Infinite Procedural Suburbia Simulator Game

RND/ To imagine an infinite, procedurally generated Suburbia Simulator game.

Some example screenshots, taken from the excellent Terracotta by developer Olivia Haines.

3440 x 1440, 16 color .png

In which such an emotionally overcast play-space would accurately express the feeling of acute terminal boredom, listness, flatness and un-profound everydayness experienced by walking around the houses of ones own town, and would go on forever. Any strange scripted events would occur temporally, and in random locations. All in 16 colors.

// how to play big science

Respond thoughtfully; politeness and intelligence reciprocated