Doom Eternal Noclip Virtual Photography Screenshot Art (PC, 1440p, Ultra)

RND/ To consider some noclip virtual photography for Doom Eternal (id Software 2020) 3440 x 1440 .jpg Highlights: shots of super massive demonic tentacles hanging down from a hellscape sky of ash and fire. — Doom 2016: Noclip Virtual Photography Screenshot Art // how to play big science  

An Exhausting Cyberpunk Slog: G String by Eyaura as The Last (Dead) FPS Modification

RND/ To now consider the era of large scale, full single player campaign videogame Modding as dead. No biggie, and only a few arbitrary cyborg tears. In which dead specifically means ‘untold hours duck-scrabbling through debris clogged vents’. Standing around to admire the toxic (aesthetic) atmosphere of utterly ruined, post-apocalyptic Earth of G String as … Read more

Mildly Hyperreal Painting: Chicxulub Wharf – Yucatán Peninsula, Mexico

RND/ To consider a ‘mildly hyperreal’ painting of Chicxulub Wharf, Yucatán Peninsula, Mexico: 4792 x 3640 .jpg, image via Wikipedia Ideal / Idealized Cost for such Conceptual Work: £400K – contact Robert What for details. — Landscape Painting of Yanchep Western Australia (Simon Deadman Remix) // how to play big science

Imaginary Megastructures

RND/ to consider several imaginary, somehow culturally computationally-parallel megastructures: Abandoned Arcology Hyperstructure Example RND Statement via Robert What: accidental homage to Masdar City on Earth. 3072 × 3456 .jpg, remix of old Doom textures An abandoned arcology hyper-structure, recently rediscovered floating on orbit around ZX84 in the Tramodine System. With its signature 27,000 mile high … Read more

Imaginary Maps

RND/ To consider some imaginary maps: Bruce Sterling, Islands In The Net 3072 × 1728 .jpg Possible representation of Sterling’s Islands In The Net – one of the best psychedelic new age Sci Fi novels. — Gretzinger: Map Of Annexia On maps procedural generation / symbolic landscapes. 3195 × 1851 .jpg Email to artist Jerry … Read more