Hypertography One: Abstract Encounters – Playspace Development Concept

RND/ consider ‘abstract encounters – alternative play systems development concept

Part of the “Hypertography One” Exhibit

most learning occurs not as result of instruction/ but rather as result of unhampered participation in meaningful setting
– ivan illich 1972

consider how good modern research seems – then consider abstract encounters – toward informal virtual drop in design / play systems research space open play development concept / framework v12

slap x blessed play dev
because research ey constantly make
say nonthing to ey about ey life
– paraphrasing singer morrissey

list of potential / proto quote abstract encounters now has x own sub level

where zolani stewart of now sadly defunct arcade review on important weird research

on play systems design framework or approach

in handling of chaos one must understand rat of abstract – being highly limited consider most research abstractions yet rather than being concerned with eg primal geometric forms per se consider encouraging neurally stimulating forms to appear x by ir abstract natures contemplative fictional spaces carry or indicate subtle / philosophical ideas
– paraphrasing volume 10 page 44 of rat criticism

– while most research may be considered experimental systems term abstract encounters implies conceptual somehow more mysterious liminal psychological states moods of play embodied induced by evolving open ended quote play with more truly emergent properties

x little as if ey were leading reader to deserted laboratory x ey put collection of specimens all necessary equipment at ir disposal – x ir job then to relate these elements together create reactions from ey
– writer jg ballard interviewed by robert louit/ 1974

– to consider completely bypassing most conventional play practices methods institutions in order to create odd intensely abstract / quote theoretical unpredictable compositions unfettered by traditional research / research industry concerns

conclusion then as simple/ n as possible to consider any of these research as very first for birth of video space as pure abstraction or heuristic event which depends on premises one brings to n
– marco benoit carbone

chance meetings with unexpected views of alternate worlds – conceptual dna of abstract encounters

ey like systems x make use of brain – watchers brain – as part of process
notion of rat not being quality in things but name of type of interaction between ey something or ey event
if ey start thinking of n as interaction n frees ey from lot of aesthetic problems/ ey not have to decide whether something as or not rat
ey just have to know whether n does x for sum resarcs
– brian eno imaginary landscapes/ film on brian eno 1989

consider x creating vast research with multiple year development cycles seems laborious madness often impoverishing
n seems bizarre / unnecessary when compared to simply conceptually outlining sets of ideas perfectly relatable in under five minutes
another way to go about modern postmodern play development – to pretend to pretend such research already exists – play through ey via ongoing multiplayer meta commentary / resarc based rat
in other words imaginative engagement with ideas / philosophy
composition of vast rnd projects as often laborious impoverishing extravagance – to go on for five whole computing cycles developing ideas whose perfect virtual exposition seems possible in single lines of code – even better course as to pretend x these research projects already exist then to offer resume or commentary – modern resarcs now more reasonably prefer to take experimental notes upon imaginary play spaces
– paraphrasing borges on pretend books (imaginary play)

some possible / example conceptual elements underlying abstract encounters

  • human centred design/ experiences which complement human activity rather than seek to dominate n
  • traditional methods of play space design need to evolve faster – x as on fly realtime
  • consider encounters with / evoking video real
  • emphasis on quote play from outset rather than old false research duality of quote prototype vs polished

