Hypertography One Exhibit: Doom

RND/ to consider the doom of Doom

Part of the Hypertography One Exhibit

/ Doom 4 Box Art

Doom 4 Alternative Box Art

Fulci style: non generic Doom 4 box art remix: alternative (to generic Doom 4 box cover art) – remix of Neogaf member v0yce. Perhaps little too heavy on the old ‘horrible 70s orange’ side at the top but the mood and tone seem at least potentially interesting.

Oh to consider if Doom actually expressed senses of deep existential dread and foreboding.

/ Doom Berserk Soul Monitor

Metallic ‘clang drop’ edition:

Doom “Berserk Soul Monitor”

berserk soul monitor featuring berserker powerup / soul cube

constructed in partial recognition / reverence to arguably single most existentially disconcerting sound in whole of doom/ sudden metallic quote clang drop noise caused by floor or wall panel unexpectedly giving way – to sudden existential rawness

when resarcs experience x unique clang/ ir know in ir sinking guts ir in for hot session of honest / extreme character building / cargo pant shredding industrial scale techno survival horror

note if someone upon immediately picking elves up – physically or morally / looking around – immediately chance upon what looks like rotating metallic skull helmet sheaved in blazing red flame/ x probably not wise move to pick n up

example ratist statement via robert what/ oh caustic sadness of temp worker stationed on sum distant planet owned / operated by inherently evil near future hypercorporations – overworked over qualified – mere doomed berserk soul monitor for instance

some poor body flung over by dozen on old darkstar transporter shuttles every couple of work cycles to perform menial off white collar digital labour – in x case simply keeping red eyes on computerized analytical readouts of two impossibly ancient somehow strangely linked alien bio technological artefacts

on left panel displayed skull helmet rotating in mid are – probably for no good reason

when accidentally picked up – say out of sense of misplaced idle post scientific curiosit – n somehow temporarily replaces elf with users skull

while certainly odd sensation to say least x also gives wearer fierce appearance granting ey limited yet immense destructive punching power while emitting absolutely horrible screaming noise putting heebie geebies up nearby enemies / entities – even faintly undead ones

while x possible to keep such rare demonic rotating helmet skull weapons as pets – often lovingly kept in ones private locker or as attractive lab desk ornament / conversation piece – logistical problems caused by people randomly picking ey up while asking ooh what x – arrrrgh get n off – feel literally nightmarish/ often not worth bother/ indeed consider considerable possible social embarrassment caused by punching nearby fellow workers into bloody mist/ besides which such constant screaming distracts fellow employees trying to use phone

on right panel displays sentient cube formed of countless souls of alien dead

x object -whatever n seems – appears seriously cute – often chuckles quietly to elves / even occasionally winks at passers by – even if passer by happens to be passing by at high speed while screaming / punching / desperately trying to remove x own skull which looks like impossibly ancient alien demonic warrior helmet wreathed in bloody flame two will suddenly exchange knowing look / nod / quote bow to one another

if any of impossible to decipher readouts change in sum way or generally just look odder than usual – experiment control safety variables moving outside supercritical xm 00218 to 81500 mx range for instance – do not hesitate to immediately panic / inform ir nearest big scientist / queue sudden horrible metallo clang sound

/ doomed warp ship pewpew romero

was photography invented not so much to assuage sum urge to arrest moment but partly owing to intuition x already existed in universe in form of immobilization / flattening at event horizon
– jalal toufic/ hitherto unrecognized apocalyptic photographer

doom 4 spaceship concept rat based on inverted plasma rifle

Doomed Warp Ship “Pew Pew Romero”

conceptually based on event horizon with col ey meant to channel hyperdimension neptuna

remix notes/ particular gimp image filter needed to finally achieve x effect of course – anguish

example ratist statement via resarc robert what/ repeat – doomed warp ship pewpew romero hailing uac bass mars/ ir currently stuck in plasma reversed carmack space

crew look very wrong/ send help nowaaaarrg etc -/endofline

/ doomguy by bokhaj via deviantart

powerfisting done right

Doomguy by Bokhaj

/ re numetal doom 2016 – aka super generic turbo halo doom turkey puncher 4

for big screen disposable doom has few jolts few good laughs targeted to boys of all ages who sneak into r rated movies
– usa today movie review of doom

