On Professional Streamers, Skilled Gaming and ‘Winners’

RND/ To consider identifying what exactly feels so irksome about this allegedly pure, true (e)sports-man moment of videogame Skill, AKA ‘winning’ – specifically, the moment when virtual projectile meets idiot skull. In which there still exists a strong cultural assumption about videogames secretly ‘being fun’ – where ideologically this means ‘playing to win’, and nothing … Read more

Blocktober Gamedev Screenshots

RND/ To imagine a game called #Blocktober, in which largely untextured, ‘blocked out’ in progress levels are presented as ready to play: 3840 x 2160, 256 col .png, images via Twitter – In which you still see the exact same kinds of developmental (architectural) paradigms at work, and although in modern terms and methods are … Read more