A Reality Theory Of Videogame Emptiness: Paintings

RND/ To consider a philosophical reality theory of videogame emptiness. Some paintings: 3440 x 1440 .jpg – via SCUM (just another D.O.A. survival multiplayer game-thing, by ‘Gamepires’) In which you’ve often considered why the vast majority of videogames have not truly appealed to you for a long time. That it might be something to do … Read more

The Silent Emptiness Of Formula One 2020: PC Videogame Screenshot Paintings

RND/ To consider the silent emptiness of Formula One 2020 videogame by (literally straight up evil Hypercorporation) Electronic Arts. Hot, airless, bland, and absurd: 3840 X 2160 .jpg Round and round the track we go And why we bother nobody know$ // how to play big science

4K PC Virtual Photography Screenshots from “The Architect: Paris” Videogame

RND/ To consider some – at this late stage in the game of AAAA Global Videogaming (/Culture) – ‘plainly odd’ screenshots of Paris, as much a fantasy as place – a grand displacement: In their nascent incompleteness, indeed in a form still more dreamlike than actual, these technologies are ripe, as it were, for various … Read more

Manifold Garden: Game Critique and 4K PC Screenshot Photography

RND/ To consider William Chyr’s architectural puzzle game Manifold Garden: a general critique. 0. Manifold Garden works best as an ambient mood generator. At no point in the ‘mood trailer’ are Puzzles even mentioned. This is telling: Some 4K screenshots (PC version): Some notes arising: 1. Aesthetically, M.G is pleasing – plain, straightforward and exacting. … Read more

The Tedium Of Control: 4K Virtual Photography & Critique

RND/ To consider a Control game / story design assessment. Via Visiting Resident Bureau Theorist Robert What. Some 4K Virtual Photography: — Subjective philosophical note fragments arising after recent virtual engagement with Control simulation. Forward to Director Trench eyes only (Astral Plane.) 00: To consider Control as violently mediocre and terminally overrated by easily impressed … Read more

Doom Eternal: BFG-10000 Firing Sequence

RND/ To imagine a cinematic widescreen painting of a BFG-10000 Firing Sequence that truly rips n’ tears: 19214 x 2160 Composite image via Doom Eternal screenshots Ideal / Idealized Cost for such Conceptual Work: £10K Eat that! — // how to play big science

Photographic Videogame Art: Contractors VR

RND/ to imagine photographic videogame art of some / other hyper-generic V.R game called “Contractors VR” 3840×3840, 6.7MB .jpg, edited in Gimp, via Steam Community screenshots – In which such images symbolically express what Robert What terms “The Video Real” // how to play big science