need for simpler yet deeper / virtual research toolsets – see gmods tool gun

  • feeling of non teleological paida or undirected play
  • computers should do heavy lifting procedural / emergent everything/ if n looks like computer made n then why shouldnt computer actually construct n – x as matter of trusting computational aesthetics
  • in terms of organizing production most developers still operate in quote pre internet mode – according to gabe newell of valve hyper corporation
  • to consider how realism denies impossible/ x as encouraging strange uncommon experiences which could only happen in profoundly non real / irreal spaces with oddly postmodern / hyperreal flavors
  • to consider non / post photoreal rendering
  • regarding research play space/ ey think x are ey breathing resarc – no/ x data
  • new term/ carmack inversal – inverse degree to which strictly quote smart nerdy focus on technical development only makes for mentally challenging opportunities or play potential
  • new term/ technically impressive not – stop showing off ey tech ir not so auto impressed as before
  • in order challenge research conventions one has to understand ir ontological basis / bias
  • subtle difference between research / systems x just quote do weird those which more truly emanate strange / philosophical ideas andor moods
  • to consider x play studies or ludology too often results in zero significant evolutionary leaps or even punctuated hops in play space research – because play criticism seems just another abstract meta play layer elf
  • meta research as research/ reconsidering most in play space activities of resarcs as important realtime elements / processes
  • to consider developer robert yangs quote tools not values / uncanny non deterministic performances
  • too many video research play spaces feel arbitrarily different/ ir basic structural stylistic elements almost randomly interchangeable like hollywood movies / stars
  • to make play space like systems whose styles modes details are fully interchangeable exchangeable at will – active creation of play types modes suited to ones immediate changing tastes – play just waiting to happen play by demand
  • to evoke moods atmospheres rather than specific places/ more direct congruity between hyper stylization movement rules / play mechanics
  • deeper appreciation of ballardian studies might stir things up for research play
  • to consider maps as obsolete/ moving away from inherently static maps to dynamic holistic research spaces where everything as quote alive usable inter related through complex feedback
  • to think in terms of scenes / scenarios – sense in which maps are too often mere backdrop for action as opposed to another truer more dynamic play space enabling process
  • to consider kobayashi maru/ individual standalone scenarios for play
  • feedback as video space equivalent of centrifugal governer
  • mutable everything – in which every in play object / process as playable can inter act semi expectedly
  • primitive extracts functional simplicity – akin to quote functional strength in humans/ not just what ey have but how x used – how much as actually usable to express meaning aka looks nice but what can ey do with n/ less static dead untouchable museum tech exhibits
  • to consider single rapidly sketched pieces of concept rat by single ratists usually contain more immediate interest imagination intelligence than entire slabs of research bloated with millions of dollars as many lines of code/ less concept rat more rat of imaginary research
  • idea of sketching / design as researching – ratists who think like coders – coders who rat
  • development of elegant prototypes/ sisi or sissy – single ideas simply implemented
  • optimal play space / systems development philosophy – minimum number of core ideas / research axioms providing more direct pathways between challenging expressive play resarcs
  • to think in terms of near immediate implementation or emergence of engaging play rather than waiting years – exclamation – to develop unnecessary elaborations/ especially rat assets / other allegedly essential industry over hyped quote features
  • social design as play aka galapagos/ idea of editor as not separate from realtime research play
  • evolution of quote visual language/ research grammar/ rapid prototyping of ideas
  • to fully play with more basic fundamentals of research communities as playful expressions
  • hot coders wanted/ x mostly code – computer aided daydreaming aka cad
  • consider brian eno as answer to every important question still not fully asked eg about play design importance of interface / surface – possible return to cybernetic systems theory – of far less more interesting quote alive options
  • turn up x janky quirkyness/ deliciously uncanny uncertain delightful
  • source equals open/ freeware attitude from very outset/ just because ey online not mean ey automatically sharing
  • holographics/ transparency – truer modularity – exportability – recycling – sense of infinity – where feature elements directly embed into quote modeless play interface
  • decentering / de emphasis of boring human form
  • quote maximum fun/ decreasing novelty factor in favour of disquietude
  • quote playspaces as improvisational theatre – inferring meaning potential through semiotic play mechanics – dev jonathan blows dynamical meaning
  • more boing / blue skies please
  • remember hudson valley ruins – for absurd alienated uncanny
  • notgame alt play/ sensitive social reasoning rather than spatial reasoning
  • to consider controlling uncontrollable
  • live streaming / in research internet cameras
  • integrated play server hosting as simple as uploading to loltube
  • free switching between personalities / viewpoints
  • hypernovelty/ quote providing sensation through play/ truer nonlinearity
  • strange ongoing relationships/ forced drama/ mis relationships between quote characters / world processes – incongruity between immediately perceived internal meanings/ programmable interlocking irrealist / absurdest narratives
  • near absence of normal understanding / repeatedly re undermining expectations
  • feedback loops potentiality consequences/ quote eno ambient slider bars – basically generative everything/ extreme sensitivity to initial starting ongoing conditions
  • decidedly notreal quote physics / visual scripting as play mechanic like source filmaker/ rather make social spaces of video research realer
  • summaries of on screen action via natural language processing – visa versa translating words directly into research / play
  • to evoke feelings of undefined presence of past or of larger world still to discover eg behold elite/ beauty of entire universes on 35 inch floppy diskette – senses of sublime unreality / dark bio cosmic delight

n was as though song were set apart from rest of world/ at same time ey eye encountered field of wheat whose limits ey could not see/ yellow vastness dazzling in sun bound up with song researching in smooth stone barracks filled ey with such joy x ey broke into sobs/ homesick for unfamiliar places ey ran home to ir garden began to play quote continue making things seem as ey usually not – as to remain in x irreality/ n was first appearance of those elements which were always present in later unreal sensations/ illimitable vastness brilliant light intense colors surface gloss smoothness of disturbingly alive profoundly immaterial super intelligences
– paraphrased from: autobiography of schizophrenic girl by m sechehaye

virtually join abstract encounters research crew

consider resarc robert whats currently on look out for hot aaa indie play devs to form quote drop in develop abstract encounters research crew/ if ey would like to join virtually andor discuss play theory generally contact ir

researching n gave ey sensation ey used to have as kid when ey didnt understand what life was or was about/ n felt alien new like just around corner there was something big to discover
– resarc henry swanson

