The Existential Airlessness Of Old Half Life Mods

RND// To consider the strange existential airless of old Half Life (videogame) modifications: 3900 x 2220 .jpg That is, the sense of depthless estrangement and silent, desert-dry alienation felt while wandering such spectral nonplaces. Screenshots via Azure Sheep mod. Halo Infinite Existential Multiplayer Boredom Zack Snyder’s Awful “Army Of The Dead”: An Existential Movie Review … Read more

Light Study In English Boredom Simulator Reginald Perrin

RND/ To consider a study of the light in popular boredom simulator “The Fall and Rise of Reginald Perrin”, a UK sitcom starring Leonard Rossiter, based on a series of novels written by David Nobbs (BBC, 1976 to 1979.) The series is vitally important because of the way it strongly hints at the cultural Public … Read more

A Reality Theory Of Videogame Emptiness: Paintings

RND/ To consider a philosophical reality theory of videogame emptiness. Some paintings: 3440 x 1440 .jpg – via SCUM (just another D.O.A. survival multiplayer game-thing, by ‘Gamepires’) In which you’ve often considered why the vast majority of videogames have not truly appealed to you for a long time. That it might be something to do … Read more

Zack Snyder’s Awful “Army Of The Dead”: An Existential Movie Review

RND/ To consider the silent, angry sound of humanity coming to it’s collective extra senses, far beyond the dead movie screen and its piles of rubbish: Bob’s Quick Akira-Capsule Movie Review: “Army Of The Dead is peak Zack Snyder RAFA (rotting ass-fetus abortion.)  Do not step in it.” – Robert What Chrrrist what a dehydrated … Read more

Infinite Procedural Suburbia Simulator Game

RND/ To imagine an infinite, procedurally generated Suburbia Simulator game. Some example screenshots, taken from the excellent Terracotta by developer Olivia Haines. 3440 x 1440, 16 color .png In which such an emotionally overcast play-space would accurately express the feeling of acute terminal boredom, listness, flatness and un-profound everydayness experienced by walking around the houses … Read more