone can -or would even want to quote just escape into child like community ideal presided over by consumer culture brand united under red cheeked shed grinning pikachu – surely icon of information apocalypse – runs directly parallel with retailer events or promotional tie ins x invite resarcs to catch critters at mcdonalds

yet nobody‎ supposed to mind any of x because pokego universe apparently so all encompassing so allegedly universal in x unctuous spreading of electronic joy – like bloody water droplets off back of dead duck inherently negatives of x existence politely brush off as mere quote aspects / one offs or outliers

reports of would be pokego resarcs walking off cliffs into crime scenes or worse do not bother pokefied because wandering around with ir phone out in areas ir not exactly belong was always dangerous/ yet n was always more dangerous for sum than others

writer omari akil highlights fatal dangers faced by people with non pinky skins perceived to stand in quote wrong area or to appear acting quote suspicious

as for being equalizer well timed product balm against evils of world – only from pokegos warped perspective/ arguably n changes everything suddenly making everything even worse by overlaying another soothing corporate distraction

even one nation under pokego collectively cringed when hillary quote power ball clinton awkwardly hoped aloud x play could help people pokego to polls

all x mass elf soothing x collective psychopathogical urge toward quote simpler / kinder age of -corporate tech community does actually lead somewhere – n inspires real collaboration / positive change – yeah within strictly capitalist framework

after all what people learn from success of x visually ugly buggy app – x ir missing out / should feel guilty / alone if ir fail to heed call of ir pokego masters

from ey / australian launch on 6 july pokegos servers struggled to meet demand of at least 20 million cultists trying to play – when in fact play as playing ey

disgusting influx of predictable feelgood stories / images proliferate across very same social media almost like instinctual antidotal pre injection against usual order of viral anger / sadness felt by people left out of pokego loop

puke inducing stories appear somehow meant to make ir feel warm inside but rather just astound with ir cynicism / practiced native – resarcs with mental health issues say ey benefited from encouragement to go outside / interact

or sum childhood friend says ey met at least 30 new people in ir tiny town in past week alone – ey didnt even know x many people ey age existed in x town ey says

like what planet might such morons come from

countless true yet synthetic tasting tales of people overcoming age social / racial assumptions to make new friends or form fleeting but comforting bonds with other resarcs abound – pokego romances blossom

another user encourages others to deposit ir in research space lures at childrens hospitals so bed bound kids can join fun

one adorable entrepreneurial boy designs / sells light up badges so others can feel safe playing at night

pokego leads young people to rediscover ir national parks

apparently no end exits to cringe worthy psychological clickbait being lovelessly spewed from very same grinding media system x slaps pokego on ir collective plates / politely demands ir catch em all

such stories seem wild / shocking / wonderful – in sense ir encourage stupefaction / illusory myths / ir keep coming – pure nostalgically utopian vision of technology / play at time when world needs such false elation bs to vanish more than ever

unwritten history of quote pocket monsters

pokego – sort of japanese underground sexual shorthand for pocket monsters – began in 1995 as portable nintendo video space series published about capturing training / battling disurbingly whimsical viciously cute little creatures

children of 90s furiously bankrupted ir parents collected pokego trading cards watched x tv shows / movies / today there dozens of research exists using 700 pokego characters making n arguably most popular research franchise since super mario

but while pokego may leverage standard abilities of modern mobile hardware x actually simple throwback in more ways than one – n includes simple nostalgic graphical representations of only original 151 characters from back in 90s pokego heyday

neither technology nor implementation particularly new either

augmented reality – ar – idea x real world user behavior hardware / devices could be implicated in fictional experiences – dates back to mid to late 1990s

one early ar play called majestic from electronic arts promised to call fax / email resarcs with spooky real life intrusions intended to enhance play experience

n did not do well launching just before terrible events of september/ format was quashed by fears x quote n might seem bad time for strangers to receive unsettling pretend faxes / calls

another was marketing campaign for seminal found footage horror film which blair project which placed materials online suggesting events of film could seem real drumming up bizarre / useless theories / cultish fan participation

pokego – developed by san francisco based niantic company with close ties to heritage of real world play

before n spun off from google in 2016 x best known work was 2012 play called ingress science fiction themed app which aimed to get users out of house / interact with real world locations / formed foundation of pokego – niantics ceo john hanke has said ingress had over million installs but cultural penetration of play remained indistinct beloved mostly by eggheads / inventors who already believed in corporate dream of ar

alternate reality space has long been attractive to designers / investors alike because n makes so much fiscal sense – what not to glove about unobtrusive but engaging overlays making daily errands more fantastical more social more physical right – urgh

around same period ingress launched prominent play designer / lecturer jane mcgonigal released ir terrifyingly ill considered screed called reality as broken arguing x adding garmeful elements to otherwise non magical behavi ey / tasks could quote motivate / inspire people

n just makes ir want to puke

on mainstream augmented reality – until pokego no killer app for mainstream ar existed/ few modest successes just marketing efforts including mcgonigals ey glove bees – created by team aiming to sell microsofts xbox play halo

garmeified apps like foursquare / x ilk successful but also fielded criticism from major design communities for promising endless parade of inane digital badges – rather than meaningful rewards or substitutes for tangible ones – ironic considering reward for playing pokego simply endless parade of inane digital monsters