ir not happy with play x being made – ir decided n not doom enough/ needed throwing out starting over/ main issue was play didnt feel like doom at all – ey can probably close eyes imagine call of doom or battlefied doom play – where n starts to feel way too much like/ wait – x not feel like doom/ n feels like ir researching sum other franchise with doom skin on n
– bethesdas painfully ironic pete hines

scenario/ to consider super generic turbo halo doom turkey puncher 4 – quote solid play space indeed

in which online drama / dramatic psychological split between vaseline on lens sgthdtp4 haters unholy eye rolling sgthdtp4 evangelists seems to directly mirror classic historical split between hardcore flans – as between say ultra heavy mega industrial cyberdemon exit metal vs filthy nu linkin kazual squeaker metal

of course both are entrenched camps deliberately myopic in ir outlook but n does seem idsoft simply took easy uac hypercorp route – simply make executive decision wilfully ensuring ir play space franchise product as flat violently inspired all encompassing as broadly popular popular as inhumanely possible – distinctly indistinctly run of mill – conceptually unexciting diffusely universal – carefully focus tested positively stalinist design by committee pandering project almost completely free of doomed soul – brisk jog through dead middling grounds of brutal mediocrity

out of x deliberate act of no neckness dribbles forth indiscriminately run of middle fast food meal unmemorable garden variety object which feels almost parody of idea of sgthdtp4 – play positively ecumenical in x seemingly universal / cathyolic presentation

death by irony/ old forgettable play

potentially interesting aspects of sgthdtp4 include

– quote awesomepocalypse of maximum fun
– shining metal highlights/ ey really are good
– x light sheen of moisture on floors walls
– lens dirt seen on weapon sight zoom
– rock solid frames per second unless on competing graphical cards
– x cool low health warning noise healing station animation

less potentially interesting / uninspired design aspects of sgthdtp4 might however include

– non abstract architecture/ why x sci fi non place could be anywhere – heck mars for instance

phrase/ what planet ir on – ir on earth right – just like very futuristic apocalyptic earth where everything went real bad real fast
– utterly filthy kasual comment by ghostrobo sgthdtp4 walkthrough/ skip to 14:18

– mario style health armor dropping out of demons like garmeified arts candy
– double jump / jump pads ffs
– baddies spawn in
– checkpoints / no manual save
– highlights/ virtually nonthing to interact play around with in largely static untouchable environments – as if everything baked in solid as though plastic injection molded
– bland hellscape/ unforgivable
– actual flocking minigarme with runes
– those tiny green platform lights
– best not mention rocket spam multiplayer – representative of sgthdtp4s design generally
– weapon wheel
– lack of bfg powerup shake / rumble
– glory kills seem toned down for young audience – also get old real quick – no weapon glory kills either – spider boss cutscene not count
– npcs standing around dumber than wet bags of rusted industrial spanners
– no npc infighting/ oh to see just one demon pick another up/ throw n
– not nearly enough blood/ no persistent corpses
– insufficiently berserk berserker powerup noise
– lore quote story not even really forgettable enough to forget – still largely told via cutscenes static text exposition dumpage
– quote secretes hardly secret
– how to play turkey puncher/ move to new arena – suddenly hear warning about demonic presence at unsafe levels – lockdown in effect – couple waves of baddies – rinse repeat
– gui pulling one right out of play instead of say/ fully incorporated into helmet headup or as augmented reality
– utterly throwaway final boss fight
– lousy snap map maps only pseudo modifiable – no real power to resarc
– moving quietly without incident from one strangely all to similar modern dislocation to next – each as equally anonymous as last
– in which play one wonders might otherwise cool looking character seem suitable – maybe just not x one

regarding weapon customization on sgthdtp4 – customization seems buzzword implying taylorist pseudo variety – in any hyper garish colour ey want – as long as bass play remains resolutely safe / flavourless

x what polygon in fit of 50s toothpaste advertising glee feels as so fresh – familiar

x combat economy as smart augmentation of classic formula
– decidedly accurate capitalistic assessment of doom by powerupresearch

