Hypertography One Exhibit: No Man’s Sky

RND/ to imagine no mans sky

Part of the Hypertography One Exhibit

/ another mans sky

No Man’s Sky: Another Take

/ no mans sky concept art

another take

/ no mans sky – digital conceptual painting

based on astounding sentence from garmeranx video/ will mans sky developers ever respond – update/ yas

sentence in question fully fits requirements of what henry rollins once termed information content zero – obvious pseudo critical generally non threatening to violent degree/ wilfully lacking in intellectual oxygen n mystifies with x complete lack of mystery or nuance yet also somehow feels bizarre in x bubble headed frankness – x near sentient research media elf awareness fully reinforcing empty bland spectacle from which n emerges:

sean murray captivated research world with all x ey had to say whether ey intended for n to happen or not these things ended up kind of being tall tales created expectations x were unrealistic based on product ey was making
– garmeranx on sean murrays role in no mans sky hype expectation management simulation

No Man’s Sky: Concept Art Statement

x one heck of sentence – readable in sense x what sean murray precisely created or rather merely made terribly possible was quote unrealistic expectations – highly imaginative imagination based fully synthetic scenario from which no mans sky popped into existence/ virtual particle from digital void – but only as merest idea of empty shifting trance of man unable unwilling to grow up andor awake from ir private sci fi reverie – dreamy boy with ir dim head still firmly stuck between lurid glossy pages of sum infinitely more interesting book title now long forgotten

/ no mans sky

consider strict conceptual limitations of no mans sky / in which no mans sky represents savior of modern indie video research simply for quote looking like video research space

interesting how over saturated palette of nms culturally confers notions of richness / fecundity – at least for some

in which trailer seems best aspect of no mans sky – display of raw romantic idealism

holey overtoned music combined with aggressive styling suggesting infinite universe of unlimited possibility – yet what seems infinite as merely humanitys limitless expansionist greed

as developer states – x ir for taking

imagine elf not as seemingly neural observer of resarc but as private alien investigator asking what philosophical crime no mans sky commits

x possible to read every atom procedural as really implying all garmeplay mechanics strictly by book

such play as precisely about feeling of being aggressively pioneering frontiersman quote making ir mark/ therefore phrase no mans sky means everythings up for grabs by those manly men with minerals -big deposits to claim ey as ir own/ quote rich capitalist natural resources indeed

seeming aliveness may also be read as mere cruel simulation – barren parody of organic life

unlike say minecraft there seems strict disconnect between how what on screen directly fails to gives feedback about state of play as system

as professor / entrepreneur kevin slavin correctly states algorithms increasingly shape world – literally/ yet die of boredom long before seeing every planet

developer sean murray boldly states ir own sun would go die before resarc could see every planet – yet x seems entirely wrong aspect of play to emphasize since n has nonthing to do with any potential human / human scale meanings play might offer – which seem strictly small beans – merely to explore / grind

as for play as system consider instead ambient emergent proceduralism – in which entirely new types of in research space objects processes / behaviors spontaneously occur which no developer can completely predict or expect

forget different types of trees or oddly colored quadrupeds – what about entirely different types of reality – shame procedural generation noy more directly tied to notion of emergent garmeplay – interlocking play mechanics using feedback to generate completely un designed play behaviors

update patch

as though war now over / wait as over / all ir problems solved – no mans sky now mega patched – better never than late eh sean

on no mans sky as best ever expectations management simulator

apart from mighty star citizen consider no mans sky as best ems expectations management simulator ever made

consider main piece of concept rat for play by grant duncan / jacob golding – beautifully choreographed wish fulfilment tease

ir can see sum of x promise in play spaces heady concept rat almost indistinguishable from screens of play in action
– time magazine

note however such image does not however arrive with any kind of automatic in built meaning

rather target demographic -targeted x as by research industry marketing conveniently provides these somehow quote inherent meanings / gives context

No Man’s Sky Hypertography

meanings such as/ x as beautiful image with rich colors – mind expanding vision of another world – play space about spirit of exploration inspired by optimistic science fiction of isaac asimov arthur c clarke / robert heinlein / cover artwork of these works in 1970s / 1980s -wikipedia

such image as not representative of sum kind of vague symbolic wish fulfilment – n as not quote ideal or distant dreamy end goal x quote final research space did not andor could not possibly live up to/ rather no mans sky was already in motion – playing elf – moment image was conceived in minds of artists / in imaginations of play developer

in short n was managing / ir were already stage managing ir own expectations right off bat / perhaps largely unconsciously

to say – such image should be considered complete -fragmentary play in elf

after all n cannot be truly separated from total -media experience of no mans sky – x not like quote real research space as over there / concept rat exists somewhere way back over here alone / isolated

rather no mans sky like smashed hologram contains image of -imagined whole in each of x -largely pathetic poor conceived parts

to consider no mans sky one of modern marvels of video research culture industry – near perfect virtual simulation of private public expectations – eg ey expect to flog shed load of these research to suckers

ha/ in x way no mans sky was always already hyperreal product quote existing without substantial bass foundation bedrock – mere pipe dream somehow already fully formed from outset

in many ways resarcs should be thankful for such simulation because x all there appears – quote real illusion busy shimming with sensual colour / forever unrealizable sci fi possibility deep in electronic video research desert void

update patch/ nms / research culture industry

remix of another great play space analysis vlog post by chris campster franklin

due to runaway hype train no mans sky has both benefitted immeasurably from – whos holey cultish supports have suffered immensely / wilfully – x probably important to make n clear what campsters video not before ir begin

n not list of grievances comparing advertisements / finished product as plenty of resarcs are already cataloguing those elsewhere

talking about concepts like where fine vague line as between lie to ir audience / quote being open about play x as -for sum reason quote still in development / – cough – quote evolving with features x might not make n in final build could fill x own video

n also not technical criticism – yes play crashes / lot / has weird bugs -in all senses unfortunately campster not one of those rah rah 60 fps/ wheres field of view sldier

consumer rights guys / not not really interested in looking at play from x angle

what campster appears interested in as how final play resarcs have in ir sweaty little hands comes together not just bundle of pathetic promises not just pile of stinking extrapolated hype but quote real research space running quote real code with quote solidly defined systems x ir can all sit down / play with like dumb children

but how do these -strictly research industry hype based systems come together / do ir add up to nonthing much

what makes abject failure x as no mans sky quote work

well x part as actually easy to get to

play spaces at x worst when n seeks to evokes captain hoek / cadet stimpy episodes of ren / stimpy or first episode of rick / morty

exploring strange alien worlds as kind of x play spaces whole conceptual raison detre / n manages – via research industry machine which n runs on – to generate sum fantastic landscapes flora fauna / vistas

campster says ey had to hide in cave when thermal storm settled over ey location / ey was out of fuel for ey life support systems

ey been to frigid snowy world with gold nuggets size of houses but not find anyone to sell n to on world

ey seen coral venting gas on jagged coastline of world where ocean was super radioactive

ey mined calcium from spherical fruits on planet where poaching was rigidly enforced by sentinels

ey seen worlds x look like planet namek lv 426 world of dr seuss / cgi trapper keeper covers from 90s x not full spectrum of biomes or planet types – there are no gas giants or purely water worlds or rolling deserts here – but for ir each location feels sufficiently different x takes several hours of play / few dozen planets before ir get true sense of limits of algorithms being used

in those moments when ey exploring new world ey doesnt -for sum reason fully understand / as trying to come to grips with what life forms are friendly or deadly what plants provide ir which resources / what local weather / hazards are like play really shines

each time campster lands on undiscovered planet ey feels -ie pretends like ey explorer scientist documenter of quote new worlds