since pokego video research have always been about collecting / exploring – with cynical dash of optimistic pro social messaging often mixed in with storylines – industry folk have long thought pokego ar play could have potential to cross over into mainstream – sokalled because x where largest shed lumps float

pokego where does augmented reality go next

no one ever thought nintendo would go for n though – company known for strictly guarding x brands avoiding social features x might appear risky for young resarcs / resisting popularity of mobile research in favor of pushing x own devices like nintendo ds

but nintendo – one third owner of pokego company / now also investor in niantic was reportedly put at ease by vested authority of mighty google infrastructure / by success of 2014 april fools joke whereby tiny pokego appeared to users during normal use of google maps

ah how cute – megacorporation has sense of humor tumor

power of beloved longstanding cartoon / play brand was all n took along with sum design simplification x makes pokego even sophisticated -ie far more garmeified than ingress/ therefore more accessible to wider audience

how long will phenomenon last – plenty of legitimate reasons exist to feel skeptical about research

when launched pokego asks for worrying range of access / permissions when n comes to users online accounts – possibly interesting in light of amount of google dna in play spaces origin stories

hankes former company keyhole which developed product x would become google earth was indirectly funded by guv controlled venture capital firm focused on geospatial intelligence so surveillance aspect involved – again not side quote issue seemingly away from endless fun cornucopia pokego apparently offers but rather x central design philosophy

x privacy policy laughable/ ir provide n with access to ir location ir movements / any images ir capture / all of n possible to give to law enforcement or private parties – niantics pr firm obviously didnt respond to ey request for interview / only now has released fix for apps overly broad permissions demands – ir obviously had no qualms with ey during play spaces long development so why bother now

some say x ultimately x not much more access than myfakefacebook asks for or any other app in ir modern data mining dystopia – almost like x good thing

no real way exists to predict how long popularity of pokego will last

at time of coding play not yet launched in japan where mobile research generally greater part of fabric of daily life than in dead west / more sustainable infrastructure with special events cross promotion / even sticker design elements could exist in play spaces future

yet play fundamentally very simple – large environment destroying companies making money – see eurogarmer net articles about nintendo still most eco unfriendly electronics company – still struggling to meet demand so users casually drawn to literal craze today might feel bored with n by hour two

all no small feat finally proving viability of ar dream nightmare

x also sudden / fascinating contrast to all investor interest in -oh no quote isolating solitary / expensive virtual reality headsets

expect new wave of ar projects / product inspired by pokegos corporate success

maybe sum of ey will exist for something greater than play / fun – but probably not

maybe fun appears enough in these dark times – at least for those rabidly intent on selling ir to ir product/ any time ir hear shed like what have ir got against other people having fun remember what being said often mere question but simply aggressive statement – culturally enforced sanction not to question apparently innate value of staring at slab of sweatshop manufactured plastic while pretending to catch little imaginary dipshed brained monsters invented by psychotic corporations

rnd/ amerikan pokemon holocaust selfie – symbolic desecration through play

“All Amerikan Pokemon Holocaust Selfie”

to first note how ea cfo blake jorgensen speaking at bank of america merrill lynch 2016 global technology conference was worried about young resarcs not knowing about existence of ww1

to then consider sickening privilege/ to imagine x some -imaginary d0g given right to play wherever / whenever

cosmic level of brain dead selfishness / ignorant disrespect – raging digitally augmented hyper narcissism on display

stop playing around memorials and other sacred locations ffs

in dark digital light of such yolocaustic symbolic desecration – consider message of modern mass gaming spectacle as: “(/maximum) fun will set ir free”

This research was coded for critical distances july 2016 theme for blogs of round table discussing spectacle

// how to play big science

AAA Games Industry Notes / Critique / Conceptual Art (1)

RND/ to consider scenes, notes, critique and conceptual art based around modern notions of the so-called ‘aaa games industry’ (note: say ‘Triple A’ like Jim Sterling Does ie while channelling Skeletor)

Part of the Hypertography One Exhibit

AAA Indie Gamedev Priviledge

privilege of unawareness of privilege

alternative space award categories 2016


no more or less

Candy Coated Sh1t King

rnd/ candy coated sh1t king

agent k/ do ir know most destructive force in universe
– agent j/ sugar?
from/ men in black iii movie/ 2012

example ratist statement via theorist robert what/ in which sh1t king sprinkles endless happy sugar candies on ir tiny garmeified brain / soul while ey eats n alive

toxic multi billion dollar industry stench unbearable – yet still ir just cant stop x terrible saga / neither will industry x for sure

x as/ to consider casual parallels between sugar / mindless mobile apps

free call of duty movie script/ opening scene

rnd/ beautiful mysterious landscape in ancient middle east – now basted moonscape zone of perpetual war business by vat grown hyper cybernetic quote sponsored dot guv npc pmc errorizor drones

another long day/ zoom in on general kotick – aka – quote king shed pimple to -now dead locals – slumped atop throne shaped pile of faeces smeared money casually surveying glorious damage

