Tagged hyperreality

80s Fantasy Art Painting of The Regular Reader

RND/ To consider an 80’s style fantasy art painting, inspired by the only regular reader of your shitty nowhere blog. *sniff*

3840 x 3114 .jpg, based on a window display by Ryoko Ishioka. Face by actress Cec Verrell.

The Regular Reader

Rather than creating communication, it exhausts itself in the act of staging communication. Rather than producing meaning, it exhausts itself in the staging of meaning. A gigantic process of simulation that is very familiar. The non-directive interview, speech, listeners who call in, participation at every level, blackmail through speech: ‘You are concerned, you are the event, etc.’ More and more information is invaded by this kind of phantom content, this homeopathic grafting, this awakening dream of communication.
– Jean Baudrillard, Simulacra and Simulation

Alexa Ranking For robertwhat.com

Example Reference Links

// how to play big science?

Conceptual Video Art: Mirror’s Hyperreal Edge

RND/ consider what amateur postmodern theorist-for-hire Robert What terms ‘That Special Shine’ in classic videogame experience of modern virtuality “Mirror’s Edge” – a quick, intense study of the pixellated ‘video real’

– Music by Solar Fields

Reference Links

  1. Videogames On TV

// how to play big science

Photos of Luxury Office Interiors

RND/ to consider luxurious photos of luxury office interiors remixed from a site offering premium interior design tips

– in which the hyppereality of such images (eg. the overall ‘flat’ look – how often the external world seen through the windows looks somehow stuck-on or two dimensional) conveys strange (by now long since default!) aesthetic feelings – cold fusing slick postmodern detachment and sick fascination / emotionally superficial lassitude

// how to play big science