On The Poverty Of The Video Real: OMSI 2 Bus Simulator Game

RND/ In which European bus simulator videogame OMSI 2 appears to symbolize the abstract virtual poverty (emptiness, barely adequate structural existence, barren aridity etc.) of the everyday mundane world.) Some PC screenshot (virtual photography) art, via Steam Community: 1920 x 1080 .jpg One has to ask – if one were so inclined – what exactly … Read more

Scenes Of Virtual Urban Tension In Sub Rosa PC Game Screenshots

RND/ To consider various odd in-game scenes of virtual urban tension in Sub Rosa (PC): 1920 x 1080 .jpg – edited images via Steam Community Example Reference Links Bullet-Time in Simulation City: Revisiting Baudrillard and The Matrix (PDF) Designing Buildings Wiki – Living in the hyperreal post-modern city Eric Randall Morris – Hyperreality : On … Read more

80s Fantasy Art Painting of ‘The Regular Reader’

RND/ To consider an 80’s style fantasy art painting, inspired by the only regular reader of your shitty nowhere backwater blog. *sniff* 3840 x 3114 .jpg, based on a window display by Ryoko Ishioka. Face by actress Cec Verrell. Rather than creating communication, it exhausts itself in the act of staging communication. Rather than producing … Read more

Conceptual Video Art: Mirror’s Hyperreal Edge

RND/ consider what amateur postmodern theorist-for-hire Robert What terms ‘That Special Shine’ in classic videogame experience of modern virtuality “Mirror’s Edge” – a quick, intense study of the pixellated ‘video real’ – Music by Solar Fields — Reference Links Videogames On TV // how to play big science

Photos of Luxury Office Interiors

RND/ to consider luxurious photos of luxury office interiors remixed from a site offering ‘premium interior design tips’: – In which the hypperreality of such images (eg. the overall ‘flat’ look – how often the external world seen through the windows looks somehow stuck-on or two dimensional) conveys strange (by now long since default!) aesthetic … Read more