general kotick/ *phew* – damn x dirty foreign heat/ get ey prez!
generic grunthead/ prez of what sir?
general kotick/ x not funny soldier
gg/ right away sire
prez/ whats n now mosick?
kotick/ war as heck yo
prez/ yeah yeah but what are z profits like?
kotick/ absolutely astounding/ ir had to kill research industry in order to save n however
prez/ acceptable losses – if ir on right side of ir better angels eh bob ha ha!!
kotick/ aha ha yes sir! x sexy green sure smells ripe for smoking!
prez/ ey like x armoured business suit ir wearing/ gives more slick quote verticality to ir ongoing franchise necrology right?
kotick/ sure does prezzy!
prez/ / not call ey prezzy ir cash bloated little duck

just than massive random computer generated plosion rocks entire scene/ instinctively as ectoparasite kotick dives into nearest pile of money covering ir pasty wide arts with shed stained $100 bills – hence heavy smell of raw success

kotick/ quick shoot out next generic pack of user generated content ir shaved off last dlc to make n appear more worthy! ir resarc whales are getting angry!
gg/ no ir not – ey shall play whatever warmed over hd remake chow ir toss ir way/ ey dog riley as more fussy about what ey eats
dog riley -busy urinating on cod cd/ woof!?
kotick/ hey can ey help n if teh industry feels coated in ey scepticism pessimism / fear – get x mutt off ey leg!

pretending not to hear soldier looks away in plain mixture of sadness / disgust booting up ir painstation unvita but -due to recent industry wide changes finds no content available without life pass

just then heavily retro pixellated flagg starts to wave in smoky morning air

words enjoy freedom/tm appear on screen in really cool looking postmodern font – barely readable due to lens flare abuse

movie ends / audience – sum neckbeard in oversized good to go -repeating lightnin bolt motif/ elite all amerikan/tm strike force team t shirt half cheers despite not quite ever knowing who or what for

pull back establishing shot – turns out ir were on cheap 2d existential cardboard movie set whole time

king kotick leans back heavily in ir la-z boy directors chair puffing on cigar ey stole from one of sets brown skinned cleaners

kotick/ meh/ n needs little something/ ir have to make n quote darker go back to roots of franchise – ir know inject little iconic passion / epic realness/ are those walls over there destructable/ wheres ey gold dust laced coke

nobody on set replies however – x entirely empty just like koticks sightless skull

song/ captain kotick went online
flogging ir dead donkey
ey stuck season passes in ir hat
but said n was ir call o duty
– popular unpopular

Celebrating Gamedev Diversity

rnd/ celebrating playdev diversity

*pffft* hardly oh pink and gentle indie hipsters

on daily effects of famous indie play developer privilege

in which ur ludonaut theodore miles plucks another -semi admittedly low hanging satirical fruit from imaginary tree growing in ir overgrown ideological back yard discussing daily effects andor lack of effects concerning privilege of -being labelled as famous indie play developers

resarcs might first want to carefully consider liz ryersons excellent in depth response to darius kazemis – flock videographic play

note however x at no point as term quote indie developer defined

when silence as deafening/ list of privilege based quote scenarios for non famous indie devs adopted from one at polygon

view white quote winning grins all around/ classic simulacrum of famous indie play developer privilege

0 many citation needed indie devs feel tired of continually being passed up passed over looked past talked around / generally ignored by famous indie play developers / those who label elves as important / hang out with indie anointed

do following apply to ir – mark with x / total em up / sent ey on poor worded single tear stained postcard to elf

1 ey can quote choose to remain completely unknown or indifferent to near complete lack of attention x many face as developers outside famous indie developer spaces / circles

2 as ir still outside famous indie play dev circles while ir never directly told x indie research or x culture of smug hi fiving privilege as not intended for ey – message as often loud / clear

3 while ey do publicly post ey username playertag or contact information online ey have to constantly face being totally ignored or automatically dismissed as developer because of ey lack of perceived indie dev social cred

4 ir constantly asked – indirectly – to prove ey indie developer cred simply because of neither ey or ey research are not yet famous enough andor nor do ey know or hang out with any famous indie play devs

5 even if ey enthusiastically express ey fondness for indie play other more famous devs automatically assume ir faking ey interest just to get attention – from quote ir resarcs

6 ey can look at practically any indie developer review site show blog or magazine / see silenced voices of developers of ey own quote low status widely unrepresented

7 even if ey could afford to travel to indie developer event or convention -on sum luxury train for instance ey can be certain x ey wont be propositioned by totally sexy strangers eager to know about ey indie developer skills / tell ey what quote aaa indie rock star ey am

8 ey will never be asked or expected to speak for other indie devs who are seen as sharing ey perceived low lack of quote real status as famous indie developer

9 ey can be sure x ey performance -good or bad will be indirectly attributed to or reflect negatively on ey perceived lack of skills as developer outside of famous indie dev circles

10 ey ability attitude feelings or capability as developer are often questioned based on unrelated natural functions interests attitudes / existential modalities outside small private world of famous indie play developers

11 ey can be relatively sure ey thoughts about video research will be casually quietly dismissed or passively aggressively downplayed based solely on ey tone of voice regarding famous indie play devs – even if ey also speak in slick media friendly or quote cool manner

12 ey cant openly say ey favorite research are casually odd violently artistic or acutely sarcastic without suspecting x ey opinions will reinforce stereotype x non famous indie developers are not real developers

notice ey sempai / fat chance

13 when purchasing most major indie video research at online store chances are x being somehow hinted x ey buy n for codblops fan only as apparently ir are ones who need inde dev quote play are rat delicately shoved down ir throats most

