Hypertography One Exhibit: Videogame Realism as Ideology

RND/ to consider cinematic photorealism in videogames as ideology

Part of the Hypertography One Exhibit

/ hyperreal aesthetics of light in battlefield

weapons are not just tools of destruction ir are also tools of perception
– theorist paul virilio

consider x even light in battlefield video space franchise directly signifies x gleaming surface – ideological – reality [1]

The Ideology Of Realism: Battlefield of light

in which even light elf appears information channel imparting ideas – in case of battlefield ideas about war – which have direct efficacy in real world

battlefield/ important cultural commentary / propaganda statement on modern warfare – x alleged social darwinian naturalness / unquestionable inevitability

idea as x war – now with improved destructibility – as both exciting / manly – x quote playing warplay makes one more alive -though anyone who needs to feel quote more alive through exit / destruction probably means ir already member of living dead

to these unspoken ideological ends frostbite engine gives x full graphical support – directly providing quote epic feel / direct access to far right / ultra conservative political worldview though advanced quote natural/tm lighting – creating soul stirring spasms of shocking / awe inspiring power / totalizing destruction

x as play engines are not quote neutral tools but directly help literally quote render or directly manifest on screen andor in eyes of resarcs toxic ideology of militainment

ah those fresh beautiful – dead – battlefield mournings/ note however effortless -normalizing dance of such light clouds – one can almost smell refined -canned ozone of all amerikan air dropped freedom/tm

note there are never really any humans in such research space system space/ only mindless drones darting about on fully automatic – headless / insanely logical

abandoned city as lifeless / silent exposed as another manifestation of insanity of great war engine – now always live / direct online rendered realtime as brainlessly enjoyable e sport from abominable global -big business theatre – absurdly deadening third -world order of simulacra

warning/ not safe for work – or play

update patch – to consider unreal engine now officially literal war en

sorry but unreal engine as not rat style

style as answer to everything
– charles bukowski

lament/ consider how n might seem sum developers still need reminding x unreal engine as not rat style

in blind uninterrupted pursuit of every increasing graphical fidelity levels / x dimly attendant cinematic/tm realism keen sense of rat style andor direction are too often bypassed entirely in immediate favour of often subtle yet essentially simplistic application of coloured lights / quote gritty metallic surfaces / textures

x as resarc devs using such engines seem too often to be merely displaying innate light rendering qualities of engine – little else – what engine does anyhow by default show off quote nice lighting effects

while every choice one makes in engine can conceivably considered artistic ir often entirely free of far more expressive style expressed by eg team fortress 2 lsd dream emulator killer 7 return of obra dinn

virtually nonthing in terms of rat direction as happening at outpost 23 x all seems about empty spectacle of tech to -neural computational expense of everything else

yet as abstract encounters group correctly states – technically impressive not

if one drags oneself away from -apparently overwhelming majesty of how quote cool everything looks for second x soon easy to realize x such space as almost entirely devoid of style – hey maybe n not need any but x still cause for artistic concern considering amount of devs which switch to unreal

outpost 23 – where style got wrapped in shiny plastic – tech uber alles/ all other artistic priorities rescinded

only message to devs being shouted by such scenes as cool huh / ey know right

The Ideology Of Realism: Malcolm McFlak Outpost 23

now take look at malcolm flak see what ey thinks ey doing/ very little as n turns out/ notice how malcolm as dressed in latest active deathmatch arena armor which shows off sum very pretty highlights complete with ir warm green woollen cap / ir incredibly detailed oversized personal overcompensation weapon malcolm looks ready for anything – anything except for immanent threat of actual style

despite ir slick look malcolms as generic as techno blandscape which -literally spawned ir poor dim schmuck

rather than surpassed unfortunately n seems brown play have been merely been sublimated / conceptually dubious torch of technical sophistication / fidelity level in service of cinematic realism merely passed on to new generation of rendering engines / devs which use ey / get used up by ey

update patch/ philip klevestav

one good example of actual style – one of quote painting with light – as work of philip klevestav currently wasted as ratist on blizzards overwatch

philips ukd sci fi interior scene displays understanding of nuance / strong interplay between architectural structure / precise lighting needed to embody / fully express n – x as light not used as merely another decorative light source but as overt stylistic expression

update patch 2/ allison road et al

in which something about rendering engines ideologically pursuing photorealism – x ideological rendering of concept of home in eg allison road / last hills feels disturbingly unreal

update patch 3/ epic research now gear of war – epic research as now official engine of exit / destruction

