Tagged Video game

The Tedium Of Control: 4K Virtual Photography & Critique

RND/ To consider a Control game / story design assessment.

Via Visiting Resident Bureau Theorist Robert What.

Some 4K Virtual Photography:


Subjective philosophical note fragments arising after recent virtual engagement with Control simulation. Forward to Director Trench eyes only (Astral Plane.)

00: To consider Control as violently mediocre and terminally overrated by easily impressed agents and-or parties acting within this agency. Suggest they ‘run a check’ to see if critical cognitive functioning is at optimal. (Good example: the laughably shill-like, pseudo-philosophical ‘Concrete & Control’ video by Inside Gaming.)

01: In which the real Control game is only ever vaguely symbolically hidden within the drab simulation we got.

02: The voice of Agent Jesse Faden is so stunningly awful, so amazingly bland, it’s a wonder she isn’t shot on sight by other bureau staff for acting so badly – like some Hisser, badly pretending to be remotely human. Janitor Ahti’s broom has more of a believable backstory and personality. Indeed, every time one sees a (pointless) closeup of her dead-eyed mug asking dumb questions to itself, one feels an overwhelming urge to slap it blind with the dirty wet business end of said broom:

Jesse Faden, Agent Of Cluelessness

03: There is next to zero deep interrogation of the themes Control purports to examine – only by accident and by oblique implication are the notions and idea spaces of (say) Cosmic Horror and Brutalist Architecture remotely engaged with.

04: The Bureau itself is one of the more interesting aspects of the game and feels criminally under represented.

05: Other than Janitor Ahti, former Director Zachariah Trench is the most interesting character and has the best voice acting. His removal so early in the game was a big mistake. (Right from the outset, Agents / Players know about and care less than nothing for Jesse, and her instant promotion at the very beginning is arbitrary and without emotional impact.)

3840 x 3840 .jpg – Ideal / Idealized price for such a concept: £150,000 – contact Rob.

A Thermo-Psychic Bureau Portrait of Director Zachariah Trench

06: While often mildly entertaining, the video based appearances of former Head Of Research Casper Darling do little to actively improve the game, since they feel distinctly incongruous with Controls’ overall aesthetic. Recommend immediate suspension of all live action video in video games.

07: Control would work best as a whole speculative ‘theory-fiction’ space, the video game being only one key aspect of the internet-diffused narrative mega-structure. Instead, there’s very little to go on after a couple of hours playing and one feels highly bored of the whole thing.

08: Rather than a shitty cut-scene, the ‘claiming of spaces’ back from their Hiss state should have been rendered in real-time. In fact the bizarre physical mutation of the structure of The Oldest House should have been rendered in real time as part of the gameplay – like a form of ‘control point capture’.

09: Narrative elements such as contexual lore and back story feel cynically and lazily shoe-horned in. Few want to read a heavily redacted screenshot of a text file nowadays. Why aren’t such elements presented dynamically in-world, live, fully integrated into the game itself, rather than a mere dumb ‘overlay’? The same goes for audiotapes. Nobody listens to them.

10: Once players are exposed to the Hiss for the first time, their subsequent and repetitive reappearance is nothing but mindless grind and a useless obstacle to free movement throughout the Bureau.

11: OK, it’s ‘supposed’ to be a confusing, maze-like labyrinth, but holy Hissing Jebus the map given to agents must be the most useless ever designed. One is better off getting a notion of where North is by the flicking lights seen in a nearby toilet.

12: The game’s often just too fucking dark, and the ray tracing option frankly boring, smeary and grainy. Also without a 2080ti, 16megs and a quick SSD minimum, the fame rate chugs during intense action.

13: One eventually logged off in boredom (waiting for a spore vaccine jab from the good Doctor), feeling unable to continue due to the painfully slow and frustrating speed of traversal and exploration. There simply wasn’t enough emotional engagement or genuine intellectual interest on display to keep one playing and engaged; all the available (/implied) elements of Control never quote gelled to the point one was totally aware of a unified story space being successfully presented. Indeed one felt ‘Control’ should have been simply named ‘Tedium’. (Just check out how bored the last guy looked):

Save me from Control zzzzzz

// how to play big science

Untitled Goose Horror Game (Parody)

RND/ To consider a hot new media genre – “Goose Horror”. Some imaginary screenshots from an Untitled Goose Horror Game:

Untitled Goose Horror Game

In the #GooseHorror genre you get to play an ordinary goose, viciously angry at humans. Why? Well, it’s because your sensitive and beautiful head can pick up their cruel inner thoughts and dark wishes. Unfortunately, this often results in you doing their evil bidding against your will.

The ‘horror’ in this genre comes, not just from the various forms of blandly terrifying mischief you get up to in goose form, but from constant sickening anthropomorphization by mean spirited assholes – who in ideological reality are simply acting out their own casual, twisted schadenfreude fantasies through you. (Don’t worry though, little goose – you’ll get your revenge.)

Some sweet, typical in-game examples of freaky, goose-style shit you can get up to under human mis-direction:

Untitled Goose Horror Game 02

“Sure wish a goose would honk one of those parkour guys off a building.”

Untitled Goose Horror Game 03

“Imagine if a goose started an avalanche by honking..”

Untitled Goose Horror Game 04

“Hilarious if a goose make some whiny kid majorly faceplant.”

Untitled Goose Horror Game 05

“Would love to see a goose start a fire at my dumb neighbor’s house.”

Untitled Goose Horror Game 06

“If goose got into the hospital and switched off Grandma’s life support, we wouldn’t have to travel hours to see her every Sunday..”

Untitled Goose Horror Game 07

“My boss is a dick. If only a goose would give him some unnecessary root canal!”

// how to play big science

Validation, Attention and Excitement Under Ludocapitalism

RND/ To consider validation, attention and excitement across media outlets beyond the video game space *blurrrg*:

3840 x 2160 .jpg, edited screenshot from awesome Jimquisition video

Validation, Attention and Excitement

AKA just another hyperreal ‘bullshit bingo!’ day under global Ludocapitalism.

Example Reference Links

Hypertography One Exhibit: The Surge

RND/ on recent surges in anti environmental research irony

Part of the Hypertography One Exhibit

in ir game global warming ecological problems have advanced to crisis levels
– adam hetenyi/ deck 13s head of play design for surge

The Surge: In Anti-Environmental Gaming Irony

to consider violent ongoing surge in what might be termed anti environmental research irony – in which modern hyper generic research play space with arbitrary/ bare minimal sci fi context/ tacked on quote environmental message are in fact actively destroying planet earth via very technology required to develop / play ey

consider another older better name for irony as karma universal law of cause effect – eternal wheel of what goes around inevitably comes back to bite dim pseudo environmental play space researching asses

now imagine digital conceptual rnd arising – indeed/ to wonder how exactly much electricity as needed to transmit such large files / resulting pollution

Environmental Impact of Video Games
Source: Big Fish Games

// how to play big science