Galapagos: Intelligence Play Engine Systems

to consider idea of galapagos – aka play development engines as intelligent play systems

model for rethinking / viewing development of play systems as just another form of play under umbrella term or metaphor galapagos – after media installation by karl sims

such model feels organic more humanistically intuitive

rather than simply making worlds or maps – obsolete development notion in many ways x too often takes far too long – consider x play engines could be immediate direct enablers of play – through very -social act of developmental play or devplay

intelligent play engine systems are those quote smart enough to evolve as independent open states of play – software based supertoys like ai teddy supertoy perfectly able content to play by elf

basic elementary components – processes not objects – inter act together in interesting dynamic ways are complex enough for nonlinear infinitely procedural emergent behavi ey to spontaneously occur

thinkers such as brian eno have been talking for years about such generative systems

line between researching play space developing one as already blurred so to make development true form of play seems next logical step – resarcs constructing realtime meaning through visual language as code

update patch 1/ emailing gabe

sent email to gabe newell of valve about galapagos development as play model

update patch 2/ applied for position at valve as virtual philosophy consultant or vpc

got awesomely cool naturally somewhat disappointing email from valve

email from philip lafornara

hi robert

thank ey very much for applying to valve

ir appreciate time energy ey took creating ey application in letting ir know of potential skillset x could be of use to ir

at present time ir are not going to move forward with ey application

however if ir needs change ir will certainly be in touch

ir wish ey best of luck in ey next steps

sincerely/ valve recruiting

reply/ many thanks for ey reply to ey odd application/ valve rock [nntr]

dear mr lafornara

thank ey immensely for ey swift reply ey incredibly kind thoughtful words

honestly ey am staggered anyone at valve took time to respond to such flakey request

as stated in ey application any time ey tight crew of professionals wants to drop by for friendly chat about development as play please feel free to do so as ey doors are always open

as wannabe indie play dev digital conceptual new media resarc with few strange ideas zero current income x incredibly heart warming to hear from ir organization – may digital roads rise up to meet ey

sincerely robert what

Abstract Encounters: Half Life 2 Artificial Breakwater
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real

rnd/ faded brown sadness: valvetime dot net

to consider faded brown sadness of valvetime site/ alas – trying in silent lightly weeping vain to show vague semblance of interest concerning standardized industry micro innovations of /perhaps inherently evil valve hyper corporation – who neither know nor truly care of x existence

Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters With The Video Real
Abstract Encounters: The Binding Of Free Men

rnd/ binding of free men

strange scenes from half life goldmine

Abstract Encounters: Robert What’s RND playdev Studio

rnd/ robert what abstract encounters play systems rnd studio

as tweeted to hideo kojima when comparing research playdev labs/ no reply

On Final Approach To The Video Real

rnd/ on final approach to video real

massive power plants of reality generation

prepare for dangerous / amazing ontological landing dear researcher

Abstract Encounters: Mapless Design

rnd/ mapless design

play have no quote empty space x needs endlessly filling with quote places before meaningful resarc interaction can occur/ think x are ir breathing resarc – no

to sidestep thinking in terms of map – with gravity / knee high invisible walls which prop n up

video space architecture as concept seems too often caught in ideological service of often dubious shoehorned story – dubious because n exists/ indeed research are more about social / not mere spatial relationships

to think past mere maps/ rather consider – like those crazy big scientists in doom 3 on mars – direct resarc manipulation of playspacetime

repeat/ consider new model of direct resarc manipulation of playspacetime

Abstract Encounters: Mundane Website Playspace

rnd/ hyperreal mundane website playspace

to consider muted browser play x feels hyperreal / mundane – online abstract encounter

realtime evolving website looks real – ir can even set up / account / pay with virtual imaginary credits/ n feels disconcertingly stranger longer ir hang out / view x – cough – varied products / x deliberate vagueness

key words / symbol clues

  • empty warehouses in industrial district
  • late night public access shopping channel insomnia inter zone out aka 2:22am style via albert lai
  • pull up g 13 tommy ala bill hicks
  • odd quote/ ey have to do x tommy – ir just not well
  • ir can sign up for ir disconcerting newsletter
  • need to ignore extensive documentation from mainstream sources/ wot
  • similar to vehicles for marketing new investment 3d virtual tour by digital resarc max colson