/ on graphical fidelity generally / blind pursuit of total cinematic realism

rather than reproducing world spontaneously / automatically as ideology of realism would have spectator believe cinematic apparatus always operates selectively limiting filtering / transforming images x are x raw material
– rodowick david n 1994 p77 crisis of political modernism/ criticism / ideology in contemporary film theory

in keeping with boing boings strict classic attention economy injunction/ just look at n/ say deus ex environmental concept rendered in unreal engine 4 – just look at n/ for what exists/tm as always good – now here more of n

The Ideology Of Realism

on unreal engines realistic aesthetics -prison environment/ so one looks with usual passive interest – but what ir see might only belong to prevailing ideology of realism

consider what being manifested on screen or quote rendered virtual set of cultural ideas regarding distinct non playability / non interactivity of cold hard symbolic environment of massive control

such video research featuring incredibly detail / scientifically accurate lighting effects are often referred to as quote tech demos or quote barely interactive screen savers since ir only allow strictly limited set of pre defined interactive possibilities -eg wasd while shooting people in face

x loud unspoken assumption being stated in x scene in / through every pixel regarding how things are / how ir should be – but according to whom

everything ir call real as made of things x cannot be regarded as real
– physicist niels bohr

x almost as though reason such world displays precise high degree of graphic fidelity n has as precisely because n does not want ir to change n/ such world as in total lock down

just as x environment as one of control precise mechanical movement / security resarcs alienation as built in to scene / as reflected back in ir exact lack of genuine options for meaningful interaction

consider modern blind / aggressive pursuit of total cinematic realism in video research as what might be called quote graphic fidelity – x as unquestioning loyalty to violence of cinematic realism

peoples concept of what real as almost always x which as most convenient for ey to believe at time
– brian eno imaginary landscapes/ film on brian eno/ 1989

perhaps aesthetics being rendered in deus ex scene unreal engine are quote realistic aesthetics of prison environment in robotic name of prevention of non official resarc meaning

The Ideology Of Realism: Parallax View

update/ remixed screens of most excellent article about graphical realism – parallax view by real world mag / michael thompsen

/ on feeling high on dead end thrills

consider research not merely about realistic high fidelity graphics or frozen quote epic moments – but about living people/ ir dynamic relationships / ir strange ideas/ indeed anything else seems dead dry end

fundamental qualities x make good play have remained unchanged / elusive/ consumers still flock to buy original addictive / fun/tm research leaving many flashy products with million dollar budgets languishing in 9 dollar bin/ these costly failures demonstrate x consumer does not desire cinematic experience but rather quality research experience
– sid meier play spacer

to consider dead end thrills as slick propaganda website for cinematic photorealism – encouraging default hollow quote passion / continued lack of imaginative talent behind worlds most generic video spaces

indeed try throwing back another shot every time another unctuous research industry figurine talks jive about passion in video play spaces – as though ideological mission as to consider essential elements of play / resarcs mere quote distraction / instead provide quote lovingly captured snapshots of often startlingly empty virtual worlds / ir blandly beautiful inhabitants – where even designer dirt as clean

all of x screen shots seem to come from same -ideological engine – engine x can only render clones / cookie cutter landscapes

n might accurately compared work of lost unit stills photographer on dull movie set/ x job as to falsely flatter / mis translate video space yet -allegedly without any presence of ownership

to somehow provide visual document x not diminished by technology – yet which as in fact nearly entirely defined by n

to consider dead end thrills another overt attempt to further confuse vitally important quote play as strictly big business debates

modern videogame realism equation:

where “polish” signifies more effort (work) equals higher ‘worth’ (ie psychological / consumer sunk-costs justification) = profit$!!