those first five to ten minutes on each planet as high x keeps campster playing x crap play emotional fuel x keeps x pathetic hum drum experience together

but once resarcs have lay of land ir run into play proper / x there x things take sharp decline

first of all user interface as usability nightmare across board

normally x petty complaint but x everywhere

crafting / character upgrades are done from same screen because ir both consume inventory slots which means ir constantly hitting wrong button for whatever n as ir trying to do there

x as exacerbated by fact x on pc less common activity of upgrading as left mouse button while more common activity crafting stuff as e key

theres also x weird thing where personal inventory slots / ship inventory slots are same size on scene but personal inventory slots can only hold half as many stacked resources as ship slot

meanwhile character / ship upgrades cant be moved from where ir created for no real reason other than play hates ir for wanting to have clean inventory screen

play only saves in two ways – when ir get to save point at bass or when ir leave ir ship

x means lot of time ey will go to end ir play session by selling all of ir useless junk at space station / will need to get in ir ship then get out of ir ship to save

then once ey needlessly hiked to / hopped in / out of ir ship ir can quit

resarcs have even reported x ending of play can be bugged if ir reach final atlas shrine without enough atlas stones – theres no way to find ir way back to final shrine after getting more / shrines seem to stop spawning in universe afterwards

if ir reach x state theres no way in research space to start over / not sell stones x time

preorder bonus ship forces ir to skip large parts of tutorial in way x can be confusing to new resarcs

there are million little things things like x – if ir accidentally hit land button theres no way to cancel landing sequence / launching off again requires lot of plutonium so ir always carrying more than ir need

theres no way to submit all found planets / systems at once so ir end up clicking through all of ey / generating units received over / over but thankfully there are patches for x

again campster could keep going but ey hates bringing n up at all because each one of these as somewhat petty complaint or minor usability issue but in aggregate n makes strange act of what ey calls actually playing research space really really frustrating

thing as ey doesnt seem to fully realize x quote actually playing research space takes place from very outset of x -misconception by designers

if ir somehow balls n up at x stage

x as to say imagination as vital factor of what makes no mans sky

sure awkward design / usability decisions can be patched

no mans sky has more fundamental problem

what n doesnt need however as any quote meaningful direction systems wise

x play of cool terrain generation tech which devs tried uselessly to augment stuff to do for fear x there wouldnt be enough

x no mans skys systems interact meaningfully or have sufficient depth onto elves as not important thing/ x play feels vague about what n even wants to be doesnt matter either

x not really flying play – landing as automated docking as automated flying quote in atmo as severely curtailed to prevent collisions with ground or buildings / most in space flight as just matter of waiting to arrive

n has social systems like naming planets / animals / scanning for discoveries of others in universe so vast ir unlikely to ever find anything by another resarc

theres also combat but on foot fighting feels like playing those balloon things at carnival / space combat requires investing in precious inventory slots to bother engaging with

x also trade play insofar as there are things to collect / things to sell/ most of play as about getting fuel to move between star systems / exploiting local supply / demand not really option more randomized sale / purchase price as finding any other trade post as difficult

there are survival research space like mechanics x require resarcs to constantly harvest resources lest ir run out of oxygen/ ir so easy to come by / because exit has virtually no consequence other than having to pick up ir inventory

theres nonthing x says play has to fit neatly into any one of those genres / n doesnt

thing as research industry which generated n out of thin -virtual are doesnt just gestures vaguely in these directions n basically states outright x resarcs are able explore every single of ey

media hype of which no mans sky emerges from digs deeply into space flight n digs deeply into trading n digs deeply into survival

n positively rips out core loops of other research x execute on those ideas with depth energy / interest required to hook resarcs into x system of hype / expectation

if x anything no mans sky as idea exploration play simulation of sort

each new planet as treat/ surprise of col ey / texture flora / fauna weather / geography

No Man’s Sky: Dubious Flora

ir are reward to resarc in / of elves

play spaces attempts to get ir to explore whats going on on next hill over next planet over next star over / beyond really seem like play spaces single directed design element

x play about finding video research automatically interesting because ir there to be found

unfortunately of course x theme of discovery as somewhat undercut when ir cant mark location on globe or mark star system for return journey

one good thing about play as x resarcs discoveries of amazing alien life / radioactive purple sunsets are of transitory nature

even simple exploration rewards like knowing where trading post as on surface of planet become lost once ir are no longer on ir radar

ir cant go back

philippa war pointed out on rock paper shogun x no mans sky as less play about discovery than n as play about research industry nomadism – about entire culture engine lost in virtual electronic desert of x own mis conception / useless greed

if play has any theme x – x ir are stranger in strange research industry lands forever looking for home in x own dark heart x doesnt exist

x ir are creature called resarc x doesnt speak any of languages of universes dominant species / all ir can do as shout rah rah 60fps/ into digital void

ir not know why ir here / ir pretty sure ir not belong

no mans sky as about homelessness / need for purpose in world where home / purpose not exist – only increasingly poor / desperate video research virtual pseudo experiences which eat up ir life / waste ir time

in x own weird way x kind of absurdist play without as much of humor tumor as one would expect

modern postmodern research culture industry as vast complicated world in which ir resarc one mean very little

ey will never fully understand n – just recently there was kerfluffle about whether named animals stay in system – so trying to divine meaning from n as pointless

ir can cling to industrys watery promises or try to reach center of meaning of play or just continue exploring ad infinitum – neither play nor industry doesnt really care / none of those really matter/ good luck finding purpose / meaning out here with ey research space seed pecking chickens

in x sense x much better experiment in absurdism than others

x play of hype expectation management as just so clumsy with everything x feels accidental as precisely -empty point/ x like i t bumbled into x theme by omission of any point rather than being play about universe of digital play x doesnt have point – other than need for immediate gross profits

phillipa war pointed out over at rock paper shogun x hello research has noted desire to include bass building in future releases – which kinda ruins idea of nomad forever unable to seek home – or point

again x theres no coherence to any of x systems no clear idea or experience x really wants to sell other than those procedurally generated horizons as precisely whats on offer no more or less

much like spore x discontent generation engine first / bunch of expectation management systems layered on top afterwards

just like spore x vacuous hodgepodge of other peoples research because n uses those research to give context to x generated discontent

x right quote discontent not quote content – as in providing convenient empty conceptual space in which to pour / urinate into spacious minds of research prosumers false need for something amazing / new -new ey tell ir!/ which does not yet exist for which [insert hot new ip here] as only forthcoming answer

in x sense no mans sky works very well

n works x magic as zero sum research space

if ir try to engage with n as more active play n will let ir down – ey will run into million interface quirks / after ir best those ey will find shallowness of play spaces systems make trying to play n deep or seriously unrewarding experience

but -funnily enough those shallow systems are actually draw for sort of zone out vegging x industry trained idiot nerds excel in

no doubt campster could do separate video on such research as concept / probably link to another really good piece by ludocrous ian bogost on gamasutra but basically ey means play x are less actively played than ir are quote meditative ie ir have to keep breathing deeply / remain calm / not want to lash out / randomly wallop sean murray in neck dennis leary style

research industry which precisely cynically pinched off no mans sky provides only enough systemic rigging to give ir hands / industry muted mind something to do in background while ir process other stuff / rewards ir for these casual interactions in apparently amazing views words of new languages – enough fuel to keep ir moving through stars / hang elf conceptually / tell elf x as great research space

people joke about smoking sum weed / playing play / while campster has obviously never tried x particular approach ey think theres reason x such idea has sort of caught on