Abstract Encounters: Dark Paradise

rnd/ abstract encounters concept – dark paradise/ procedurally generated urban nightmares

ir are mutant scavenger barely surviving in abandoned labyrinthine ruins of future dystopian paradise

explore densely packed megacity / enjoy discoveries within

image / project name from escape from la/1996

research space system elements/ dark paradise features following interactive system elements

  • no textures or lighting as such
  • scaling pov/ zooming in / out with ir mutant eye will physically change size of ir surroundings
  • real time procedurally generated infinite / wraparound megastructure w/ multiple layers
  • truer parkour/ unique smooth animation / cutting edge path finding enables scrambling over under / high speed weaving through randomly placed obstacles / ruins existing in close often overlapping proximity
  • highly modifiable

update/ in touch of jungian synchronicity developer strange think researching in days of electric sky – now alas appears 404

Abstract Encounters: N8 Retro-Tronic Game Grid

rnd/ n8 retro tronic grid

to once again consider play as literal system

Abstract Encounters Playdev Studio Logos

rnd/ abstract encounters logos

idea for near future research play space development studio / words abstract encounters abstracted into / via rat – liquid cream chrome lettering read from bottom to top

// how to play big science

Narrative Flaws As Big As My Balls: Sterile Corporate Storytelling In Cyberpunk 2077

RND/ to consider narrative design in Cyberpunk 2077 the nuanced storytelling equivalent of (Say) Escape From L.A

This, from a medium constantly claiming to be the final word in.. whatever

To imagine possible minor improvements to narrative / storytelling technique in Cyberpunk 2077 – whose gameplay demo sounds designed by people called Meredith Stout with joyless faces of corporate convent nun’s cats – who seem to get ir tryhard ideas about futuristic storytelling from listening to LOLtube comments left by edgelords

Cyberpunk is Dead, part n

“Why do you sound like a badly written 2D character from an oldskool videogame?”

Consider Cyberpunk as expressed in 2077 as simple vat clone of contemporary global Capitalism – only with wack visible seam lines in faces – but with exact same awful cheesy speech one merely puts up with like anal warts – merely ‘passable’ rather than actually good

Joyless Corporate Narrative Agent

Where such amazingly hammy ‘Life Is Strange’ level dialogue sounds like prerequisite for communication in this universe – as though one can only express meaning via commonly accepted cliche and poorly directed acting – all subtlety / nuance seems positively outlawed

2077 feels like two fish in tank who don’t know or care that very synthetic air ir breathing consists of vast network of information / capital – strictly fiscal universe built from groundless ground up for nothing but (brain stunningly big) business

Scenes from Cyberpunk 2077 Gameplay reveal:

Perhaps x this wilful ignorance of social context – ie ideology – that allows or rather forces ey to blindly mill around ir sterile megacity like utter wankers – call ey flatheads – brainless fashion models out of some awful reality-invading reality-tv show/ strutting around like remote controlled robotic peacocks on catwalks – trippin’

Where are actually ugly people – even ones with extreme body mods look nicely presented – clean dirt carefully applied to bad actors faces

Just take look at ey – x like ey dont have clue or even look like ey remotely feel need to go look for one – oh except for ir two titular laughably swaggering cold-pressed antiheros who through take control of ir financial destiny for better tomorrow via same simple fiscal based force used by inherently evil near future mega corporations

Simply because ey do what ‘corpse’ does on smaller daily scale – dirty schemes / scams / common / garden holdups / data muggings done dirt cheap – this apparently / automatically gives ey upper moral handedness – heck ir just another economic hit team in all but name eg. “Murda R Us”

Note ironic symbolism: people in 2077 refer to money as ‘eddies’ – in other worlds tiny whirlpools of chaos with violently unpredictable patterns of movement / growth

Despite flash / dash / hype on this Cyberpunk train to nowhere – x just more of same material conditions of monetary virtuality ey see today just amped up on bad designer media steroids – like some top floor executive producer saw gameplay footage and said “It’s fine I guess – just er make it a bit Darker/TM

Thing is, modern Cyberpunk seems about as dark as a Cybergoth Dance Party:

Incidentally, ‘Dark’ just means “Oh wow cool! Another futuristic jerkoff scenario where I grow up to be the biggest version of the hateful cyber-hole I am already and get to do whatever the hell I want [/without mommy telling me off]”

“Your Cyberpunk Moms”

To imagine if someone street NPC were to gaze off longingly in middle distance to state “I miss the memory of trees” or “I hate working. I just want the chance to live” or “My boss is an asshole and ey want you to quietly spatterkill him” – but no/ people here are simply raw human resources – material for coldly calculating (death) dealing machines to process into resellable consumption units

