The Silent Emptiness Of Formula One 2020: PC Videogame Screenshot Paintings

RND/ To consider the silent emptiness of Formula One 2020 videogame by (literally straight up evil Hypercorporation) Electronic Arts. Hot, airless, bland, and absurd: 3840 X 2160 .jpg Round and round the track we go And why we bother nobody know$ // how to play big science

P.A.N.I.C.S. – Open Crowd Sourced F.E.A.R Game Screenshots

RND/ to consider P.A.N.I.C.S. – An Open Crowd Sourced F.E.A.R Game. In the sense of an Eternal Return. From an idea by Roosterteeth. Images via Zero Hour game (Steam Community screenshots), 1920 x 1080: It is 1984. You are Frank Custom, rookie member of Brav0 Squad, a special military group secretly formed to battle ‘supernaturally … Read more

The Ugly Corporate Emptiness Of Apex Legends: PC Screenshot Paintings

RND/ To consider PC screenshot paintings of the supreme emptiness of Apex Legends: 3916 x 2236 .jpg To consider Apex Legends one of the more aesthetically ugly (neckless, safe, generic, corporatized, sterile, wishy-washy, bland) games around. As though the developers threw every single known style at the wall and kept whatever failed to immediately slide … Read more

The Strange Videogame Reality Of Rust: PC Screenshot Photography

RND/ To consider the strange videogame reality – what Resident Internet Theorist Robert What terms ‘The Video Real’ – of PC multiplayer survival game Rust, by Facepunch Studios: 1920 x 1080 .jpg, via Steam Community In which the very transparent all encompassing ubiquity and cultural totality of Videogames – the possibility that they are reality … Read more

Police Simulator: Patrol Officers (PC Game Screenshot Photography)

RND/ In which one considers what is violent and violently absurd about real world Policing, precisely because Police Simulator: Patrol Officers simulator game is virtual and a largely empty, stupid universe of ugly, repetitive Jank: You can’t commit brutality or shoot citizen for smugling drugs, the game is just boring they should rename it Weakling … Read more