Paintings Of ‘Superbrutal’ Sci Fi Megastructures

RND/ To imagine paintings of 'superbrutal' megastructures - so termed, because they seem to go beyond regular Brutalism. Images via https://escapismgame.wordpress.com/ 3840 x 4008 .jpg --- Example Reference Links Imaginary Megastructures New York Megacity Morning Verticality Dark Synth series: images of Dead Cyberpunk-Vision Cities Megastructural Photoshop Remix of Gustav Wunderwald Abstract Encounter: The House Of … Continue reading Paintings Of ‘Superbrutal’ Sci Fi Megastructures

Manifold Garden: Game Critique and 4K PC Screenshot Photography

RND/ To consider William Chyr's architectural puzzle game Manifold Garden: a general critique. 0. Manifold Garden works best as an ambient mood generator. At no point in the 'mood trailer' are Puzzles even mentioned. This is telling: https://www.youtube.com/watch?v=LImoaXjKrkw Some 4K screenshots (PC version): Some notes arising: 1. Aesthetically, M.G is pleasing - plain, straightforward and … Continue reading Manifold Garden: Game Critique and 4K PC Screenshot Photography

The Tedium Of Control: 4K Virtual Photography & Critique

RND/ To consider a Control game / story design assessment. Via Visiting Resident Bureau Theorist Robert What. Some 4K Virtual Photography: --- Subjective philosophical note fragments arising after recent virtual engagement with Control simulation. Forward to Director Trench eyes only (Astral Plane.) 00: To consider Control as violently mediocre and terminally overrated by easily impressed … Continue reading The Tedium Of Control: 4K Virtual Photography & Critique