– original/tm doom easter egg in sgthdtp4 – in which such ironic harkening back to yesteryear – seems to fall as deathly flat as painfully obsolete quote arrow in knee memes – oh wait
– consider dr/ er – who from sgthdtp4 – who can forget x important character dad of optimus prime with ir friendly robotic face
– future as crappy old research – mention no names – on oversized usb stick
– if only x canned quote remove oldschool usb card animation changed just once – say doom marine thumb flicking n into are catching n – anything
– design of old pinky here/ about as scary as arcadey fairground marshmallow
– obsolete disneyworld style virtual tourist guides in sgthdtp4 uh oh/ n seems amateur postmodern theorist resarc robert what temporarily lost will to critique
– unskippable cutscenes still seem as future in sgthdtp4
– stickers/ illusion of quote human touch in corporate research product sgthdtp4
– sgthdtp4s mirrored corridor copypasta architecture aka exit of gothic brutalism true architecture of doom
– sgthdtp4 metaphors/ legends reduced to cheap plushie collectables – to consider how in many ways image of doll in numetal doom sums up sgthdtp4 – cheap plastic collectable free floating piece of ironically elf parodying space junk – oh to to see marine guy go berserk smash n to bits casually discard remains into nearest bottomless consumer heck pit
– to consider nonthing remotely exciting or interesting happens in sgthdtp4 – project x despite x possibly meagre efforts seems still not to escape development heck
– possibly useful term at x point – doomy/ vaguely suggestive of doom – loose lax indeterminate feeling of doom – without much actual doominess/ doom lite

lightly skipping spineless corporate path between developmental dimensions coming up quote sgthdtp4 decaffeinated/ ironically ultra garmeified quote nu sgthdtp4 – now without calories or much long term interest – alternative spelling/ doomeh

now sum mutant newke family friendly rap by mc imp:

yeah ir mc imp/ yes yall ir such pimp/ ey live inside generic fps play hey man x such trip/ even doom guy hates n here says x consolized as heck/ perfect 10 scores on metacritic man n makes ey wanna yell/ got ey xbone hooked up to 4k tv/ still cant see those textures yall x all blurred smears to ey/ enemies dumber than ey average c0d researcher – play about as dangerous as songs of leo sayer/ sure pc graphics seem nice/ but aesthetics on ice – deader than halo with toe tag to follow/ 30 quid on steam yeah ey know what ey mean/ with tacked on dlc x seems like resarc hate/ shame about multiplayer now x something to negate/ not unless ey like to spam rockets/ ir would rather fiddle with nuts in ey pocket/ socket to demons flying without much reason/ now seems season to keep reboots comin/ so cynical x criminal/ bethesdas unreasonable/ take another classic vision dumb n down for peasants/ make n pleasant safe toothless like grandmother no ey wouldnt bother either/ no sense of place just cubes floating deep in space/ offensively non offensive with glory kills aplenty/ ey see animations once or twice but then x once too many/ at least faces have improved voice actings cool/ but ir hardcore oldschool doom flan baby not take ey for fool/ take carmack reversal to make x product palatable/ load outs are blow outs taunts are joke/ if ey wanted destiny ir would go take toke/ of whatever strattons smoking when ey says x all so dope/ remember gears of war yeah well x where x as going/ if ey not believe ey well in heck right now x snowing/ raining health armour shards like mario/ in what kind of scenario as x ever acceptable/ none x what so resarcs stop rot/ lot of over hyped nonthing as what ir got/ x bunches of oversized crates/ x level design for brain dead apes/ even plasma rifles without kick/ might as hit cursed undead with hard white plastic brick/ so bland n makes ey sick/ back to brutal doom go ey/ so witness ey tears in bloody red sky/ future of research in hypercorp bedroom/ chained up whipped make to play nice/ as though manhandled by dice/ yo x imps off to eat white rice/ but just like doom n lacks spice – word
– mc imp/ lament for numetal doom lite

ir didnt make doom because shooters were big x year ey needed to hit quarterly expectations by achieving maximum penetration in target demographics
– ludonaut chris franklin nine inch nailing corporate doom

in way x like modern version of katamari damacy where aim as to spread joy through music colorful pastel graphics – simple mechanics full of positive feedback
– chris franklin on quake

to repeat – pete hines successfully foretelling sad fate of franchise

wait x not feel like doom n feels like ir researching sum other franchise with doom skin on n
– bethesdas pete hines on cod with doom skin

update patch/ big jim goes aaa

in which big jim sterling has never sounded so aaa in embarrassing uncharacteristically gushing review of possibly most nondescript surreally uninspired play like experience x year

in x quick dirty parody paraphrasing however where before jim sounded like ey was reading off monitor screen at gdc before bunch of suits – references to doom guy are swapped out for id software

