Hypertography One Exhibit: the ideology of Minecraft

RND/ to consider the ideology of Minecraft as symbolic capitalism; the world as merely infinitely dividable [1] resource-cubes to be managed [2]

Part of the Hypertography One Exhibit

/ on minecrafts digital feudalism

to consider minecraft as user generated exploitationware

in which research play as just another word for work / research as whole nowadays too often just another job

countless unpaid human hours sunk into minecraft / x fan made quote user -discontent shares common underlying features with modern wage slavery / digital feudalism

in which there seems sense in which hard working resarcs -“hwr”/ need to wise up / demand to be paid in full -“pif”/ by large play space companies which casually exploit ir endlessly creative imaginative efforts on sly

– in which minecraft as good play only because of boundless creativity of unpaid research serfs working incredibly hard on / for notchs little -cash farm/ not because of any intrinsic qualities of x own

kinda like soylent green – consider minecraft as made from blood / sweat of people

queue video of ancient feudalism at work

now compare / contrast with minecraft

ask/ whose more actually – creating – real play here

note similarity with microsofts classic propaganda line – where do ir want to go today?

x as go anywhere ir want do whatever ir feel like – except x wherever ir travel / whatever activities ir plan take place on lands owned by fat feudal lord

sure ir quote free – but only to move -literally someone elses turf – act for someone elses profit – like certain kickable little nerks

minecrafts basic message/ shut up / keep digging -for ey

merely quote having fun or playing for / with quote social props as / perhaps should no longer be enough for modern resarc who as rapidly becoming more savy about ir rights to be paid in full for real hard work / countless hours ir plow into grindy video research – especially those like minecrafts cheerful little skinner box

for example – say ir built replica of entire mines of moria inside video research space/ x pretty awesome / must of taken absolutely ages to complete right

but so then why arent ir getting fair share of play spaces -huge profits

resarcs of world listen up/ x as new quest – into cold hard “ca$h4cubes

x as/ “pay4play”/ ir want ir to play but first hand over cheddar – then ey will talk innocent research fun

after all x creations like ir x are directly selling play to / for other people

indeed ir one really making quote research space – building x very structure – as opposed to these fat cat land owners who after all not even provide ir with pickaxe

difficult to imagine billions of times people have hacked away at hard digital wood / stone of minecrafts happy feudal kingdom

yet reason ir arent ir sitting pretty in ir own luxury offices like markus persson as because industry mainly sees resarcs only in terms of cheap labor free rat ir make -sorry user generated quote content – like styrofoam packing peanuts / perhaps ir blind willingness to click cows all day long in act of selfless voluntary suffering

queue image of famous minecraft cube processing units on loltube / greasy beard necked creepies continually fiddling with cubes

perhaps x high time for few more revolting digital peasants / resarc serfs to rise up / refuse work aka totally awesome permanent enforced fun – funemployment

rnd/ minecraft infographic poster

Minecraft Infographic Poster

in which minecraft sells 100 million copies – infographic poster remix

example ratist statement via internet theorist for hire robert what/ imaginary research scenario in which minecraft sure objectively feels like raw maximum fun™ multiplying walmart style infinite notches in heavy worn leather whipping belt – unchecked cool black tenticular ooze spreading globally

sing together now ye bright guileless man children / ir glove to micromanage tiny cubes inside ir little boxes

n feels like prison for mind

/ minecraft prison

what all of these theories constantly re-emphasize is the power exerted by environments upon individuals, or rather, the ability of environments to get inside individuals. like althusser’s theory of interpellation, and jameson’s concept of autosurveillance, panopticism is yet another means by which subjects are “programmed” by ideology. the distinctive feature of these systems is their ability to silently coerce individuals, to make them “willingly” subject themselves to relations of inequality. such systems are utterly conducive to the needs of capitalism in the sense that, under each of these regimes, there is often no need for capital to use direct force to constrain its workers. observation, oversight, and supervision of workers becomes individualized and internalized, so that workers are now made to work by themselves
– matt garite, the ideology of interactivity [3]

x just like x oldskool horror movie “cube”

/ house of ubu notch

Minecraft: house of Ubu Notch

– in which fellow resarcs feel left to mop up toxic synthetic tears spills of disingenuous melancholy billionaire ball scratchers again [4] who must own dull lead cubes for a heart

/ ubu notch manglefesto

Minecraft: Ubu Notch Manglefesto

– brief quote manglefesto concerning who precisely garmedevs develop for

question/ so apparently these people modern devs create for eh – damn

ir exist to help emergent radical play [5] – not make excuses to merely hang out / feel as rich / lite as bunches of smug posing munts

“Never Work” (for videogames)

flock minecraft

Reference Links

  1. Division Of Labor
  2. Paperclips
  3. Videogames and the Taylorization of leisure
  4. Toxic millionaire gamedevs
  5. Robert What, “Abstract Encounters”

// how to play big science