all x seems great play to lose elf in for while – not only in immersive/tm separate reality sense like so many people want but also in more useful daily sense of turning off ir brain to relax into lukewarm bath of digital shed after hard day watching play trailers or quietly collecting ir meagre thoughts about no mans sky as ir collect fuel

like everything else in no mans sky con play precisely none of x was arrived at by accident/ taken as gross whole x as designed intentional play which produced animal crossing or flower

n as why play stays on resarcs drives

research culture industry as fantastic play to zone out to

theres something soothing about just retreating into x brain damaged head while collecting x mental postcards of sunsets on alien worlds

there as no profound purpose or higher calling in research universe than x of no mans sky / at x terrible nodal point in ir history as resarcs n seems impossible n cant provide all plastic solace to mouth breathing idiots / true believers

tragedy of no mans sky not x failed to deliver on sum absurd hype or x play x was promised in ads wasnt play ir got – because x whole damn play in cracked nutshell

tragedy of no mans sky as x was precisely well received for what industry told how to view n/ flawed play made by small team x still manages to achieve at least few exciting worthwhile things

for example just listen to campster sing x minor apologetic praises/ tonight when ey went to get sum pickup footage ey befriended mushroom thing x gave ey present -x weed thing continues to make more / more sense

then ey went to world with floating discs covered in moss above rocky surface

then ey visited gorgeous planet with space pumpkins / red palm trees / ton of alien ruins / x thing

all of x was one star system among billions / in maybe half hour of play

x ey cant think of single play x can quote continue to surprise ir visually seems tragic

what other research do very well n does incredibly poorly but what no mans sky does well campster imagines n does well all by elf as though research culture industry / x ongoing mastery concerning hype expectation management simulation doesnt really factor into salivating pre orders by cultists -another cheap expensive myth gcey loves to repeatedly / unceasingly tell elf / everyone else

n may have terrible interface / haphazard design but there really as nonthing else like research culture industry out here right now

ey think in middle of all these industry manufactured conversations about eg what no mans sky could have been or what should have been perhaps resarcs ought to take moment to recognize what i t as – howling digital void/ cosmic scale scam of pretty graphics / bullshots / fantastic marketing potential

no mans sky review mashup

in which n seems x for sum resarcs after all x deliciously hot dirty hype play could be second coming of molyneux – yet others simply term n no mans sky spore – sean quote vague cardboard murrays procedurally mis generated sisyphean inventory grind survival chungus units resource micro management placeholder busywork hype simulator

amazingly first / most prescient review for nms was out whole year ago possibly indicating existence of time travel

imagine soon afterwards however vast swirling conjunction / mashup of various no mans sky reviews – swirling aggregate data cloud of cosmic internet space dust dramatically gathering for brief while generating lots of noise – but almost no heat or useful light

kinda beautiful / hollow

but yeah ey think ir have to be willing to embrace n with bit of imagination otherwise ir are going to find n little bit repetitive – ey guess one of things ey done as make up ir own stories along way – yeah ir can – ir know pretend ir sickly boy alone in ir bedroom pretending to have fun
– playradar

no mans sky spore hype culture terminology

– resource gathering equals garmeified busywork
– quintillion equals wilfully vague illusions of infinity
– possibility equals psychological manipulation

queue no mans sky vile shill review -metacritic

bad unity project
– mighty garme industry critic jim sterling

deliberate examination of scale loneliness / randomness
– zam what no mans sky means for future of open world play

hype train was in motion / ir cant really blame hello research for taking full advantage of x
– biscuit boy/ yes ir bloody well can m8

sean called up in middle of night
like firefly without light
ir were there like slow torch burning
ey was just key x ir kept on turning

so tired from hype x ey couldnt sleep
so many secretes internet wont keep
promised elf ey wouldnt weep
one more promise industry cant keep

n seems no one can help ey now
ir in too deep
theres no way out
x time ey have really led elf astray

runaway hype train never going back
wrong way on one way track
seems like ey should be getting somewhere
somehow in space ir neither here nor there

can ir help ey remember how to smile
make n somehow all seem worthwhile
ey know now how ey got so jaded
x play mysteries all seems so faded

ey can go where no one else can go
ey know what no one else knows
here ey am just drownin in rain
with ticket for runaway hype train

everythings never cut / dry
day / night earth / sky
somehow ey just not believe n

runaway hype train never going back
wrong way on one way track
seems like ey should be getting somewhere
somehow in space ir neither here nor there

pre purchased tickets for runaway hype train
like madman laughin at rain
little out of touch little insane
just easier than dealing with pain

runaway hype train never comin back
wrong way on one way track
seems like ey should be getting somewhere
somehow ir neither here nor there

runaway hype train never comin back
runaway hype train tearin up track
runaway hype train burnin in ey veins
runaway cos n always seems same

from/ soul asylum – runaway hype train

much like spore x ie play (space industry -rob content generation engine first / bunch of play systems layered on top afterwards to fill in blanks
– chris franklin

now probably one of more risible / outright vile comments by former strategist content/tm director for sony who – much like rest of ir industry – obviously hates resarcs / holds ey in active contempt

queue shahid kamal ahmads no mans sky thief comment – now fixed/ phrase – if ir not getting refund after being played by sean who has outright lied to ir face for over 50000 hours straight then ir being scammed

no mans sky as existential crisis of overhyped community but when ey was by elf just playing n within ey own head things got kind of weird/ fantasy of becoming enlightened knowledge hungry space explorer turned into rat race – x was what was truly scary/ all extraordinary alien life / procedural planetside vistas became mundane/ visiting ey turned into annoyance/ galaxy gradually became box – x possibility space shrinking further ey explored n/ infinite scale of universe became paradoxically very limiting factor after all playing longer / exploring further only increases chances of eventually finding duplicates/ by same processes of so many other research ey space explorer turned into jaded space art whole ey humanity gradually leaving as ey turned into sum kind of posthuman amorphous intelligence cloud/ as limits of space time / resources eventually became meaningless ey had less of reason to care about universe – miracle of life skies sunsets / sceneries / pretty much everything just turned into numbers/ as ey journey wind x way to closure ey found elf only stopping to fill up on gas
– super bunnyhop

no mans sky aka hyper cynical expectations management simulation space – update patch or not

// how to play big science

Hypertography One Exhibit: Videogame Realism as Ideology

RND/ to consider cinematic photorealism in videogames as ideology

Part of the Hypertography One Exhibit

/ hyperreal aesthetics of light in battlefield

weapons are not just tools of destruction ir are also tools of perception
– theorist paul virilio

consider x even light in battlefield video space franchise directly signifies x gleaming surface – ideological – reality [1]