Small yet meaningful (in terms of relationship) things could drastically improve such a deserted narrative blandscape

  • if one of the main characters sniffed and then rubbed ir nose slightly
  • if they blinked as though thinking/ indeed if they didnt just say their lines straight from beginning to end but paused for effect: “-And *you*.. you positively *reek* of Militech”
  • if ey asked if someone else had a stick of pineapple gum
  • if ey seemed remotely concerned for ir partner in rhyme acting like big brother or sister figure
  • “You really like those spicy noodles, huh.. I can’t eat em they give me gas”
  • if there was some 24/7 feeling of weariness resulting from living in city built entirely of crime
  • about how racism / tribalism is still a problem
  • if someone robbed an obvious out of towner tourist of ir smart phone
  • if someone were told to hurry up or move
  • if someone were on the street alone homeless and crying/ expressing social problems generally
  • long term side effects of constant drug use of all kinds – chemical or informational
  • if players are forced to infer indirect information

Indeed relationship / friendship is all ey have – not ott guns or cool jackets that give ‘street cred’ *pfff* – whats ir intimate inner relationship to others – fellow megacity dwellers – as expressed through careful and deliberate narrative choices / queues – or is it all just unceasing automated ‘dance of biz’ as gibson states

We love tourists here: “No Mean City” by Rodney Matthews

Rather than some / yet another effortlessly / narratively cringy [CYBERCRINGE?] hyper generic gunporn power fantasy/ to consider x about relationships to “in-world relationships expressed as things” – responses both emotional / aesthetic – which delicately signal to players about whose skin ey currently inhabit

Reference Links

  1. Cyberpunk Is Dead: A Study
  2. Dead Cyberpunk Movie
  3. Johnny Mnemonic
  4. Storytelling In Cyberpunk 2077
  5. Dead Cyberpunk Cities

// how to play big science

Postmodern Ladybird Books Remix

rnd/ a remix of “boys and girls” by ladybird books

while exceedingly de rigueur nowadays – and there are some truly eye rollingly dreadful mainstream remixes available in any waterstones nowadays, whose lead footed obviousness in conception and design feels utterly depressing – mixing up weird and wonderful books of one’s impossibly naive /imagined  childhood can still occasionally throw an interesting existential curve ball

presenting “boyz n girlz” by ‘ladybirdd’ books, featuring mild instant spray-on ghetto flava/ go peter – go jane exclamation

consider old ladybird books – for clean happy obedient citizens only – fascinating historical artifacts clearly illuminating upper middle class bourgeois culture in some permanently forever green / disturbingly pleasant england circa immediate post wwii

such illustrations showcase exact type of soul crushing inner blandscape predicted by writer / visionary jg ballard [1]

the future is just going to be a vast conforming suburb of the soul
– interview/ 30 october 1982 in re/search no 8

ladybird key word reading books are some holy place in elite stifled imagination where mummy / daddy / peter / jane live in carefree countryside far away from all vulgar noise of johnny foreigner / ir funny ideas/ where everyone knows ir little d0g given role in english/tm life by heart/ x all plays n out with ruthlessly charming / terrifyingly bland efficiency

uk based artist Miriam Elia [2] has historically faced unthinking blanket censorship from neckless bean counters at penguin books for releasing quote frightfully jolly postmodern satire of one of ir impossibly ancient titles – ironic indeed/ considering such images were tantamount to shameless propaganda for white washed western world of fake innocence plastic living / unquestioned misogyny

as small measure of artistic solidarity / to try ones hand at spot of spiffing digital montage robert what presents another such parody in slices of perfectly english delight

Reference Links

  1. J.G. Ballard studies
  2. http://miriamelia.co.uk/

// how to play big science

Big Scientist RND Zaibatsu welcome pack

RND/ to consider an imaginary “BSZ Research and Development Shadow Hyper Corporation” welcome / starter pack for fellow ‘Big Scientists’

Big Science As Deflated Balloon Dog

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Big Science As Deflated Balloon Dog

Given the arbitrary space of possibilities afforded by computation, is it not somewhat absurd to uncritically reproduce the conditions of physical objects rather than attempting to imagine new logics of thingness, ownership, exchange, etc. more faithful to the affordances of the medium? What does it mean to establish notions of provenance for objects that elude exclusive possession? Is this a contradiction, a natural progression, or a step along the way to unforeseen future states of affairs?
– Morgan Sutherland, Monegraph, Status Of The Art Object

Big Science Header Logos

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Big Science Header Logos

Featuring a ‘pirate pineal alien on vegetable television’ with hashtag #htpbs (How To Play Big Science)

