Public Domain Retro Comic Pop Art

RND/ to consider pop art posters based on nicely cheesy, public domain retro comics

mostly 2688×3840, .jpg, cleaned up in Gimp

Notes arising: this project took a little too long to complete for my liking; along the way, I found myself thinking that making art is deathly boring. Thing is, I’ve not the imagination to think up anything better to do with dead time – this strange half life, somehow as-yet not quite lived. Almost like I’ve been waiting for something all my life (perhaps the end of dead, dull time and useless thought itself.) That this itself might constitute the shaky basis of a form of plain bad conceptual practice I term “Big Science” – that one day I might find myself caught in its constant, unending churning cycle / hamster wheel of pathetic Research and Development. Flat, dull days pass by in a smeary blur of slow, soul-cushing sameness. Faded comics of yesterday, swirling around one’s feet in the forgotton megacities of tomorrow

// how to play big science

Mandy (2018) Works Best As Artwank Wall Projection Movie

RND/ first off, unless the new definition of “Visionary Film Maker” is “Yet another modern straight-to-virtual-VHS classic slab of raw video Ham”, consider Panos Cosmatos a mere modern minor master of Retrowave Aesthetics, ie. random B-Listers in high saturation cheese fests only fit for a stupendously small subset of 80s Schlock aficionado hyper nerds (like theorist-for-hire Robert What)

Mandy Screenshots / Video Wall:

Rather, simply project Mandy onto the far wall of your luxury social hangout pad with the sound off and bask at its glacially paced simulacrum of the movie (hiding inside and yet to be made) that Mandy tragically symbolizes – the one falsely advertised in the trailer

The bare faced lie of a trailer, which riotously brought to mind imaginary last minute trips to mom n’ pop video rental stores to ‘kick around a few titles’ in the action-horror department at the back of the store past the bead curtains and the mysteriously sticky carpet patch (only you were always sure to leave at least 10 minutes before it closed, lest you were trapped inside with creepy titles like “Mandy” and the monsters in it came to life like some lo-rent Michael Jackson media zombie nightmare)

Mandy Logos:

Mandy Movie Logos

After two glacially paced weeks of nothing but eye gougingly dull static shots, murky, grainy shadows and droning doom guitars – a heavy trip deep into ‘Shamanic Nouveau’ territory to be sure – Mandy ends as pathetically as it began, in a state of abandoned, action-free digital void

Worse still, the director of this cosmic furniture chewer seems to have meant every plodding minute of it; where the cool “Beyond The Black Rainbow” was pure Instagram filters with deliberately applied 80s-VHS-nerd-snob schlock (aka the kind of fare Tarantino used to overrate & jerk to), “Mandy” is willfully sold as being raw grindhouse (/potential) – but in actuality is all just Instagram filter with only the barest hinted notion of 80s style “Hobo With A Shotgun” video trash sprinkled on top – to keep it all P.C, natch

Yes the premier wall projected art-wank movie of the year has arrived and its amazingly deadpan sh1te; it seems to mirror what Zizek has said about the rise in popularity of (darkly comical, horribly circus-like) Berlusconian political barbarism-with-a-human-face – that mainstream movie critics now willfully accept and fully embrace their ideological role as fellow ‘reasonable’ charlatans [1] when it comes to the ‘correct (cultural) reading’ of such blatantly dire flicks – just like the director ordered

It’s one of the year’s most visceral love stories, handled with profound sensitivity and told with hypnotic precision
– Nick ‘high on bad-batch LSD’ Allen for Roger Ebert

Is it flock, a wasp caught in a matchbox could tell a better love story

Reference Link

  1. Art word twats

// how to play big science

The Super Future Feel Of Amiga Graphics

RND/ to consider the unique Super Future feel [1] of Amiga era graphics / aesthetics [2] – as curated from oldskool Amiga magazine “The One” [3]


Deliciously chunky polygons [4] and seemingly infinite pixellated cyberspaces [5] – a bizarre information landscape of oddly alive ‘visual language’ where strange alien bleeps and bloops are heard

(Ironically speaking) Forget retro – such visions arrive fresh from tomorrow

The matrix has its roots in primitive arcade games
– William Gibson/ Neuromancer

Note the high volume of simulations of militarism [6]

Theorist-For-Hire Robert What is currently writing a book about the UK Amiga Demoscene [7]

Reference Links

  1. Supercade by Van Burnham
  2. Graphical Style in Video Game by Mary Keo
  3. “The One” Magazine
  4. 90s Polygons
  5. Ready Player One: Desert Of The Real
  6. Videogaming Militarism
  7. Retro Computing Feel by Robert What

// how to play big science