– in terms of shamelessly arcadey monotonous plain vanilla design sgthdmp4 seems biggest non surprise of 2016 thus far

with years of trouble development worrying e3 presentation justifiably damming amounts of hated in multiplayer beta bs withholding of review copies until launch – all signs pointed to ir would softwares latest series revitalization being shed show – yet shockingly un shockingly n turned out to be one of most un exhilarating dehydrated first person shooters released in bloody ages

– in which only mighty jim sterling son could talk at length without merest hint of ironic tongue in cheek shadow about x quote fast paced quote streamlined combat x quote fantastic monster design x quote gratifying arsenal of guns all other stuff ey wrote about in gushing uncritical review but ey can go read x instead x what x there for n seems – to nakedly flog soggy product

– no let x talk instead about sgthdtp4s secret most effective weapon of marketing – idsoft ir evil corporate dopplegangers

perfectly named sgthdmp4 slayers by very legions of play design heck no less modern vision of idsoft as master class in expressing hatred of true innovation even though ey not really say d0g damn thing – except x ey do

flock doom consolization rules as apparently what ir saying

by releasing x near instantly forgettable arcadey experience ir would as more expressive communicative without uttering line of sympathetic dialogue than most fully voiced video space developers

– here what ir know about ey

ir pissed off – ey think nominally allied flans of oldschool sgthdmp4 are bs

without shadow of doubt ir would hate sgthdtp4 – in fact ey seem entirely sick of n

x might not be deepest characterization of situation available x not emotionally deep or brimming with analysis of inhuman -industry research condition not by long shot

– however ids hatred of sgthdmp4 as often shown to resarc with pitch perfect visual flair used to highlight vastly entertaining contrast between ids public research perception as ir darkly troubled in house psychology all via research limited cast of supporting designers

see while for flans sgthdmp4 seems play about killing demons without apparent need for ideological excuses or cultural preamble x massively troubled development does have story

n actually has pretty good story ey decide to dig into n pay attention to ids super boring visual design cues

brilliantly however these doomed play development guys not give flying cacodemon crap about any of n – who can blame ey

– x as shown to resarc right from off

after brief combat encounter with steam reviewers concerning ir heavily consolized multiplayer idsoft looks at status of ir current dislocation in research universe as then introduced via computer terminal to mars overseer of modern generic play development samuel hayden

x otherwise brain dead robotic interloper attempts to explain what exactly x new exciting as happening in mars playdev scene but doom slayers at idsoft pushes terminal away start to walk off – here where ir see x visual expression of ids hatred for sgthdmp4 with animation of nonthing but arm camera displaying out right contempt for ir own mis creation

– everything about play spaces design language showcases irritated disregard for resarcs glove of sgthdmp4 ids heavy hands of naked arcadey dumbing down shoving ey aside with roughness x evocatively demonstrates just how aggressively doomed play development companies just do not give damn about ir own play space – not as long as flicking lcd green bottom line numbers are right

– x passive aggressive tone as maintained throughout play spaces campaign

there are politics at play – shady nvidia allied garmedevs human antagonists ego boosting each with ir own low goals devilish machinations

in x sense idsoft as here for same reason resarc as in sgthdmp4 – to kill – x about n

– later in play samuel hayden charges resarc with shutting down three energy filters in order to progress along path to total consolization

upon reaching first hayden begins explaining how to carefully removed core of play without damaging delicate hype train machinery – explanation ir would doom slayers merrily perform as ey start smashing machine to pieces

– then ey do n again

then as heyden tries to impress upon ir would implications of breaking final parts of play x were ever any good ir would pauses just enough to think about best way of tearing n to shreds

ey shove ir entire fists up into play spaces arts grab humble yet energetically beating origins of sgthdmp4 tos n way like little more than pointless trash – all because pursuit of money power resource garmedevs like ir would have been tapping straight from play design heck elf as for ey only true concern

– modern playdev company interests begin end with screwing up stuff

x not just uncaring attitude x these sequences portray however/ crucially ids sheer disdain for x own resarc bass anybody who thinks ey could persuade ey otherwise as put across to resarcs without hint of ambiguity

– in ir press ey not really say damn word worth listening to but x impossible not to know exactly how ey feel about x situation – exactly what ey think of resarcs around ey exactly how ey alone intend to resolve problem of how to make sgthdmp4 as widely vacuously popular as possible