Black Phoenix project logos

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Black Phoenix Project Logos

Another local manifestation in BSZ RND project space of ultra elite ‘strange dark imaginary forces’

Channel Zero: Test Card Z

Future memories of Channel Zero/ remix of TestCard F

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Channel Zero: Test Card Z

Channel Z programs are about, andor feature many of stars and characters seen at Robert What’s research & development site

Once sitting with my wonderful grandfather watching Channel Four Racing – the pleasant smell of his Brylcream and pipe smoke in the air

When Test Card F used to appear ey would imagine ey saw green skull resting beneath the clown head – until one day ey realized it was just its body – the clowns not grandfathers – he died of cancer

A proud, stocky man when young – once a sergeant training recruits for the second war – cut down to skin and bones by age, the dis-ease of hard unceasing manual labour

Time for telly with good ol’ grandad

Of course by then it was all too late – the false skull remained a true skull which ey now cannot un-see

Dis-location Channel Zero/ future memories of live disaster /TV zone

Corporate Hex Cup Fun

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Corporate Hex Cup Fun

To consider the idea that hex shaped cups somehow remotely embody ‘fun’ or catalyze fun group based activities in Scene; now available down on Research & Development level D8

Derrida In Mirrorshades

To consider the following image of Derrida part of a failed job application for full time writer at videogame journalism website Rock Paper Shotgun

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Derrida In Mirrorshades

Aka don’t call us, we’ll call you (no really, don’t call us)

From: Robert What
To: jobs at rockpapershotgun dot com
Date: 15 july 2014 17:25
Subject: Am applying for specific role you might not of previously considered

Dear RPS

Hello; I’m roleplaying Robert What – UK based freelance amateur postmodern internet philosopher

It might seem presumptuous but I’d like to apply for an opportunity to write occasional posts for your excellent site – for free

I’ve been lurking at RPS for a while and think it would be a good opportunity for both of us if you hired me as Theorist-In-Residence

I’m applying for a particular role as my skill rests in constructing bespoke one off think pieces and left field thought experiments – rather than being just another junior reporter or churnalist churning out standard content

Consider me a bit less Clark Kent and more Derrida In Mirrorshades playing Wipeout on a Ballardian Terminal Beach

My imaginary Research and Development site may be found at robertwhat dot com and I may be reached Monday to Friday 9am – 8pm

Here’s what I’ve done so far:

  • Tweaked the script for Dear Esther
  • I’ve helped author Simon Sellars interview photographer Troy Paiva for Mr. Sellar’s site Ballardian
  • Have interviewed cool indie developer / modder Long Nguyen regarding speeding up indie game development
  • Am also busy making my own informal indie play systems development framework – Abstract Encounters: alternative indie research play space systems

Update Patch: they haven’t called back yet

Introducing Geoff Wode

To consider open source fiction concept Geoff Wode

I got no love no love you’d call real
Ain’t got nobody waitin’ at home
– Van Halen, Running With The Devil

Introducing Geoff Wode – open source fiction concept

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‘Resarc’ Geoff Wode

Consider Geoff Wode less a character and more a conceptual art idea space – mobile digital multimedia launch pad for exploring ideas of, eg. virtual hyper masculinity, the self image in a digital age

Imaginary BSZ Researcher Profile

Name: Geoff ‘Danger’ Wode

Born: Southern California

Age: Eternally 33

Single words that describe Geoff: ‘tryhard’, ‘keenster’

Physical dimensions: 6″ 5′, 245lb – huge thatched head, immensely strong, freakishly tough, extremely evenly tanned, hyper clean living

Past: Alleged combined ex Olympic shot putter andor hitman – few seems to know and records fuzzy

Awards: twice voted whitest man alive / most likely to die of Blandness

Employment: runs successful Import-Export business near New Mombasa space elevator; might also currently work as head of internal security for Loftleader Industries (sworn enemies of Big Scientist RND Zaibatsu Shadow Hypercorporation)

Intelligence: Not particularly bright, existentially speaking – but definitely cunning and tenacious; recently finished part time PHD by email in Experimental Meta Business

Look: That of being continually bursting with joys of endless summer, effortlessly snappy ‘caz-u-el’ dresser

Psychology: Geoff displays unpredictable borderline psychotic behaviour – punishingly high sincerity factor; is strongly anti ironic / anally retentive, a smoothly confident yet often instantly forgettable conversationalist well versed in latest cultural trends and trivia

Sex: Despite being a chronic chicken choker, Geoff is generally deep into asexual self love

Recent quote from latest girlfriend: “We’re off to get buuuuuuurgers / ribssssssss – righhhtt” – aka ‘I dont think I have a brain, uhhhhhhhhh but check out my fakies and hot everything else uhhhhhhhhhhh’

