Halo: Infinite Existential Multiplayer Boredom

RND/ An existential enquiry; in which players carefully consider the immense collective waste of time disturbingly large sections of humanity have spend grinding away at Halo – an All Amerikan militaristic science fiction media franchise managed and developed by 343 Industries and published by Xbox Game Studios: 3840 x 2160 .jpg, via Steam Community This … Read more

Denis Villeneuve’s Depthless, Boring Dune (2021): A Critique

RND/ To consider a critique of Dune (2021, Dir. Denis Villeneuve): – Quick capsule review; “One big, laughably embarrassing deadpan ‘Meh’. Blame Canada.” – To turn the usual toxic internet language around on itself, much like a worm that eats its own sad tale: ‘these fragments of critique are not for everyone.’ – Violently unmemorable, … Read more

Sable Videogame: Widescreen Virtual Photography Screenshots (PC)

RND/ To consider widescreen virtual photography screenshots of Sable videogame 3440 x 1440 .jpg (PC) A perfectly serviceable and beautiful looking game, offset by painfully slow desert hoverbike travel and a lack of genuine threats – other than rapidly increasing terminal boredom. A sterile nonplace of fetch questy repetition, despite its rich worldbuilding. While impressive … Read more

Serious Sam 4 Noclip Screenshot Photography

RND/ To consider Serious Sam noclip virtual photography screenshots: 3440 x 1440, max settings, .jpg This somewhat boring, repetitive yet perfectly serviceable game seems perfectly suited to remaining in the ancient era which spawned it. Most likely to elicit the response “Gee, they don’t make em’ like this anymore.” Just wait till the next Steam … Read more

The Tedium Of Control: 4K Virtual Photography & Critique

RND/ To consider a Control game / story design assessment. Via Visiting Resident Bureau Theorist Robert What. Some 4K Virtual Photography: — Subjective philosophical note fragments arising after recent virtual engagement with Control simulation. Forward to Director Trench eyes only (Astral Plane.) 00: To consider Control as violently mediocre and terminally overrated by easily impressed … Read more

Blocktober Gamedev Screenshots

RND/ To imagine a game called #Blocktober, in which largely untextured, ‘blocked out’ in progress levels are presented as ready to play: 3840 x 2160, 256 col .png, images via Twitter – In which you still see the exact same kinds of developmental (architectural) paradigms at work, and although in modern terms and methods are … Read more

On Absurd Videogame Industry News: JayzTwoCents Transcript

RND/ to consider a slightly rough Google transcript of a video by cool vlogger JayZTwoCents (Jason Langerin): In which, putting it all down on the page makes it read like the mild head-injury ramblings of someone foolishly immersed / half drowned in meaningless internal videogames industry tech mews minutiae. To ask, who talks like this? … Read more