WW2 Digital Painting Exhibit: Day Of Defeat Source

RND/ consider a WW2 themed exhibit for “Day Of Defeat: Source” videogame Enlarged screenshots edited in Gimp to look vaguely like paintings https://www.flickr.com/photos/robertwhat/46114925465/in/album-72157700638190501/ Full exhibit at Flickr — // how to play big science

Digital Art Painting: Resident Evil 2 Remake

RND/ to consider a conceptual art painting involving screenshots from “Resident Evil 2” (remake) 4780×6220, 15.3MB .jpg edited in Gimp – In which boring-ass digital relics (of all kinds, including paintings ;-) represent the zombified, forever backtracking future of videogames — // how to play big science

Conceptual Video Art: Mirror’s Hyperreal Edge

RND/ consider what amateur postmodern theorist-for-hire Robert What terms ‘That Special Shine’ in classic videogame experience of modern virtuality “Mirror’s Edge” – a quick, intense study of the pixellated ‘video real’ – Music by Solar Fields — Reference Links Videogames On TV // how to play big science

Virtual Photography Exhibit: “This Mod Is Dead”

RND/ to consider partial historical / aesthetic archival study of dead, abandoned, andor dead-on-arrival mods – and a lament. Part of the Virtual Photography Exhibit: Global Videogame Capitalism and its Existential Threat First, some (mysteriously end-sentence truncated conceptual ‘play code’ for this study) – featuring an oldskool design document, and excerpts from various board posts … Read more

Hypertography One Exhibit: Videogame Capitalism and its Existential Threat

RND/ To consider the notion of “Hypertography”: The state of ‘Videogame Capitalism’ and its existential threat of permanent, seemingly willing ‘funemployment’ – unceasing hard ‘playbor’ in the service of ‘ludocapital’; (an exhibit of) conceptual images + text expressing and highlighting such a state One of the net’s largest single artist curated & edited virtual photography … Read more