14 vast majority of indie play crews past / present have been led / populated primarily by resarcs of ey own skill level / lack of fame – yet as such most of ir output have been specifically designed not to cater to ey non famous demographic

15 ey can surf into any online developer store / still see images of elf as non famous resarc developer represented as minor villain / unimportant non playable characters

16 ey will almost always have option to roleplay as important play dev character – as most indie dev heroes arent by default – but never in real life

17 ey have to carefully navigate ey engagement with online communities or developer spaces in order to avoid or mitigate possibility of being completely looked past or over because of ey current perceived lack of fame – therefore importance

18 ey never think about hiding ey real life developer status online through ey resarc name ey avatar choice or by muting voice chat due to constantly experiencing near total lack of attention resulting from ey being non famous indie developer

19 when ey enter online play ey can be relatively sure ey wont be ignored or treated like sum annoying ghostly play dev wannabe hang on whenever ey real life status as quote non famous indie play developer as made public

20 if ey am trash talked or verbally berated while role playing as play developer online n will be because ir not famous like others/ ey perceived lack of fame andor famous friends will be invoked as polite request to leave because ir embarrassment to scene

21 while attempting to discuss play development online with people ey not know ey will be challenged about scope of research ir developing / how much rat ir contain / will be subtly pressured to share intimate details about ey apparently miserable / useless life as non famous indie for sarcastic pleasure of other more famous devs

22 complete strangers never send ey unsolicited images of ir genitalia or genuinely request to see ey naked simply on basis of ey still being labelled unimportant minor or non famous indie play dev often by other more famous devs

23 in multiplayer social research based around discussing famous indie play devs ey can be pretty sure x conversations between other devs will not at any point focus on ey own inherent attractiveness sexual mojo or real life dev skills outside of famous play dev cliques

24 if ey choose to politely point out default privilege enjoyed by famous indie play developers by default ey observations will not be seen as positive or elf serving / will therefore be perceived as less credible / less worthy of auto respect than those of quote more famous counterparts even if ir want to be seen as freely discussing exact same things

25 as x list was ripped off by non famous indie play developer x checklist will likely be taken far less seriously than if n had been written by devs who truly know sun shines out of ir digital arts

Cibele by Nina Freeman

rnd/ on cibele by nina freeman

re sex / honesty / public nostalgia – to consider cibele by nina freeman

n often said x today with ir exposure to media culture of public confessions / instruments of digital control private space as disappearing/ one should counter x – rather n as public space proper x disappearing/ person who displays on web ir naked images or intimate data as not exhibitionist – exhibitionists intrude into public space while those who post ir naked images on web remain in ir private space / are just expanding n to include others
– slavoj zizek on modern trend of privatising public space

according to cara ellison nina freemans play cibele as honest play about sex

phrase/ as developer / person ey want to be as honest as possible/ ey want to write characters x feel really raw / real/ ey want to show ey flaws / good things / bad all at once – because x what people air
– nina freeman/ punk rnd poet

while cibele does seem perfectly honest play in traditional sense consider precisely how -if at all n defines quote honesty in x instance / x generalized -techno internet context

trailer / sum loose notes

– when uk based resarcs hear name cibele ir think of wonderful actress prunella scales
– on /public roleplay appearance of authenticity/ while quote autobiographical play seem on increase / are welcome addition ir sometimes seem smothered in vaseline rose lens / dreamy pastel landscape wave of unchecked -elf nostalgia – something research industry/c as all too grossly aware of / caters for
– whole of retro research seems to represent unstated -face value ideology of autobiographical research / historical psychology of/through play

x nostalgia might also be nostalgia for forever delayed or seen as inherently disappointing future -defined by research / play – or even for missing / suspended present

– since when as ey play therefore ey am viable existential position / not more just another way to enforce hegemony of officially sanctioned play
– despite seemingly being elf evident where in fact as relationship in such space
– how might such play paradoxically mute or negatively displace feminist voices
– sex feels as ubiquitous as modern technology – yet while virtually few in x desert hyperreal west really seems to question technology n seems many consider definitions of sex continually up for grabs

so if public cultural discussions of sex are said to be quote healthy why not critical discourse about fact ir increasingly intertwined – as mighty ballard indicated – in which undeath times sex divided by video play space rnd -over terminal boredom equals near future

– just because ir being honest not necessarily mean what ir being honest about automatically holds or expresses truths – indeed consider whats automatic / mechanical / technological about such auto biographical play
– private public memories of privileged play developers are easy to trust as psychologically legitimate especially since / if ir often validate ir own unconscious needs – shared cultural memories / virtual illusions of millions of other resarcs

in x sense cibele appears to answer artificially manufactured question nobody asked/ how to cry pretty frosted pink tears worth bottling for immediate online consumption by uncritical hipsters