The Ideology Of Realism: Battlefield of light

in which even light elf appears information channel imparting ideas – in case of battlefield ideas about war – which have direct efficacy in real world

battlefield/ important cultural commentary / propaganda statement on modern warfare – x alleged social darwinian naturalness / unquestionable inevitability

idea as x war – now with improved destructibility – as both exciting / manly – x quote playing warplay makes one more alive -though anyone who needs to feel quote more alive through exit / destruction probably means ir already member of living dead

to these unspoken ideological ends frostbite engine gives x full graphical support – directly providing quote epic feel / direct access to far right / ultra conservative political worldview though advanced quote natural/tm lighting – creating soul stirring spasms of shocking / awe inspiring power / totalizing destruction

x as play engines are not quote neutral tools but directly help literally quote render or directly manifest on screen andor in eyes of resarcs toxic ideology of militainment

ah those fresh beautiful – dead – battlefield mournings/ note however effortless -normalizing dance of such light clouds – one can almost smell refined -canned ozone of all amerikan air dropped freedom/tm

note there are never really any humans in such research space system space/ only mindless drones darting about on fully automatic – headless / insanely logical

abandoned city as lifeless / silent exposed as another manifestation of insanity of great war engine – now always live / direct online rendered realtime as brainlessly enjoyable e sport from abominable global -big business theatre – absurdly deadening third -world order of simulacra

warning/ not safe for work – or play

update patch – to consider unreal engine now officially literal war en

sorry but unreal engine as not rat style

style as answer to everything
– charles bukowski

lament/ consider how n might seem sum developers still need reminding x unreal engine as not rat style

in blind uninterrupted pursuit of every increasing graphical fidelity levels / x dimly attendant cinematic/tm realism keen sense of rat style andor direction are too often bypassed entirely in immediate favour of often subtle yet essentially simplistic application of coloured lights / quote gritty metallic surfaces / textures

x as resarc devs using such engines seem too often to be merely displaying innate light rendering qualities of engine – little else – what engine does anyhow by default show off quote nice lighting effects

while every choice one makes in engine can conceivably considered artistic ir often entirely free of far more expressive style expressed by eg team fortress 2 lsd dream emulator killer 7 return of obra dinn

virtually nonthing in terms of rat direction as happening at outpost 23 x all seems about empty spectacle of tech to -neural computational expense of everything else

yet as abstract encounters group correctly states – technically impressive not

if one drags oneself away from -apparently overwhelming majesty of how quote cool everything looks for second x soon easy to realize x such space as almost entirely devoid of style – hey maybe n not need any but x still cause for artistic concern considering amount of devs which switch to unreal

outpost 23 – where style got wrapped in shiny plastic – tech uber alles/ all other artistic priorities rescinded

only message to devs being shouted by such scenes as cool huh / ey know right

The Ideology Of Realism: Malcolm McFlak Outpost 23

now take look at malcolm flak see what ey thinks ey doing/ very little as n turns out/ notice how malcolm as dressed in latest active deathmatch arena armor which shows off sum very pretty highlights complete with ir warm green woollen cap / ir incredibly detailed oversized personal overcompensation weapon malcolm looks ready for anything – anything except for immanent threat of actual style

despite ir slick look malcolms as generic as techno blandscape which -literally spawned ir poor dim schmuck

rather than surpassed unfortunately n seems brown play have been merely been sublimated / conceptually dubious torch of technical sophistication / fidelity level in service of cinematic realism merely passed on to new generation of rendering engines / devs which use ey / get used up by ey

update patch/ philip klevestav

one good example of actual style – one of quote painting with light – as work of philip klevestav currently wasted as ratist on blizzards overwatch

philips ukd sci fi interior scene displays understanding of nuance / strong interplay between architectural structure / precise lighting needed to embody / fully express n – x as light not used as merely another decorative light source but as overt stylistic expression

update patch 2/ allison road et al

in which something about rendering engines ideologically pursuing photorealism – x ideological rendering of concept of home in eg allison road / last hills feels disturbingly unreal

update patch 3/ epic research now gear of war – epic research as now official engine of exit / destruction

/ on graphical fidelity generally / blind pursuit of total cinematic realism

rather than reproducing world spontaneously / automatically as ideology of realism would have spectator believe cinematic apparatus always operates selectively limiting filtering / transforming images x are x raw material
– rodowick david n 1994 p77 crisis of political modernism/ criticism / ideology in contemporary film theory

in keeping with boing boings strict classic attention economy injunction/ just look at n/ say deus ex environmental concept rendered in unreal engine 4 – just look at n/ for what exists/tm as always good – now here more of n

The Ideology Of Realism

on unreal engines realistic aesthetics -prison environment/ so one looks with usual passive interest – but what ir see might only belong to prevailing ideology of realism

consider what being manifested on screen or quote rendered virtual set of cultural ideas regarding distinct non playability / non interactivity of cold hard symbolic environment of massive control

such video research featuring incredibly detail / scientifically accurate lighting effects are often referred to as quote tech demos or quote barely interactive screen savers since ir only allow strictly limited set of pre defined interactive possibilities -eg wasd while shooting people in face

x loud unspoken assumption being stated in x scene in / through every pixel regarding how things are / how ir should be – but according to whom

everything ir call real as made of things x cannot be regarded as real
– physicist niels bohr

x almost as though reason such world displays precise high degree of graphic fidelity n has as precisely because n does not want ir to change n/ such world as in total lock down

just as x environment as one of control precise mechanical movement / security resarcs alienation as built in to scene / as reflected back in ir exact lack of genuine options for meaningful interaction

consider modern blind / aggressive pursuit of total cinematic realism in video research as what might be called quote graphic fidelity – x as unquestioning loyalty to violence of cinematic realism

peoples concept of what real as almost always x which as most convenient for ey to believe at time
– brian eno imaginary landscapes/ film on brian eno/ 1989

perhaps aesthetics being rendered in deus ex scene unreal engine are quote realistic aesthetics of prison environment in robotic name of prevention of non official resarc meaning

The Ideology Of Realism: Parallax View

update/ remixed screens of most excellent article about graphical realism – parallax view by real world mag / michael thompsen

/ on feeling high on dead end thrills

consider research not merely about realistic high fidelity graphics or frozen quote epic moments – but about living people/ ir dynamic relationships / ir strange ideas/ indeed anything else seems dead dry end

fundamental qualities x make good play have remained unchanged / elusive/ consumers still flock to buy original addictive / fun/tm research leaving many flashy products with million dollar budgets languishing in 9 dollar bin/ these costly failures demonstrate x consumer does not desire cinematic experience but rather quality research experience
– sid meier play spacer

to consider dead end thrills as slick propaganda website for cinematic photorealism – encouraging default hollow quote passion / continued lack of imaginative talent behind worlds most generic video spaces

indeed try throwing back another shot every time another unctuous research industry figurine talks jive about passion in video play spaces – as though ideological mission as to consider essential elements of play / resarcs mere quote distraction / instead provide quote lovingly captured snapshots of often startlingly empty virtual worlds / ir blandly beautiful inhabitants – where even designer dirt as clean

all of x screen shots seem to come from same -ideological engine – engine x can only render clones / cookie cutter landscapes

n might accurately compared work of lost unit stills photographer on dull movie set/ x job as to falsely flatter / mis translate video space yet -allegedly without any presence of ownership

to somehow provide visual document x not diminished by technology – yet which as in fact nearly entirely defined by n

to consider dead end thrills another overt attempt to further confuse vitally important quote play as strictly big business debates

modern videogame realism equation:

where “polish” signifies more effort (work) equals higher ‘worth’ (ie psychological / consumer sunk-costs justification) = profit$!!