x as x only true interest as in heavily sanitized -corporate quote rat/tm x exists within what n regards as dumb -entertrainment medium only

in paradoxically sly bid to validate research or win approval from otherwise intelligent jury of play critics dead end thrills as falsely inspired – primarily by quote journal of cinematic illusions – nice name

x choice of research as decidedly discriminatory/ even worse n patronizingly states quote even most rushed or underfunded research can dazzle / inspire – as though hotline miami wants or needs anyone to give n makeover

site has gone through few changes over years / has settled on what n regards as x quote purest format to date

images are downloadedable at high rez / are available upon request at quote extreme rez! suitable for print by hip

yet while n maintains x not simple wallpaper resource all of x disturbingly samely snap shots have been taken with x precise use in mind

dead end thrills as expensively cheap videogarme tourism/ unconsciously n loves ogling video space landmarks with virtual instamatic – even ridiculously states x as actually quote job of play elf -indeed rockstar research would agree

x central underlying ethic as x of work/ to confine / isolate video research from wider cultural questions

indeed x contributors discard hundreds more shots than ir post in all out effort of deliberate selection design / cultural decontextualization

x as ir challenge ir hobby / ir only source of fun

x also why research only tend to feature there if ir allow inherently limited pseudo quote freedom of control over camera / play events [2]

while x little quote photoshopping beyond subtle tweaks to gamma common to online publishing elf perceived male -resarc gaze as full effect

in which play feels heavily modded / made exactly similar because x serious business of research / not research x dead end thrills enjoys

x all about quote downsampling – rendering at hi rez / then shrinking to quote improve quality -of modern image of what n thinks research should eb

in many cases capturing what makes these research live / holding ey inside dead images as only possible thanks to per arranged generosity / understanding of developers who provide unlocked or early builds of ir play

failing x if retail version not allow shots x are quote worthwhile – according to x narrow definitions – play not feature

credit should go to hackers / modders who enjoy truly opening retail research up so x anyone can explore ey – but n not/ dead end thrills only seems dedicated to ey

indeed n gives clear / outright thanks to giant hardware corporations whose sole job n as to promote / further environment destroying technology of play

for seekers of dead end graphical thrills x as merely capitalist quote win win scenario as one as provided with equipment quote to crash / burn on regular basis

entire site as proudly powered / indelicately perfumed with alarming corporate cloud of intel corsair / nvidia

images are hosted by quote content delivery network/ wow

note/ interesting how research industry often talks about millions of hours tears / sweat poured into video space rat in terms of mere content – like styrofoam packing peanuts

how does site work

if not for living resarcs which inhabit ey video space worlds are soulless / dead

empty spaces visited by dead end thrills are explored repeatedly to find what n safely regards as quote best possible quality most quote appropriate formats / most generically quote exciting / evocative moments

each play has x own gallery which can be found via index/ front page of site displays fixed number of most recent snaps number depending upon platform

image count thumbnail quality / loading chunks o content vary

passing viewers hover or tap on image to display information about play / shot together with icons for sharing on social schmuck networks like twitts / disinterest / fakelook

x also handy cornflower blue icon for downloading full rez version of image – though ideological resolutions are somewhat lower than original 4k – apparently new benchmark for quote standard sub standard research blandness video space culture for hire

dead end thrills has produced marketing / production assets for companies such as bethesda play studios arkane studios / crytek under strict contract – x not seem to bother anyone

x worked in entirely voluntary capacity under nda with companies such as epic research remedy entertainment avalanche studios crystal dynamics rocksteady studios / funcom

professional work as tailored to ir unique requirements of branding / pr teams / uses years of useless experience in wrangling play engines shamelessly liaising with developers – shock horror even playing research elves

Reference Links

  1. Photorealist Work Ethic
  2. Videogame Neorealism
  3. Nvidia Rendering

// how to play big science

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