Recreation: Geoff enjoys pharmaceutical grade street (dimensional gateway) drugs such as BSZ

Personal aside: Owns mildly rabid half cyborg chihuahua named Junior Honeybee Peaches

Geoff’s favourite author: Rudy Rucker

His favourite walk-on-anywhere song: Up The Beach by Jane’s Addiction

Known Associates: Andrei Ulmeyda

Often described as: “A disturbingly upbeat and insufferable narcissist with hypnotic eyes” / “Bit of tool who always looks like he’s continually just arrived from his handsome lessons”

If fellow Resarcs feel they’d like to develop this “Geoff Wode” concept in any capacity, feel free to contact Freelance Postmodern Internet Theorist Robert What today to discuss potential ideas

Happy Micro S.T.A.R Network Industries Logos

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Happy Micro-S.T.A.R Network Industries Logos

To code some non-thing concerning how H.M.S.N is the Eldar equivalent of Megacorporate heavy industries approach of fabled Big Scientist RND Zaibatsu – combining a light, oblique, deft even sublime touch approach with techno mystical aspects – mythology with devastatingly cool postmodern font / corporate stationary usage

Consider how H.M.S.N even features its own brand of corporate desk toys – impossibly intricate mechanisms allowing Resarcs to access hidden dimensional data arenas within their main RND facility

Harold Bugwriter

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Harold Bugwriter

So say hello to Harold; a form of ‘bugwriter’ popular with modern Resarcs and developers of “Big Science” – or ‘bug science’ as deadpan wits within the industry like to say among fellow polite company  / nice designer office furniture

HTPBS / How To Play Big Science

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“How To Play Big Science”

Ah, the eternal surface question [1] – which in conceptual digital image form currently manifests locally, ie. in lab as abstract, near future retro album cover by (say) ambient doom jazz metal supergroup Cockney Voodoo Beaver – special edition, internet only release configuration bringing to mind a certain low orbiting 500TW virtual space love platform owned and run by [redacted]


Protector of ‘Resarcs’ of Big Science

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Aum Mani Padme Hum

ode to spengler

Ode to fellow scientific Resarc Egon Spengler

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Ode To Fellow Resarch “Spengler”

RIP Harold Ramis – now forever dimensionally flowering in psychedelic polyverses at the speed of light; shoutout to Egon’s awesome cool new local bio-quantum manifestation “McKinnon”

Remember Billy Fanward

AKA the man who bites his tongue

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Remember Billy Fanward

Remember, he still needs medicine

Currently busy manifesting via the dimensional universe of Tony Takezaki / AD Police – word

Resarc Virginia Pete: The Shadow Cast By Light

Consider Virginia Pete and the shadow cast by his light; an ongoing existential RND collaboration with the classic fellow resarc from Maximum Amerika into what freelance internet theorist Robert What terms ‘new media prophecy’

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Virginia Pete: The Shadow Cast By Light

Profits from such art to be split with ‘The Mathematician’

Example Art Statement via freelance amateur postmodern internet theorist Robert What, who says: “Pete stares video out, not into the void but as its very expression

The shadow cast by light – wherein muted emotional states contrast with cool savage neural intensity of highly angular, super calculated symbolic manifestation

Crystals hang in an ancient chemical gallery – bleached obsidian boneflake shards of silent prophecy

Life off the radar, under the wires and over artificial barricades now separating Mind / Death / Meat – Love and Fate, strange animal volition and heavily cyborgized intent

Cry-calls out in mega urban wilderness of old Virginia – dirty blood fire on the run in disquietingly smart new media labyrinths”

Research And Development

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Typical ‘In-Scene’ R&D

Labs down on D8; say hi to the sentient coffee auto dispensers for me – just don’t get into long winded discussions about the social nuances of office micro politics – and watch out for those giant super blue zombies wandering around

Introducing Fellow ‘Resarc’ Robert What

To consider “Robert What” – terminally bored, UK based Freelance Amateur Postmodern Internet Theorist, performer and Alternative New Age Sci Fi Meta Lifestylist

Fellow Resarc “Robert What”

Robert engages in intense theoretical experiments for Big Scientist RND Zaibatsu Shadow Hypercorporation

– Is currently skint but hopeful for change

– Extensive biography forthcoming

Fellow Resarc Tarsis V0ng

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Researc “Tarsis V0ng”

Current Master Of Archives for BSZ Hypercorporation

BSZ’s Ultraborg Division

To consider a remix of artist Vitaly Bulgarov’s “Ultraborg” division

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B.S.Z Ultraborg Division

Like a soul without a mind
In a body without a heart
I’m missing every part
– (From) Unfinished Sympathy by Massive Attack