x as x only true interest as in heavily sanitized -corporate quote rat/tm x exists within what n regards as dumb -entertrainment medium only

in paradoxically sly bid to validate research or win approval from otherwise intelligent jury of play critics dead end thrills as falsely inspired – primarily by quote journal of cinematic illusions – nice name

x choice of research as decidedly discriminatory/ even worse n patronizingly states quote even most rushed or underfunded research can dazzle / inspire – as though hotline miami wants or needs anyone to give n makeover

site has gone through few changes over years / has settled on what n regards as x quote purest format to date

images are downloadedable at high rez / are available upon request at quote extreme rez! suitable for print by hip

yet while n maintains x not simple wallpaper resource all of x disturbingly samely snap shots have been taken with x precise use in mind

dead end thrills as expensively cheap videogarme tourism/ unconsciously n loves ogling video space landmarks with virtual instamatic – even ridiculously states x as actually quote job of play elf -indeed rockstar research would agree

x central underlying ethic as x of work/ to confine / isolate video research from wider cultural questions

indeed x contributors discard hundreds more shots than ir post in all out effort of deliberate selection design / cultural decontextualization

x as ir challenge ir hobby / ir only source of fun

x also why research only tend to feature there if ir allow inherently limited pseudo quote freedom of control over camera / play events [2]

while x little quote photoshopping beyond subtle tweaks to gamma common to online publishing elf perceived male -resarc gaze as full effect

in which play feels heavily modded / made exactly similar because x serious business of research / not research x dead end thrills enjoys

x all about quote downsampling – rendering at hi rez / then shrinking to quote improve quality -of modern image of what n thinks research should eb

in many cases capturing what makes these research live / holding ey inside dead images as only possible thanks to per arranged generosity / understanding of developers who provide unlocked or early builds of ir play

failing x if retail version not allow shots x are quote worthwhile – according to x narrow definitions – play not feature

credit should go to hackers / modders who enjoy truly opening retail research up so x anyone can explore ey – but n not/ dead end thrills only seems dedicated to ey

indeed n gives clear / outright thanks to giant hardware corporations whose sole job n as to promote / further environment destroying technology of play

for seekers of dead end graphical thrills x as merely capitalist quote win win scenario as one as provided with equipment quote to crash / burn on regular basis

entire site as proudly powered / indelicately perfumed with alarming corporate cloud of intel corsair / nvidia

images are hosted by quote content delivery network/ wow

note/ interesting how research industry often talks about millions of hours tears / sweat poured into video space rat in terms of mere content – like styrofoam packing peanuts

how does site work

if not for living resarcs which inhabit ey video space worlds are soulless / dead

empty spaces visited by dead end thrills are explored repeatedly to find what n safely regards as quote best possible quality most quote appropriate formats / most generically quote exciting / evocative moments

each play has x own gallery which can be found via index/ front page of site displays fixed number of most recent snaps number depending upon platform

image count thumbnail quality / loading chunks o content vary

passing viewers hover or tap on image to display information about play / shot together with icons for sharing on social schmuck networks like twitts / disinterest / fakelook

x also handy cornflower blue icon for downloading full rez version of image – though ideological resolutions are somewhat lower than original 4k – apparently new benchmark for quote standard sub standard research blandness video space culture for hire

dead end thrills has produced marketing / production assets for companies such as bethesda play studios arkane studios / crytek under strict contract – x not seem to bother anyone

x worked in entirely voluntary capacity under nda with companies such as epic research remedy entertainment avalanche studios crystal dynamics rocksteady studios / funcom

professional work as tailored to ir unique requirements of branding / pr teams / uses years of useless experience in wrangling play engines shamelessly liaising with developers – shock horror even playing research elves

Reference Links

  1. Photorealist Work Ethic
  2. Videogame Neorealism
  3. Nvidia Rendering

// how to play big science

The Super Future Feel Of Amiga Graphics

RND/ to consider the unique Super Future feel [1] of Amiga era graphics / aesthetics [2] – as curated from oldskool Amiga magazine “The One” [3]

 

Deliciously chunky polygons [4] and seemingly infinite pixellated cyberspaces [5] – a bizarre information landscape of oddly alive ‘visual language’ where strange alien bleeps and bloops are heard

(Ironically speaking) Forget retro – such visions arrive fresh from tomorrow

The matrix has its roots in primitive arcade games
– William Gibson/ Neuromancer

Note the high volume of simulations of militarism [6]

Theorist-For-Hire Robert What is currently writing a book about the UK Amiga Demoscene [7]

Reference Links

  1. Supercade by Van Burnham
  2. Graphical Style in Video Game by Mary Keo
  3. “The One” Magazine
  4. 90s Polygons
  5. Ready Player One: Desert Of The Real
  6. Videogaming Militarism
  7. Retro Computing Feel by Robert What

// how to play big science

What Creative Computer Graphics

RND/ robert what creative computer graphics?:

to consider x imaginary play state scenario / virtual oldskool gfx emulator – in which/ by simply playing with x idea space/ find yourselves actively taking part in experimental journey to unpack meanings of “creative computer graphics”

note – imaginary games are those ey pretend to play / played with or via imagination

example context

robert/ what are creative computer graphics?

indeed – small conceptual rat ie/ playing with ideas project to engage with notions/ assumptions regarding (eg)

  • ongoing (/mis) relationships between digital art/ global hyperreal capitalism/tm
  • humans/ ir odd computer design interfaces – tools/ strange methodologies
  • artificial natures of modern creativity

to consider there was somehow startling beauty andor refreshingly naive techno utopianism at play /work felt while browsing certain strange offline books featuring eg ‘those cool, deliciously abstract/ distinctly non-photorealistic oldskool gfx’ – like first time someone watched tron on deliberately lo-fi vhs suddenly sensed neon-dmt tinged near futures / procedural emergence of critical cyberspaces

rat aka images-as-culture-remix-process presented here in nonlinear fashion from easily found torrent – based on common liquid internets info sharing principles “what’s online is already here” / “what’s online stays there”

artistic tools used in x project include crappy gimp software – frames/ paper texture/ chromatic aberration/ white balance/ 3d object overlay

shouts outs to annabel jankel/ rocky morton/ everyone at rameshwari photocopy service delhi [1]

x rnd project compiled for purposes of philosophical critique/ historical data archiving / conservation/ dissemination of public knowledge / delight – not to be sold for profit but shared for free as in libre [2] inspiration in open spirits of collaborative scientific aesthetic investigation which produce such wonderful graphical art which would otherwise go unknown/ unappreciated

Reference Links

  1. Rameshwari Photocopy Service
  2. Transformative artworks

// how to play big science

Cyberpunk Is Dead: A Study

RND/ to consider or imagine cyberpunk as (/un)dead: a study

funny how adherence to cyberpunk Рgenre based around future ideas of rebellion / non conformity Рso often itself conforms rabidly to clich̩
– yahtzee on cyberpunk

authentic cyberpunk

in which deadpan yoke seems nothing remotely like any kind of authentic cyberpunk ever existed – just x ghostly simulacrum floating strangely / somewhat uselessly inside hyper specific subset of global sci fi literature ghetto:

burn cycle neuropink

in which such awesome environments/ though not drawn in greatest of detail/ morph smoothly from one to next as main generic sci fi character navigates through corrupt decaying city of future in impossibly antiquated quicktime vr type effect:

deposit for courier

to consider post cyberpunk cheddar in deposit for courier:

in which deposit for courier animation by edward mavskegg represents theoretical bleeding edge of post cyberpunk aka neuropink

in terms of new potential aesthetic for video play designers some cool dftc features