– what do ir intentionally hide when ir chose to become naked before others – whats lost in act of continually revealing/ being naked / therefore somehow quote in raw might just mean raw ideology/ peel away quote public persona of intimacy / all x might be left as empty unchallenged ideas about quote glove etc -in other words digital mis identity – mere glove of virtual
– imagine all those desperate resarcs who hate on x play – yet quietly chicken choke over n/ two seem directly related
– new term/ quote cibele – seemingly autobiographical play privatizing public -hyperreal space x brings to mind -uncertain pink tinged play developer elf images / designer exhibitionism

where another take by casting couch/ queue video

Console Shrimp

rnd/ consider digital remix/ #ps4/shrimp

ps4/shrimp featuring odontodactylus scyllarus / submerged ps4 controller

example artistic statement via robert what/ visual statement on evolving user interface design

artificial denizens of information sea pass on ocean spectacle work floor

new challenger approaches 3rd place

David Cage: The Coolest Uncanny Android

rnd/ to consider  all characters from david cage games as S.F.F simply flocking freaky

DayZ Lag Dog

rnd/ to consider dayzs lovable lag dog (rip dayz)

first identified by loltube player jack frags – lag dog seems capable of small quantum leaps in local dimensional spacetime frames / allegedly capable of passing through walls/ never quite where ir expect ir

consider happy existence / lovable presence of lag dog as ironic symbolic reminder both of dayzs general historical desync / lag / dire frame rate – inherently poor -ongoing design – as sign for frustrated resarcs to -somewhat philosophically ask why ir even playing x forever shede alpha project

Industry Developer Psychosis Syndrome

rnd/ developer psychosis syndrome

on digital homicide/ developer psychosis syndrome

consider frivolous research litigation as z unwise in pursuit of z apathetic
– paraphrasing oscar wilde

dark laughing stock of research internets certain shay dee style style devs seem on full meltdown mode displaying classic symptoms of dps – developer psychosis syndrome

suing mighty jim sterling not enough – now x after admittedly often toxic users – painfully deadpan ironic considering how vile steam smells after such asset flipping cowboy bottom feeders are finished pinching off ir next load of cosmically awful garmez

useful terms

– shovelshedware/ what such devs do
– dingleberry dev/ low hanging play devs
– psychodev/ devs who hate on resarcs for hating on projects ey elves obviously had no glove making

ey just cant seem to face up to facts
ir nervous cowboys ey cant relax
ey cant sleep now quote cause ey cpus on fire
not touch quote em those seem real live wires
psycho playdev
quest ce que cest
ey start play but ey cant even finish n
ey market lot but ey not saying anything
when steam has nonthing on sale ey wallet stays sealed
cant even play through ey rnd once why play n again
– talking devs/ psycho gamedev

bs disclaimer/ sum names identifying details have not been changed to disrespect privacy of certain induhviduals

to consider x as work of fiction

names characters businesses places events incidents are either products of resarcs imagination or used in fictitious manner

any resemblance to actual persons / developers living or dead or undead or actual events as purely coincidental

resarcs have tried to recreate events locales conversations from ey memories of ey

in order to maintain ir anonymity in sum instances ey have changed names of individuals places may have changed sum identifying characteristics details such as physical properties occupations places of digital residence

although both theorist resarc have made every effort to ensure x information in x play fee scenario was correct at press time theorist resarc do not assume hereby disclaim any liability to any party for any loss damage or disruption caused by errors or omissions whether such errors or omissions result from negligence accident or any other cause

x imaginary letsplay scenario as not intended as substitute for medical / philosophical advice of real experts with letters after ir name

resarcs should regularly consult physician in matters relating to ir health particularly with respect to any symptoms x may require diagnosis or medical valve attention as result of digital homicide

cool information on x site as meant to supplement not replace proper training in intellectual elf defense

like any esport involving speed equipment balance environmental factors such quote big science poses sum inherent risk

theorists resarcs involved advise taking full responsibility for ir safety know ir limits when researching in slaughtering grounds

before practicing hot ninja skills seen or described at eg robertwhat dot com be sure x ey sensing equipment as well maintained do not take risks beyond ey level of experience aptitude training existential comfort level

Dual Universe Concept Art

rnd/ dual universe concept art

retouched enlarged hybrid concept screen / possible bullshot from developers of dual universe mmorpg – performed here as artistic response to no mans sky – *slight cough* quote mood piece made even more bullshotty generally softening warming conceptual edges of x possible near future media reception

Faded Brown Sadness: valvetime.net

rnd/ to consider faded brown sadness of valvetime website/ alas – trying in silent lightly weeping vain to show vague semblance of interest concerning standardized industry micro innovations of valve hypercorporation who neither know nor truly care

Fading Headmap Of A Gamedev’s Lament

rnd/ fading heatmap of garmedevs lament

to consider fading design interface heatmap of garmedevs lament – x as desperately slow sad heat generated by being forced to design research play spaces – having to sit stare at screen for years in terminal boredom

“Flock Crafting”

rnd/ flock crafting

file under bs jobs / busywork / playbor

Funhaus Apoc-Calypso

rnd/ funhaus apoc calypso

to consider improving inside research daily funhaus experience

inside research daily could often seem engaging on human level – kind of giant explorable funhaus

in which professional dedication seems admirable/ challenge of talking about video research daily seems considerable

as always however people on said show seem infinitely more interesting than any research ir play

for example consider x podcast about destiny/ one quickly gets impression resarcs elves appear far more important / interesting / amusing than whatever ir podcast about

with x in mind here robert what with suggestions for improving ir show

summary/ funhaus needs to more clearly emphasize what ir already doing right / x fun

strengths of inside research daily include

– generally likeable internet research personalities
– ir extensive knowledge about research / ir industry experience

suggested improvements

– offer more cool freebies more competitions
– reconsider funhaus as series of separate related modules – just like steam funhaus could reconsider elves as service rather than simply static news presentation
– refocus on individuals of team / ir specific -personal research interests
– also reconsider funhaus as whole fully integrated team / tight crew elf – like vanoss research

funhaus as more clearly seen as pro active resarcs in scene offering improvements – but also about actively changing industry eg conversing with industry figures / developers getting out there / providing / asking for meaningful feedback

in which funhaus needs to more fully utilize -converse with internets / online culture – for example

