RND/ To consider what Postmodern Internet Theorist Robert What calls 'that special shine' - the feeling of acute Baudrillardian Hyperreality, often experienced (say) when viewing footage of videogames being played on television screens. That this 'special shine' somehow symbolically indicates the possibility that modern reality as we remotely we imagine we understand it is already … Continue reading The Video Real: ‘That Special Shine’ In Cyberpunk 2077 On-TV
Tag: city
Paintings Of ‘Superbrutal’ Sci Fi Megastructures
RND/ To imagine paintings of 'superbrutal' megastructures - so termed, because they seem to go beyond regular Brutalism. Images via https://escapismgame.wordpress.com/ 3840 x 4008 .jpg --- Example Reference Links Imaginary Megastructures New York Megacity Morning Verticality Dark Synth series: images of Dead Cyberpunk-Vision Cities Megastructural Photoshop Remix of Gustav Wunderwald Abstract Encounter: The House Of … Continue reading Paintings Of ‘Superbrutal’ Sci Fi Megastructures
Dark Angel Screenshot
RND// To consider an edited screenshot from classic 80's Capitalist-dystopian scifi flick Dark Angel, aka "I Go In Pieces" (1990, Craig R. Baxley) starring Dolph Lunkgren and that other smaller guy. 3840 x 4320 .jpg --- // how to play big science
A portrait of London with abstract sky
RND/ To imagine a framed portrait of London with an abstract sky: 5990 x 4827 .jpg [Insert semi inspirational but ultimately existentially disquieting quote about London here.] Ideal / Idealized Cost for such Conceptual Work: £300K - contact Robert What today for details. --- // how to play big science
Times Square Times Two
RND/ consider urban architecture studies of Times Square, NY multiplied by themselves - in which the resulting study expresses unexpected theoretical aspects of previously hidden theoretical notions regarding memory and the city --- // how to play big science