Hunt The Freeman: Half Life 2 Videogame Virtual Photography Screenshot Art

RND/ To consider virtual photography screenshot art for Half Life 2 Source Engine jank fest “Hunt The Freeman” by ‘Royal Rudius Entertainment’: 3840 x 2160 .jpg – Download zip file (372 images) FusionVille 1 Mod (Half Life 2): Widescreen Virtual Photography Screenshots Phoenix Contact Map (FusionVille 2 Mod): Widescreen Half Life 2 Virtual Photography Screenshots … Read more

Back 4 Blood Virtual Photography Screenshot Art

RND/ To consider some 4K virtual photography screenshot art for naff zombie multiplayer copypasta Back 4 Blood by Turtle Rock Studios – creators of the failed monster hunter game Evolve: 3840 x 2160 .jpg Pa(i)nting: Ravening Undead Republican Hordes At The Gates Of Covid Expensive Zombie Formalism Art Church Blueprint (Painting) A Guide to Zombie … Read more

Sven Co Op: Half Life One Virtual Photography Screenshot Art Exhibit

RND/ To consider the virtual photography screenshort art of Sven Co-Op: 1920 x 1080 .jpg via Steam community Virtual Photography Exhibit: Global Videogame Capitalism and its Existential Threat FusionVille 1 Mod (Half Life 2): Widescreen Virtual Photography Screenshots Phoenix Contact Map (FusionVille 2 Mod): Widescreen Half Life 2 Virtual Photography Screenshots Pseudo Liminal Kenopsia In … Read more

Black Mesa Mod: Noclip Screenshot Photography Art Exhibit

RND/ To consider widescreen noclip screenshot photography of the amazing Black Mesa mod: 3440 x 1440 .jpg edited in Gimp I particular enjoy the shots of the desert. Virtual Photography Exhibit: Global Videogame Capitalism And Its Existential Threat. Pseudo Liminal Kenopsia In Videogame Spaces: PC Screenshot Photography Hyperreal Military PC Videogame screenshot photography exhibit Recent … Read more

Surprised Mechanic: Valve X-Ray Loot Boxes

RND/ To imagine a mechanic, surprised at the whole new (/unsurprising) level of general undead scummyness of Valve Hyper-Corporation and their new ‘French style’ X-Ray Loot Box bullshit, designed specifically to per-emptively bypass videogame gambing regulation. Ninety percent of games lose money; 10 percent make a lot of money. And there’s a consistency around the … Read more

Rubicon: On Valve’s Source Engine Two Physics System

RND/ To imagine Valve Hypercorporation’s Source Engine 2 “Rubicon” physics system considered as conceptual art; Part of the Hypertography One Exhibit Roleplaying as a ‘Big Science’ Researcher, you happen across an unusual document-space while surfing teh liquid internets – entitled Sergiy Migdalskiy Debugging Techniques – a document from a presentation by creepy Valve Hypercorporation regarding … Read more