Nvidia RTX Turing GPU: on Raytracing and Photorealism

RND/ to consider sociopathic / marketplace ideology built / baked into the very physical material of modern image tech [1] – a literal ‘paradigm shift in rendering (of consumer perceptions about – in this case – the future of computer graphics)’ [2]

Just shoot rays / I love gigarays
– Jen-Hsun “Jensen” Huang/ co-founder president and CEO of Nvidia

In which neither raytracing or photorealism [3] are remotely some kind of darkly laughable ‘holy grail of graphics’ but – more simply – slickly presented tools / psychological methods [4] for (say) large monopolistic hardware manufacturers to convince prosumer whales to pre-order technology conceptually rendered as bleeding edge must-buys

In response a nicely rendered graphic [5] image about Nvidia’s (now long since obsolete) RTX card with Turing GPU

nvidia-turing-gpu
Nvidia Turing GPU

Note the irony potential: in that the “Turing Test” is a benchmark [6] for artificial intelligences that only *think* they’re smart – and therefore will readily buy anything they’re told to

Video: “Nvidia – Anti-Competitive, Anti-Consumer, Anti-Technology”[?? -Rob]

Note: theorist Robert What’s hot custom cyberspace deck currently features a sweet old Titan X Pascal

Can you imagine what games we would have if John Carmack decided he wanted to create a believable character as opposed to a believable gun? [..] Stop rendering!
– Warren Spector [7]

Reference Links

  1. Algorithms are everywhere
  2. Freaky Realistic Mario
  3. Raytracing as GFX Holy Grail
  4. Techno-Consumer Ideology
  5. Boring Modern Game GFX
  6. NVidia Still Cheating?
  7. Stop Rendering; Believable A.I

// how to play big science