Example Art Statement via Resarc Robert What: Based on a parodic narrative fork off 3D model work by Vitaly Bulgarov this false colour image shows an unnamed team member from a classified forward research crew within Black Phoenix Project in process of utilizing BVE

During such unparalleled events skin seems to peel back to reveal ir naked hyper-metalloglass skull

Such an extreme state could arguably be called contemplative

Ultraborg Division; super elite equalization mirror polarity cyborg unit for hire, comprised of tier one freelance ‘freedom protection operatives’ who’ve successfully undergone / survived total Fanward-Bulgarov level cyborgization

This comprehensive multi layered program enables specifically chosen members of each Forward Research Team access to play changing new defence tools; realtime supercomputer based simulation tactics direct from beyond bleeding-edge development labs of Happy S.T.A.R Network – “Rational practicality through responsible scientific authority”®

A common mistake made by competitors in this field is to go for a ‘cool look’ for sake of the look itself, not hit objectives about primary functions of design – its authentic postmodern ontology

Based on raw strength, proactive smartness and physical toughness alone the Ultraborg Division can effortlessly roll with, completely outshine and overrule the toughest cyborg enhanced disreputables in hot neon megacities of the Near Future Now – although BSZ hypercorporate security operative Billy Fanward would like to have word with you about that

When placed under modern default extremes of engagement stress each Ultraborg can initiate unleash truly awe inspiring levels of ‘reconstructive deformation’ on nearby RND antagonists

Utilizing custom Casmir Arc frame tech build into their very structural frame, Ultraborgs are able to instantly draw various levels of bioelectric void energy (B.V.E) from their immediate spacetime reality matrix

Each field actor is then able to channel this directly through their main *cough* Defence Tool of choice, andor share this power with any other nearby team member

Those violent, incautious individuals unwise enough to contend with an Ultraborg and meeting a focused megablast of Bioelectric Void Energy may be subject to a multitude of sublime kinds of immediate deformation and warping that local professional sworn public witnesses often describe as “Truly resplendent”

Such sensually electrifying displays of psychedelic biomachine based matter reorganization (so called ‘Neuropink’ style [2]) result in near instantaneous discipline and permanent physical penalties for irrational transgressors of ir [whose? -Robert What] hallowed global philosophical totality

Urban Midnight Data Ninja

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Urban Midnight Data Ninja

From Tron to Metal Gear’s Grey Fox to post cyberpunk ‘Neuropink’ space assassins of Warframe, consider the strange symbolic Near Future figure of the ‘heavily augmented vat grown hyper corporate cyborg’ – polydimensional xeno anthropologist / courier or “Urban Midnight Data Ninja” – ancient warrior born of near infinite infoformation vectormatic matrices and ‘darker moons rising’

First is one and only Jesse Mach – Man equals Machine equals “Street Hawk”

Now channelling polydimensional xeno anthropologist courier from curse space / visiting alien anthropologists / data ninja from Tron: Legacy

Visiting The Professor

To consider suzanne vega based play

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“Visiting The Professor”

To imagine Suzanne Nadine Vega and RND Play Spaces based on her book Passionate Eye: Collected Writings Of Suzanne Vega

Cold city morning before work – ir enjoying a slow coffee and cigarette in some faded diner when ey notice a person adjusting ir stockings outside the window

When ey look back a postcard has appeared on the table requesting ir help

To now move silently with strong emotional intent through a lonely New England shoreline house of unperturbed beauty and whimsical mystery owned by professor and ir odd psychic grandchildren Gustaff and Petra

These names sound familiar; ey say out loud “What’s that large metallic sphere on the postcard?”

Turns out The Professor has accidentally transmogrified into a massive electric silverback mountain gorilla who becomes dangerously annoyed whenever singer songwriter Suzanne Vega or similar ‘lite’ artists are mentioned or begin playing throughout the house

Prof can be only be temporarily pacified by disabling the music andor throwing plastic bottles of banana milk at ir large, angry head

Example play space twist: the dead, possibly conspiratorially murdered ex wife of professor is a restless spirit who inexplicably enjoys the music and poetics of Suzanne Vega

Cult Of The Dead Clown (NSFW)

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Boffo: Cult Of The Dead Clown

Beware cheesegrater clowns – and those who accidentally resurrect them

Hot Research Lab

Hot Research Lab

Another typical daily scene from B.S.Z R&D lab space

Example Reference Link

  1. Robert What: How To Play Big Science (A Novel)
  2. Robert What: Neuropink (Post Cyberpunk Concept)

// how to play big science