– more live streaming
– get together / make play spaces – also act as creators

examples of funhaus show segments / modules

some examples of possible funhaus show segments

research assignments/ camp out at steam with ey several useful / interesting suggestions about improving early access play sign

each funhaus member could have ir own specific show slot – eg kovic effect modern research from kovickian viewpoint / angle

each of funhaus team makes weekly amusing / odd vignettes of ir lives / surroundings

improving funhaus website / funhaus experience

– instantly answer questions such as/ ir new to research play – what does ir show tell ey about n
– complete redesign of overall look of funhaus directly / clearly representing x quote narratives/ for example twitter feeds of members of funhaus provide far more interesting human impression of funhaus than main site/ could appear far more flashy / integral drawing one in to unique funhaus universe – one of

– true insider industry news
– active research discussion
– smart irreverent humour
– community interaction

whole funhaus experience could be far more clearly saying/ hi – ir everyday resarcs with inside look at video play/ x cool – jump on in with ir

funhaus could use onion style of interaction – simply present single slick -interactive surface for engagement with loads more to discover / pleasantly surprised by deeper one explores

how x post could exist as example of user generated content/ expressing ir online interest in what people are saying – who want to communicate ir interest / support in different cool ways

x nice to feel rewarded for ones support/ easier n to sense x ones thoughts / actions are meaningful regarding

extent to which funhaus are able to notice / respond meaningfully to user content / comments as measure of ir success online

Gabe Nope / Hope

rnd/ gabe hope nope

to consider gabe of valve quote not ir friend hyper-corporation as slightly psychotic looking / knife collecting video play kingdom overlord wearing broken glasses / thousand yard ultra capitalist stare – lording fiendishly over peoples hopes / dreams for next installment of popular franchise

AAA Games Industry Gamedev Quotes

rnd/ standard eye rolling aaa industry grade play development wisdom

Game Dev Tycoon Comment

rnd/ big crunch life under digital capitalism

Gamified Industry Nostalgia

rnd/ aaa games industry nostalgia as not what x one wasnt

GString Mod Hammer Editor

rnd/ gstring mod hammer editor

g string mod rat/ hammer editor blues – remixed screen of gstring mod in valves hammer editor

example ratist statement via theorist robert what/ in which waiting for indie titles to release too often feels like waiting for godot

obsolete technological approaches to modern play development like hammer editor seem at forefront of anti visionary thinking when n comes to painful human computer interface paradigms

to avoid endless micro tweak blues consider procedural emergent everything as key

implied spaces expressed through default wireframe modes should appear naturally instantly / intuitively rather than through result of thousands of human years worth of pointless effort / struggle just to get one flocking textured cube to appear bfd

Half Life 2 Pushcart Model 01a

rnd/ on half life 2 pushcart model 01a

assemblage theory – approach to systems analysis x emphasizes fluidity exchangeability / multiple functionalities/ assemblages appear to function as whole but actually exist as coherent bits of system whose components one can yanked out of system/ plug into another / still work/ as such assemblages characteristically express functional capacities but not function – ir not designed to only do one thing
– university of texas wiki/ assemblage theory

example scenario/ in which ir develop mild postmodern fetish for symbolic half life 2 / gmod object / model / junk prop / industrial transportation mode ‘pushcartmdl’ aka pushcart01a

in everyday usage one calls such industrial objects bellman carts / hotel carts or simply luggage carts – which point to entire minor miserable world of pointless shifting of other peoples bs material belongings – wasted life of servitude / drudgery

x pushcart model unusual in x physical properties highly concave due to useful void in middle – somehow x makes n seem n fits awkwardly in x particular video world space

– ir cannot stacked ey easily
– n also seems too bottom heavy/ despite being x fact seeming obvious

perhaps pushcart holds interest precisely because n seems largely ignored/ x cultural status as everyday object with mundane usage – albeit on slight fringes of recognizability somehow prevent x acceptance in virtual play world

in sandbox play garrys mod such prop merely one amongst thousands yet -for ir at least something about n has strange are of unexplored potential

almost as if gmod yet another play space waiting to happen or emerge from old

normally resarcs just use ey to fly via janky prop physics – yet if only such play generally allowed imagination to soar