  • dat hot steaming #welgestyle
  • haute couture realities /kardashianity
  • minimal narrative investment /aka quote syntactically correct but semantically meaningless
  • high resolution /odd texture fetish
  • uncanny valley elective surgery / bogdanovization
  • limited skeletal expression / lightly harring animation

x seems remarkably similar in x bizarre aesthetic mis construction as new reckoning could arguably have been thrown together by same cool state of #welgestyle development

synopsis alone as worth price of strange admission for x tagline grammar syntax punctuation

quote/ described as film about how money would look in future what future payment methods would be in practice x film also uniquely addresses issue of womens shopping passion in conditions of chase – animation story line set with in year 2050 revolves around intriguing chase from one city to another/ with lead character young woman cyclist employed as courier in advertently found strange navigation device in desert/ upon closer inspection n was discovered device contained suitcase with money/ plot thickens however unknowingly to ir courier realizes two bandits following money too/ realizing x suitcase as now on move bandits chases money cyclist through small city so decide to explore x city find cyclist/ succumbing to ir passion for shopping having found all x money cyclist became gangs new target/ according to story characters live in world of future together with futuristic robots bots devices around different places shops hotels/ x short animated movie as targeted to audience who like to watch animated short films animated movies short cg films cg computer generated rat viewers who like sci fi genre detective fiction experimental rat / rat film independent film

wow – according to x creators deposit for courier already has what some resarcs call special atmosphere meaning n will be without background music with accents on silence/ such details make for very catching film says director edward adding film will be posted online after completion

x short animated movie as targeted to audience who like to watch animated short films animated movies short cg films cg computer generated rat viewers who like sci fi genre detective fiction experimental rat / rat film independent film oh yeah

cyberpunk 2077

la has changed lot during x time
air got dirty/ sex got clean
– angelo pappas/ point break 1991

in which even ghosts of 80s give neon side eye shade – squeaky clean with aaa polish / dead chrome shine – in which design by ir dads oh so edgy virtual golfing committee results in deep near future retro 80s designer copy pasta ultra violence

Screenshots from the WIP gameplay demo:

x seems about as edgy as a pink mohawk on some crossfit hipster sporting expensive gold sweatshop trainers/ someone mild cough real authentic cyberpunks could casually neck punch right over coffee store tables as easily as breathing megacity exhaust fumes

to watch as young dumb mega corporate fanbois who grew up without cyberpunk only hearing about x yesterday ffs through eg flocking lolmemes lap x shed right up like some damn industry installed f2p skull implant – gg uber alles ok right fine open ir art cracks wide in public displays of willful uncriticality/ but whats good about x if based on super generic ideas repeated till zombie undeath – just with incrementally nicer generic gfx upgrades / better framerates aka shrinkwrapped standard substandards

in which x has to be good because x merely exists aka capitalist realism 101 – hey how very more actually cyberpunk

both cyborg billy fanward / retro wave show more interesting ideas than such generic anti weird mainstreaming/ good grief at least get mitch murder to perform soundtracks

nearby public information klaxons suddenly blare/ nothing too much to see here citizens move on oh ir have already forgotten

[..] how many formulaic tales can one wade through in which a self-destructive but sensitive youth protagonist with an (implant / prosthesis / telechtronic talent) that makes the evil (mega-corporation / police state / criminal underworlds) pursue him through (wasted urban landscapes / elite luxury enclaves / eccentric space stations) full of grotesque (haircuts / clothes / self-mutilation / rock music / sexual hobbies / designer drugs / telechtronic gadgets / nasty new weapons / exteriorized hallucinations) representing the (mores / fashions) of modern civilization in terminal decline, ultimately hooks up with rebellious and tough-talking (youth / artificial intelligence / rock cults) who offer the alternative, not of (community / socialism / traditional values / transcendental vision), but of supreme, life-affirming hipness, going with the flow which now flows in the machine, against the spectre of a world-subverting (artificial intelligence / multinational corporate web / evil genius)?
– (From) Storming the Reality Studio: A Casebook of Cyberpunk and Postmodern Science Fiction/ edited by Larry McCaffery/ Duke University Press

neon code

Neon Code

hot neon megacity nights/ palmtree lifestyle/ private beachfront detective for hire/ a cheap taste of badly retrofitted 80s style post noir sleaze

william gibson on cyberpunk gta 2077

to consider one anagram of ‘william gibson, neuromancer’ as ‘common as unreliable wiring’

Cyberpunk 2020 rulebook cover (256cols)

in which bill doesnt seem to dig cyberpunk 2077s art direction or design ideology – rich/ considering bill seems somehow more directly responsible for whole sad little sub scene

yet watch out for potential death by karmic irony bill/ considering ir were once wandering around wide eyed on set of johnny mnemonic flick extolling endless virtues while gushing over x neon excess

if only modern synthetic cyberpunk would knowingly turn x own historical mode of garish cheesy camp up to eleven in order to feel more authentically synthetic / strange

dredd 2012

to consider critical comparison / contrast with cyberpunk 2077 – zero degree cool corporate single resarc fps rpg manufactured via witcher developer CD Projekt Red:

cyberpunk is dead

to consider cyberpunk as dead/ sub genre of plain bad scifi badness mixed with cliche film noir x brand of fiction presents resarc with future composed of overwhelming technology universal computer access via quote cyberspace designer violence

Example images of (/un)dead cyberpunk:

as movement of new synthetic 80s x based on spiraling greed growth of mega corporations so big ir more powerful than governments/ but then near future now as soon to arrive again up till x point n seems reasonable enough/ afterwards of course n will once again became mere idle speculative fantasy/ most frequently dystopian n has become heavily calcified in x official aesthetic definition ie as mere hyper generic can of something internet edge lordy anyone can instantly spray on

cyberpunk defines elf as story of people in age where ey dont matter anymore/ where technology has made ey obsolete as discrete entities constant daily rediscovery of quantified self during x paradigm shift shifts strains/ in classic supermarket novel neuromancer by billy gibson x as evidenced in overwhelming hopelessness of all characters – of ir constant struggle to survive ir own efforts to glory in self destruction – whirlwind inferno burning inwards

cyberpunks use of implanted machines – of merging of humanity with machinery of capitalist science as so wide idea x cyberpunks forget to look around/ machines implants are be all end all of awfulness of sci fi/ x entirely logical pathological obsession with technology as to be read as core strength of genre/ probably one reason x creators like to declare n undead because while ey are acutely embarrassed to be remotely associated with n ey are secretly pleased as pigs in shed

cyberpunk as dystopian meaning apparent opposite of utopia/ as bad as things are at beginning ey are always predictably worse by end for pretty much everybody except of course titular heroes of said sci fi pulp/ cyberpunk also utterly deliberately fails to address issues of humanity losing to machines of alienation from ones fellow resarc of death of love honour of annihilation of soul in face of relentless technological progress/ cyberpunk themes are depressing when good happy when badly written

in x sub genre human beings are connected to computers ir own reflexes only relevant to ir ability to steer around nets in competition with other computer security systems these hacker crackers are trying to break into/ most of these people have skull jacks simple plugs wherein really expensive computer cable connects directly to skull thereby user becomes organic component to system of global computation

/ shadowrun: as exactly cyberpunk-edgy as your dad’s vision of cyberpunk after watching lord of the flocking rings:

cyberpunk as now popularized by nerdy pink skinned mirrorshades group during 1980s when cold war was going strong big blue was on top world looked to become place where everyone worked for mega corporations had become feudal in nature/ then berlin wall fell genre went with n but like wall x ghostly memory shell remains/ mutant child of 80s saw x rampant zombification all cyberpunk fiction today as result of such mainstreamed hackwork/ simple undead momentum keeps n going now

while originally proposed as cool post modern mode of science fiction x took resarc out of halls of power culture into slums back alleys of twenty minutes into near future without really leaving ey cyberpunk as ritualized stultified deeply undying/ x vaguely fun while n lasts people still write flan fiction in genre but most quietly move on – nobody discusses cyberpunk at sophisticated cheese wine parties except when ir doing lines of dmt spiced chocolate crack in toilets want to appear groovy

further weakened by x own popularity efforts to bend imagery technologies of genre to more publishable popular ends attempts at suicide by mundanity are regularly attempted/ at parties annoyingly nasally voiced author bruce sterling still repeatedly refers to ir colleagues very public obituary to genre on ny times editorial page ir reasoning appears sound

as genre of rigid rules best source for such cultural writing / coding as from cyberpunk 2020 source books which as role playing play of insignificant popularity these days among those with interest in rpgs who anally read gibsons ‘neuromangler’ over over again/ working from established set of magical technologies to work with for use in ir settings/ watch as ey willful read into n timelines x apparently predict all events for next coming 20 minutes/ obviously things dont quite happen like x but modern cyberpunk flan fictioners of all shades are careful in ir public attempts to realign n with reality – indeed ir success in un/living suspended withn x very cognitive gap or reality dis-junction marks ey out as true cyberpunks

according to x proponents cyberpunk as word applicable to whatever user wants n to be which results in absence of meaning or over abundance of real fake plastic meanings/ to define n as to ostracize oneself which makes n more akin to random bowel movement in chemical toilet of crashing plane rather than just pseudo philosophy or actual setting/ cyberpunk as undead but n still seems neat practice area for expansion / expulsion of dodgy ideas

rnd/ cyberpunk is dead: an imaginary play space

where purile side eye rolling 80s style internet manchild edge lord duck tech power fantasy meets accidental hyper camp with heavy neon accents

