Map

current r&d projects list

You know I got a little project..
– Uncle Rico, Napoleon Dynamite

Graham: It’s a personal project I’m working on
Ann: What kind of personal project?
Graham: Oh, just a personal project like anyone else’s personal project
– Sex Lies & Videotape

List of current research projects: contact Robert What today if you’d like to know more / help expand such Research & Development [bob at sitename dot com]

video game capitalism and its existential threat

“hypertography one” exhibit

conceptual new media studies (examples)

narrative research

post cyberpunk speculative fiction concept

“neuropink”:

electronic meditations

extended media analysis / cinematic deep dives

  • manhunter
  • american beauty
  • alien / aliens
  • they live
  • the piano teacher
  • the hours
  • videodrome crash scanners
  • the man who sleeps
  • sex lies / videotape
  • two moon junction
  • nine and a half weeks
  • final approach
  • death machine
  • stalker
  • fast / furious series
  • resident evil series

abstract encounters

modern interactive simulations: digital experiences / virtual media development / open design concept

  • a darker moon rises
  • mirrors edge vs hidden
  • escape from arborea
  • megacity oedo 808
  • death machine ii: hardcoded
  • like final approach on dmt
  • north amerikan scanner underground
  • hyperthrust mode
  • kane / lynch reboot elves
  • quarterback detective sim
  • frank marshall is deadsplash
  • this mod is dead: modding scene simulator
  • dark paradise: procedurally generated urban nightmares
  • bigtime television: max headroom sim 20 minutes into near future
  • .jam videoettes: single scene experiences w/out interactivity burden

film projects

  • systema the movie
  • wipeout hyper series
  • that weird kate bush movie
  • taxi driver japan

musical interludes

via ‘cockney voodoo beaver’ supergroup

  • hardcore biofreak removal operative
  • an endless cup of tea in the lands before nine – feat. dr orloff
  • users latest favorite colors
  • salad days

// how to play big science