Annapurna, Davy Wreden and White Indie Videogame Development Privilege

RND/ To consider how something about Davy Wreden faintly grates on your tits and maybe always has. A scenario, in which the LA videogames publisher Annapurna Interactive had a showcase in 2021. Despite being entirely happy, smooth, slick and obviously well produced, its overall atmosphere of patchouli scented Glade Plugin whiteness and whimsy felt cloying. … Read more

Blocktober Gamedev Screenshots

RND/ To imagine a game called #Blocktober, in which largely untextured, ‘blocked out’ in progress levels are presented as ready to play: 3840 x 2160, 256 col .png, images via Twitter – In which you still see the exact same kinds of developmental (architectural) paradigms at work, and although in modern terms and methods are … Read more

Observing JBlow’s Witness: A Critique

RND/ To consider game designer Jonathan Blowhard’s “Witness”: Part of the Hypertography One Exhibit The result is the feeling of a game that’s depressingly lacking in energy, heart, and soul. There isn’t even any music. The island may be pretty to look at in screenshots, but in motion it is utterly lifeless. The developer’s sheer … Read more

Pathologic Mod For Skyrim

RND/ to consider Pathologic set in Skyrim Part of the Hypertography One Exhibit research space idea/ recreate slow creeping quote strange vibe flavor of pathologic – x flat quote bleached atmosphere of sinister desperation hallucinatory existential horror in skyrim – with ambient wind noise example background story / context ey called nigel hornswagger mildly dirty … Read more

Hypertography One Exhibit: DayZ

RND/ dayz anomalies – various Part of the Hypertography One Exhibit / dayz anomalies hypertography colors gamma quote soft glow adjusted to bring out enhance abstract andor surreal qualities on problems represented by dayz – robert what via ludonaut theodore miles despite often amusing conceptual potential of imaginary zombies consider dayz as whole bares unhappy … Read more

Hypertography One: Abstract Encounters – Playspace Development Concept

RND/ consider ‘abstract encounters – alternative play systems development concept Part of the “Hypertography One” Exhibit most learning occurs not as result of instruction/ but rather as result of unhampered participation in meaningful setting – ivan illich 1972 consider how good modern research seems – then consider abstract encounters – toward informal virtual drop in … Read more

Failed Itch (Vanity) Project

RND/ For when your seemingly groundbreaking, 19.6GB art pack gets exactly zero downloads from a popular indie game site: – and (once again) one feels as though ‘simply pissing into your own stale wind’; deafened by silent howling gales of total cosmic apathy Vanity of vanities; all is vanity – Ecclesiastes — Reference Link On … Read more