Cyberpunk Is Dead: An Imaginary Playspace

to consider paradoxically good type bad examples of standard cyberpunk excess / high end naffness

yet if only such a pose were fully conscious / deliberate – how oddly wonderful / actually more dangerous / strange

high tech ai driven vehicle crashes into global swimming pool while deck burns / holographic dancers tease

cyberpunk is dead mike pondsmith

Cyberpunk Is Dead: Mike Pondsmith

in which writer / play developer wears lurid purple tshirt featuring quote cyberpunk is dead slogan underneath sweaty slightly unfashionable leather jacket with neat metallic album cover fan pins against megacity backdrop

cyberpunk is the new zombies

to consider crying if ey read words like cyberpunk one more time

Cyberpunk Is The New Zombies

equation/ if generic manga art with glowing tron line accents somehow remotely equals cyberpunk ffs then cyberpunk most certainly equals zombies

neofeud

Neofeud Hypertography

to consider some other other garish shedshow from z distant trash aesthetic future

second undead cyberpunk life

Second Undead (Cyberpunk) Life

to consider unexplained scenes from long undead / painfully obsolete browser based research play space

max headroom

to consider visual unrewound vhs celebrations of uk version of max headroom – cult near future retro 80s tv series/ virtual reruns broadcast nightly live from channel zero

nameless city

consider some nameless near future megacity/ living undead default cyberpunk cliche – with monitor glitches natch:

neuropink

to consider neuropink – post cyberpunk sci fi concept:

first off/ useful big science term – near future retro 80s

in which nfr80s describes unique present – similar to dreamy un rewound straight to vhs movie version of future

nfr80s – another garish psychedelic sci fi metaphor x floats on mirrored hyper surfaces/ generally speaking hurts nobody

nfr80s not only seems dis location but complex states of minds or mood tones/ energy condenser lens for super shamanic night visions – dark mirror reflection on/of memory in relation to current unknown trends in unexpected techno evolutionary change

in which so called big scientists not only ask what 80s consist of but also how resarcs may fully utilize 80s in ir research projects

two classic in scene phrases exist to describe x special quote nfr80s vibe – always on verge of going to arrive

warning: resarcs not yet fully intimate with big science get sucked unprepared through intense hyper visionary dream teleportals generated by such neocultural quote power core dna

first stream of classic scene image generating code –

near future retro 80s: liquid neon memories flicker twist / reflect off dirty chrome pools outside random backstreet video play arcades in old shinjuku at some eternal 3am – electric dreams forever adrift in crying mega city rain

second classic phrase / vision stream –

wow/ near future retro 80s – awesome/ like tr0n on xenomorph secreted de empty

80s: some background theory

nfr80s takes passion / nostalgia from 80s to create something new / enjoyable for todays retro loving culture

resarc robert what – well known for using retro techniques / expression to connect not so far future with todays generation

strong attention to detail allows what to authentically recreate astounding visions of new future now as if ir were right out of tomorrows 80s era

ir bold digital brush strokes resonate through hot mirrored chrome / dirty neon megacity eloquence

when modern players / resarcs discuss quote near future ir talking about unique vibe born of age most flans / practitioners werent even alive in ie 80s – yet feel ir understand deep in ir artificial bones

x is quote liquid neon vibe of raw emotion of out of control alien technology – mildly profound sense of quote love on run in time of danger

some think quote nfr80s are only about or spring directly from 80s era but x not quite correct

one of properties of quote nfr80s is x ir forever still yet to occur/ broken off – unhinged from local spacetime/ near future as cusp between dimension unlinked from any specific cultural period

indeed x moment never quite arrives – rather nfr80s describe non specific quote mood tone – always just on verge of going to be arriving retro 80s style or approach

actual 1980s – bizarre period of global amerikan history dominated by haunted video arcades mom / pop video stores – with those bizarro / psychotronic top shelf titles which used to freak ir out/ like lonely canyon echo of rolling zaibatsu thunder – seem cultural wellspring but not quite full implied meaning of quote nfr80s

to break n down

in 1980s: n was as though nobody fully realized what was happening in / with 80s – especially aesthetic wise / so ir hyper fragmented mtv attention span electromedia culture seemed totally quote sincere with arguably little sense of elf

some explain x by suggesting special cultural effects of / implied by 80s best considered as shadow or wave – cast from imagined hyper alien future back into ir often missing sense of present

in 1990s: by time 90s rolled around kool kidz had caught on to / started fully realizing x 80s aesthetic existed / was something in elf to use / played with or inside

x explains why lot of early 90s tv programs display strong nfr80s vibe – lots of neon afterglow combined with dry ice fog in ir neural dna – lo fi psychic backwash from previous future eras

x weird state called near future now: what resarcs experience when scene has nfr80s vibe – perhaps psychic aftershocks of 80s coming back out of collective cryogenic storage – out of all too hyperreal state forever tears in rain type dystopian megacity visions downloading onto ir internalized holoscreens

now equals wow
– typical 80s psychology

mainstream underground movement of nfr80s as: pressing escape to some private version of imagined 80s

x as despite or even due to highly techno dystopian / quote neuropink nature -players want to escape to personalized quote playspacetime where seductive neon lure of midnight dangers of endless vertical megacity streets seems somehow super cool / viable imaginative quote tech noir backdrop or extreme psychic augmentation to ir current imagined western turbo capitalist alternative meta lifestyle

nfr80s feeling electro culture as highly escapist/ one of x main messages: ir have to hold on to ir dream – if ir do ey will get ir rewards – become online tv queen of dark paradise skies

how to quote/ hold on to ir dreams

– first play / immerse elf inside ir favorite nfr80s soundtrack / biopsychic vibe aesthetic