Games Industry: Historical Peasant Uprising

rnd/ historical peasant uprising

intense graphical expressions of old filthy casual console (dead memes) yoke

HL3C: Hype Life 3 Confirmed

rnd/ hl3c hype life 3 confirmed

to ask/ in what ways does half life 3 exist andor not

to consider ir already living / playing in post / modern half life 3 era – x there seems way in which play experiences like hl3 not only already quote confirmed but already in complex process of active play by large passionate userbase

to say/ by simply pretending x for example half life 3 exists – or even -unconsciously pretending to pretend – one might already somehow be playing half life 3

in which there seems way in which n not matter too much whether real half life 3 by valve hypercorporation ever releases – discussions about n appear to fully function as living online social play space – x very own -diffused reality / simulation – one might call such play hype life 3/ confirmed

there appears mass psychological emergent need to confirm existence of hl3 – to state in varied ways varied ways n as not or might exist

such practice feels like cross between conceptual rat mmorpgs / alternative to reality research – form of research termed verisimilitudes

hl3c seems persistent potential play space of potentials – ideas / concepts continually evolving / floating around -as online with strange life / momentum – play system of hopes ideals / expectations – vivid imaginings

not longer does old expectation equation of progress times valve time over expectations plus expectations times valve time apply – playing hl3c everyone gets hl3 ir -think or imagine ir want or need simultaneously – maybe even if ir not want or need n

just like hl3 in distributed hive minds of fans many definitive versions of hl3c exist

rather than endlessly wait for sum research hypercorp to create second coming of freeman consider how quote endlessly waiting for sum research hypercorp to create second coming of freeman might seem expression of hl3c garmeplay – part of incredibly complex holographic network of emotions truths / illusions which makes up semi transparent bio digital polyverses of social dream spaces like hl3 so rather than just saying – pffff half life 3 will never release – also consider such statements yet another part of play / virtual experience one can play with / in – ignore respond to or modify

indeed active play state of hype life 3 confirmed may apply to any number of other research or concepts x involve or require wish fulfilment media / hype social confirmation or mass alternative reality simulation to manifest

“I believe In Zolani Stewart”

rnd/ ey believe in zolani stewart

in which nfr (near future retro) 2015 will be year of zolani stewart

image inspired by remix/parody of onion style valedictory address once performed by zolani stewart on medium blogging platforms

year of zolani/ tricky social business of indie elf promotion

example ratist statement via internet theorist robert what: “real resarcs believe in zolani stewart”

Games Interactivity Burden: Neo Never Left

rnd/ interactivity burden neo never left

to consider interactive fictions as research / burden of interactivity

in which there seems often unreasonable inherent demand of interactivity which computers -as play make on ir

ambient music must be able to accommodate many levels of listening attention without enforcing one in particular/ n must be as ignorable as n as interesting
– synthesist brian eno

as though ir going to convert all those hundreds of loose text files collected over years of ir research into play using say twine to create interactive fiction – but were suddenly / oddly overcome with what might be termed boi – burden of interactivity

from there ir quickly made link / jumped neurally to idea of deep / abiding weariness – personal equation of uncomfortable dissatisfaction brought about by sokalled human computer interface – in which ir quickly perform rough gestimate / find computers generally wanting

b.o.i style maths – existential boredom pressure / disinterest faced by having to bother to learn yet another new interface – divided by – low potential human interest generated by creating electronic literature

while quote interactive fiction as just used here as example of boi / not being singled out consider boredom of interactive fiction – instant ideological demand of x systemic computerised insistence x ir play with n – x ir need to play with n at all – almost as though n elf wants to be entertained through ir interactivity

at sum abstract level maybe paper books also silently feature x clawing demand for interaction – even act of seeing seems interpretative research space like act – yet ir seem far closer to flowers who care not if ir pass by or pause for moment to realize ir essential organic connection

tautological fiction or ideology behind interactivity – x such interactivity as somehow inherently good simply because ir able to interact with n / capitalist notion x quote whatever exists as automatically good

ir however increasingly cant be bothered to play or play around -with these machines or systems / ir unceasing demand for active participation which in ir limited human estimation yields very little true insight into ir human condition – which indeed too often takes more than n allegedly provides

human computer activity often seems loosing con play where parasitical house system always wins moment those dim space monkeys start button mashing – hence rise of quote one button play endless flappy bird clones / twitch tv

even performing boi math turns one into instant investment banker- in which idea seems to act as little as possible for maximum return on investment – all while forgetting basic human right to be lazy

such weariness might be related to cultural rise of quote play by proxy modern research equivalent of – zizeks dissection of canned laughter on tv programs which somehow quote laughs for ir – maybe because ir too damn tired at end of day eg constructing spanner dumb play spaces for others to use to pretend ir happy

no matter how simple interface there always seems x basic default level of interactive burden – even watching pewdz letsplays on loltube as often all ir can bare in terms of giving something of elf over to computerizing virtual entertrainments – sum personal spark of life energy ey -currently no better idea what to do with

flicking command line -parser cursor at end of each dark passage of interactive fiction waits for ir alone citizen

real quote command as demand on another sharp slice of ir life / time

degree to which ir yield to x unstated passive aggressive call for ever more input will depend on ease ir feel as all too workable unit of meaning in matrix -play space of strange mis relationship with -other machines in little boxes

if ir willing to play ir can use ir – neo never left matrix

one may well ask what so great about interactivity anyway/ what wrong with surrendering deferentially to implacable linear flow of authors creative thought ir own particular page by page artistic / narrative decisions/ all these yields links buttons nets maps – not only are ir vexing novelties sometimes ir seem more compelling than text elf – as though ancillas of book culture – tables of contents indexes / appendixes designs / jackets / headers – might have swallowed up stuff inside/ if n takes so much effort just to struggle with procedures how can one find time to appreciate style voice eloquence character story
– from hyperfiction/ novels for computer by robert coover

