RND/ to imagine the persuasive / pervasive corporate smell of (apparently everyone’s favourite) alpha-Ludonaut Ian Bogost / his company Persuasive Games – as somehow ‘Highly Bogust’™
*sniff sniff*

In which even the philosophically dubious notion that videogames can be used as remotely critical tools for endless good is turned into a bloody app
—
// how to play big science