No. You got it wrong. It’s not about sounding all nasal. It’s about sounding like you don’t have a care. Like your bills are paid and you’re happy about your future and you’re about to jump in your Ferrari when you get off this call. Put some extra breath in there. Breezy, like you don’t need this money, like you never been fired, only laid off.
– Langston, Sorry To Bother You (2018, Director Boots Riley)
– In which a series of metaphysical poses direct from zone psychic-zero plays out in oh-so predictable manner, never once challenging precious long held unconscious assumptions, a soulless, frothy decaf life set in untouched marble where only fake dirt and minor scratches and other deliberate ‘retro-filter’ flaws flaws exist to keep it all P.C – a hermetically sealed image bubble of five star international holidays in the warm faded and lightly grainy sun, where nice new kicks, and simply delicious pseudo-spontaneous recipe ideas are forever lightly tossed online for / as effortless, mass corporate vampiric consumption; perfectly professional and cosmically uninspiring
Series of 176 images, 1920×1080 .jpg, edited and tweaked in Gimp
– To consider how the overall design saturated neon and architectural megastructures of Blade Runner on movie and videogame concept art goes far beyond mere influence and utterly overwhelms the visual field resulting in extremes of copy-pasted futuristic cliche and mindless fragmentary clutter; a measurement, both of the triumph of the will-to-technology as expressed in control and total social systemic domination of global hyper capitalism and humanity’s own caustic alienation; that such images positively revel in the dull density danger and crushing depression of their own sheer brute ugliness and obvious environmental destruction clearly informs us of the precise degree to which such symbolic environments dominate our thoughts – that they look and feel the way they are, because that’s what we in the Universal (ie. colonial) West still look and feel like inside; monstrous, powerful and ugly, with a wilfully designed kind of deeply stupid, hard wired smartness that breathes grey ashes
that cyberpunk to continually serve up nothing but the dregs of its own violent, planetary wide dirty concrete urbanism – merely something suitably ‘dark’ (zzzzzzzzzz!) for pale skinned techno-nerds / l33t haxx0r edgelords to look oh-so cool in the foreground of – must be exposed as the inherent crippling imaginative failure it is; note how not a single tree or spontaneous smile can be seen in such a deliberately cruel and professionally miserablist blandscape
RND/ to consider luxurious photos of luxury office interiors remixed from a site offering premium interior design tips
– in which the hyppereality of such images (eg. the overall ‘flat’ look – how often the external world seen through the windows looks somehow stuck-on or two dimensional) conveys strange (by now long since default!) aesthetic feelings – cold fusing slick postmodern detachment and sick fascination / emotionally superficial lassitude