– then suddenly stand up straight looking up at 45 degree angle while bringing ir two closed fists together up to ir chest while quote forever distant megacity horizon look of extreme longing andor confusion passes across ir blandly handsome face – or flashes across ir dot dot extremely futuristic looking hyper mirrored wet look bio quantum superblack smart hyper combat neuro plastic wraparound data shades with thin blue neon outline

seen as shifting fluid whole near future retro 80s are experimental construct – vitally important way for resarcs to describe generate / emulate quote big science – ie truer experiential experimental feel sense / ambiance atmosphere aura attitude impression quality semblance sensation surface tactility – personal symbolism implanted near future memory sociocultural import psychological impact etc – of ones modern hyper aliveness of full immersion in uniquely techno psychedelic electro vironments full of sentient machines / freaky ass situations / astounding digital mytho landscapes of bright information pulse / flow

in short consider nfr80s sub cultural method used to approaching unresolved issues of quote 80s style or associated aesthetic research phenomena – mode or lens to think of other poptastic aspects of quote big science

nfr80s methodology pseudo reappropriates glitzy kitschy seemingly easily consumable pop as culture back as fecund source of raw explorable / exploitable research immaterials – to be played with / in / otherwise creatively transformed for sustained improvisational research purposes – chance to allow fresh understand of particularly quote 80s modes / moments in evolution of experimental media based self reflexivity – odd instrument with which to modify digital consciousness on fly – perhaps organize new modes of critical new media sensibility oscillating between hidden / foregrounded ideational operations

x is ir 80s themed emotions / 80s esque / retro 80s pop cult media / resarc culture often emanate / embody certain uncertain ambient vibes untied to or from any specific era – strange / sublime quote nfr80s super subjective background emotions or hyper futuristic mood tones which often appear at unguarded moments eg while researching odd theories / play practising quote big science – irreal delicate superspace freed from ordinary time ever deferred/ or x constantly re manifests in/as ir online dreaming

indeed quote nfr80s may be seen as shadowy presence / indirectly indicative of influence of some impossibly hyper alien near future of infinite cosmic potential – complete with neon megacity afterglow

note: while virtually all modern quote resarcs play / hang around aspects or modes of retro culture – ir also express difficulties or reservations regarding full articulation of such intense sets / scenes of highly complex actual shifted emotional calls / responses of / especially from inside ir alien tech / x technological super spaces – where concepts like quote nfr80s often come in to play

note: word where in such context means – post categorical unconfirmed intangible undeniable usually unquestioned unverified incorporeal insubstantial yet fleshy sublime animal human immaterial strangely sensual organic somatic delicate / even perhaps techno spiritual

culture tags associated with quote nfr80s: dreamwave electropop valerie synthwave newretro neuropink blooddragon drive montage wave dark hyperreal virtual neon video #glitch laz0r electro recyc simulation synthy vision flux

neuropink: free theoretical outline for open post cyberpunk concept – v1.0

note: consider x as virtual code which needs self compiling

in which neuropink refers to quote psychedelic / psychological science fiction x can be applied to many different kinds of interactive media

Neuropink: Plus Nine Jewel

consider general symbolic coordinates of neuropink post cyberpunk visual /reality language for big scientists – fuzzy network of modular co evolving elements – for example

  • lawrence lek’s sinofuturism
  • polyhedral soap
  • king city
  • reality coding in dark light liquid scanning mirror
  • uhf dimensional test transmissions from/to aether
  • bio quantum pulses from missing present colour of anamnesis vision superstrings
  • uncreative w/riting on tight /planetary schedule
  • imprecise /yet deadly velocity of lime green lawn furniture
  • slippery crushing love of giant baby squid by self elective c section of mutant oversoul
  • sleeping meditations under deep data snow drifts on holy mountain
  • close quarters dance routines with ontological night fever
  • black wishing stones from river in japan
  • self andor identity as just another technique: only as postmodern as required
  • making understandable unseen automated dramas of advanced social networking
  • xenomorphic / superflat corrosives /eg blake meets new aesthetic while skydiving backwards into near future now
  • artificiality as intelligence/ bio computational polyversality/ holographic quote source equals open everything
  • baboon television – n bites: multiple eyes of hybrid jungle hive mind projecting chameleonic / shamanic predator dreamstate
  • exploring omega maze: contemplative labyrinthine pathways through collective post jungian neural hypermatrix

notable neuropink programmers / states

  • jean moebius giraud: for senses of cosmic life infinite
  • paul laffoley: for working time machines
  • chris cunningham: for post digital fx
  • ian francis: for endless neuro smeared summer
  • redline: for when funkyboy also destroys roboworld
  • warframe: ninjarific
  • mahakala: for unquenchable radiance of supreme emptiness
  • ray ogar: for technical glitched precision
  • jean michel jarre: for ir exoplanetary senses
  • roy batty: for ir midnight megacity poetics
  • captain blood on amiga 500 / atari st: for alien communication
  • shandra manaya argon queen: for raking virtual video flesh now gone
  • future sound of london: for impossibilities of lifeforms
  • cephalopods: for ir hyper surface manifested thoughts
  • alex colville / eric fischl: for stark alienation / violent haunted potentiality
  • sentionauts: for being beyond black rainbow
  • horse ebooks: for meta surrealist daring
  • galaucus atlanticus: for grand oceanic form
  • geek city: for cool cats
  • thumper: for entomological mytho narrative
  • shinya tsukamoto: for psychological character intensity
  • elias koteas as vaughan from crash: for rnd drive
  • sterlings artificial kid: for instant grasp of emergent media
  • yo landi vi$$er: for zef rats in walls of worlds
  • laurie anderson: for ir big science
  • david shields: for poking at leaky literary dams
  • haikasoru / kurodahan: for delicious sci flavours
  • scp foundation: for databases of aggressively unexplainable
  • reza negarestani: for geo traumatic sensors
  • robert smithson: for ir hyper ballardian mind spirals
  • dr hans reinhardt: for grand dinners / ego blinkers
  • blue cube from mulholland drive: for acute ontological disruption
  • tetsuo shima from akira: for extreme psychic deformation
  • killy from blame!: for ir tardigrade toughness
  • raiden from metal gear: for hammy dialogue
  • hyung tae kim: for long shiny legs
  • miyavi: for x visual kei
  • nordic larp: for traversing narrative at oblique angles
  • insilico roleplayers: for grace under information pressure
  • fist of north star: for flawless technique
  • quantum cathedral: for hardcore oldskool cyber gothics
  • stephen shaviro: for metaphysical theory laz0rs
  • mark leyner: for menthol of autumn
  • omni magazine: for x immense vertical vision
  • mariko mori: for bioquantum colors of combine dropship carapace
  • baden pailthorpe: for ir military hyper aesthetic space drone critique
  • simulacra syndicate: for aesthetic hyper specificity
  • max capacity: for transgressive glitch aesthetics
  • zoran rosko vacuum: for dedicated reviews
  • future interfaces: for more input
  • hatsune miku: for hypervirtual tonality
  • kidmograph: for animated near future
  • kilian eng: for details
  • theo kamecke: for polish
  • rob hardin: for fistic hermaphrodites
  • international journal of baudrillard studies: lean clean blade
  • vaporwave: for windows 95
  • 3d additivism: for plastic extrusion into other
  • unknown fields division: for research in wild
  • berserker powerup / soul cube: for sudden metalloclang
  • wonabc: for hyper detailed undead
  • pussykrew: for corporate aesthetics

quote/ consider any sufficiently advanced biotech as indistinguishable from postmodern metaphysics
– hardcore amateur postmodern internet theorist robert what

update patch: neuropink coding guide – initial outline

  • deep systems rather than charismatic individuals
  • full spectrum neural remix rather than heroic pinkywhites
  • algorithms rather than attitude

neuropink logos

“Neuropink” logos

xsy seared humalian space ape brain unit

cyberpunk died last night

file under/ any toxic product press equals good net press:

tokyo cyberpunk

stills from video via secil b/ if tokyo was dead megacity cyberpunk even back in 80s/ then does modern cyberpunk merely re represent yet more sad attempts at obsolete jerry rigged retro futurism:

failed cyberpunk crowdfunding campaigns

In which requests for hard virtual cash to initiate bad cyberpunk projects has been met with resounding howls of deafening apathy:

UPDATE PATCHES

  1. In which CD Projekt Red tweet enacts an apology
  2. A Cyberpunk Movie
  3. A study of the dead-vision of Cyberpunk Cities

// how to play big science