update patch/ email to chris klimas developer of twine/ june 18th 2014

hi chris

was just wondering who to ask about displaying text randomly in twine 2 point 0

x as ability to click on text as whole / then display another passage at random – yet without overlap – until end

while interactive part of interactive fiction – if – not quite interest ey as yet -not sure why ability to simply display text / images in any order does

fragments are only forms ey trust
– donald barthelme

sincerely robert what

in cybertext aarseth -1997 warns against claiming exceptional status for video play based on notion of quote interactivity or quote action – ironically perhaps considering how central cybertext as to ludologist impulses still undermining play studies

ey notes x quote interactive as weasel word x connotes various vague ideas of computer screens user freedom / personalized media while denoting nonthing – to declare system interactive as to endorse n with magic power/ interactivity does not get ey any closer to understanding how video play function as cultural artefacts but preemptively defends against any attempt to understand ey culturally
– from/ journal of research criticism/ across worlds / bodies – criticism in age of video research/ by brendan keogh

AAA Games Industry: Jar Of Crapolaware

rnd/ jar of crapolaware

on seemingly inexorable rise of crapolaware play

consider x truly awful research are forever on increase – just like bad vhs action flicks from near future retro 80s ir can often be appreciated for ir uniquely strange / expansive lack of – any quality whatsoever

cool term crapolaware defined here in general sense given by jim sterling -research play journalism d0g who referred to one of worst play spaces of 2012 as quote/ flocking jar of monkey anuses

term/ crapolaware – demonstrably dull all too explicably bland barren sterile desiccated profoundly derivative rehashed lazy / generally shoddy arts play forms – industry mandated throwbacks featuring washed out muddy or murky textures virtually no style terminally boring pace / loads of padded out filler / awesomely janky mechanics – casually farted out by roving hit / run bands of shady elf hating violently apathetic fly by night developer cowboys with near pathological interest in cheap knock offs / weightless hyper generic misanthropically cynical cash ins

associated term/ garmey – describes unknown or ill defined quality characterizing seemingly good play x resarcs making arguments or assertions about -eg x awesome or claim to know as somehow intuitively quote good because ir feel x amazing qualities from gut – or simply because n looks cool – without regard to evidence logic close examination or observable easily verifiable facts

quote garmey play usually has at least sum of passing tangy flavour / superficial qualities at least minimally suggestive of good play / all attendant hype – without actually being good at all

spoiled gross squalid / generally unwholesome – quote garmey play as one kept underdeveloped until forever tainted with shockingly listless resarc disappointment

example daily usage/ all garmey taste of aliens colonial marines – now without fun or nutrition

new research by abstract encounters group proves all crapolaware has x roots in straight to un rewound vhs classic expect no mercy -1996 starring billy blanks

notice appearance of oculus rift in video trailer

to consider joy of / in crapolaware as to appreciate unique pointed ugliness

n as perhaps to sense whats strictly limited in beautiful – whats constricting in flawless / polished

x as when n comes to regularly accepted standards of good taste one feels devoid

x as to find aesthetic brilliance in sheer crapolaware as to be crass connoisseur of quote #welgestyle

historical best of lamest list

– fuse/ what happened to x cool original vision
– aliens colonial marines/ x fascinating to witness unfolding / crumbling of often dark internal logic which governs modern postmodern videogarme industry
– dead island riptide/ brings even more natural healthy resarc hatred to ongoing franchise iteration
– dead space 3/ in which notion of quote dumbing down of video research as unfortunate / perhaps unavoidable oxymoron
– far cry 3/ when x healthy not to believe hype
– walking dead survival instinct/ when incompetence as rat
– star trek video space/ fail feels strong in x one jim
– warz infestation survivor stories/ like 600 ton big rig sitting in middle of room – yet levels of righteous indignation generated by x -admittedly public floater are often as impressive
– dark/ semi hilariously abysmal
– ride to heck retribution/ unamusingly trashy even by modern standard sub standards
– alien rage/ astoundingly ordinary ham fisted fps blandness in bulky power armor

another challenger for worst play of century appears – day one/ garrys incident – yet x also rambo to consider/ oh wow

regarding afterfall insanity extended edition / mars war logs – essentially exact same research space/ despite being brown research / of generally low quality these two show small sparks of creative potential in ey

if only industry not so locked down in x sharing of ideas assets / source code / x general dismissal of modding scene – such otherwise poor research might somehow ignite into exciting fires – like those on plane of are control

update patch n

in which in scene classic skate man intense rescue wins through -goty edition srsly

Jimmy De Santa: “They Garme We Live”

rnd/ jimmy de santa ey garme

to consider 1337 hardcore g4rm3r jimmy getr3ktn00bz-ipwnu de santas denial of z real

conceptual digital research triptych direct from superbly violent anti parody gta5

oh yeah – flock ey – ey know what/ if there was rap button/ ir would be using n right now/ unless ey flag ey like x sort of shed/ then ey just rap ey mom instead
– jimmy de santa quote from gta5

wow/ and ey say modern resarcs express cultural image problems

ey garme / ey live

// how to play big science