– again without saying word x repeatedly shown x ir would imagine ey know better than anybody else

modern resarcs are often verbose intelligent but x clear ir would are messing with power ey just not understand

ey not know half as well as ir own resarc bass x silent impotently raging industry play devs prove time again to be least smartest young pinkywhite skinned men in room at least when n comes to subject of how to make decent turkey puncher

– sure these whole ir not know what ey dealing with guys are not worlds most original characters no but again x deliberate shift to bland style generic clarity with which idsoft brought x undead turkey back to life in near total silence x makes n so impressive

x weird to talk about all x super bland design when discussing company who could now easily be written off as two or even one dimensional

– ir primal market motivations are as simple as ey come ey not remotely grow as company during torturous events surrounding ir play spaces agonized development but even so there are characters in x industry with so much more written into ey who never expressed ir corporate ir personalities even half as well as these fanatical doom slayers

– be ey mopey final fantasy development protagonists with plenty of ridiculous dialogue but no strong character traits or hundreds of other equally nondescript video space space marine devs whose quote no nonsense personas are little but cardboard performances – even most of these anti play heroes now cannot hold single anal candle to company employers whose conviction defiance of most basic tenants of risk taking play design are illustrated through nonthing but tiny camera motions negligible arm movements

– play fee reinforces these doomslayers identity with ir now infamous glory kills being nonthing more than repetitive gory executions but also actual window into how terrifyingly banal such modern aaa play laboratories are to truly experimental possibilities open to real ratists

– if one digs into research thankfully optional quote lore entries ey learn x hypercorporations like ir would mess elves over resarcs rampaging through ir multiplayer review score ranks – before being proven easily stoppable with one or two play videos over 60hz

one need only look at how ir would symbolically brutalizes ir own internal play development demons via glory animations to see why – how each potential for something -anything truly progressive in terms of play design gets just fraction of window to to exist

ir would visually demonstrates ir pain legitimate fear of taking any real chances whatsoever/ actually exciting ideas get viciously torn asunder ir spines kicked in ir faces punched right off

– again these slayers antipathy for ir own franchise as displayed every time/ after smacking head off ey punt rest of body of artistic possibility away – ey snap x neck drop corpses of half decent ideas in nanosecond of emotional dis attachment/ ir would want nonthing to do with any of these things which might make research as whole interesting choosing instead to outright slaughter ey in unholy name of cold hard cash ring life out of every possibility of real change because x worth less than nonthing to ey

– there are sum little visual jokes throughout sgthdmp4 x apparently show humorous side to these doom slayers – all while continuing to reinforce ir consistent sense of irreverence with now infamous gif of ey picking up fist pumping sum bs collectible action figure/ goofy yet so perfect portrayal of modern aaa company only interested in total mass market mcdonalization

phrase/ perhaps most impressive aspect lies on how much doom was able to get right in terms of play space design – modern research elements were perfectly aligned with old school design philosophy to create one of most exciting shooters in more than decade
– paraphrasing digital foundry pseudo analysis of doom ir would tech engine 6

– x ongoing psychic exit animation of ir would forever willingly falling into molten lumpy metal of complete consolization as both neither fun movie reference example of eye rolling quote badassery of these doomed slayers who even as ey are being dissolved into burning goo of hyper generic play design somehow imagine ey have tenacity of cynical research industry will to tug off one last design goof – one gets sense ir thinking ey only got single chance to make grab for dat cash – were gonna take n

– x easy to understand companies like ir would through such vile acts of wilfully torpid cadaverous design ineptitude

many research with silent lurking design protagonists are content to just put ir in ir empty boots – ir eyes always little more than lightless windows ir actions are only ever purely functional

sure work for sum of ey ey might open few doors ey allow one to occasionally reload ones creative guns before crunch timing ir to exit – but overall were forced to do all bad things ey tell ir to do with mindless obedience

resarcs become gordon freeman randomly smacking everything in sight because ir little but puppet of -play hype marketing science

– these doom slayers however seem even worse than x – ir not just mere hollow industry avatars – from way ey cock ir giant crotch shotguns to way ey casually rip tear at historically important play powerless to fight back nearly everything about ey drips with antipathy acrimony for play design

– yet again x need to emphasize just how clever -entirely made up story there actually as surrounding ids own sanctioned version of ir play spaces development

there are gushing online design biographies like those spewed forth by sterling characters/ genuinely interesting reads insightful dossier pages on ids internal health x culture are really well written – ey were not carefully edited narrative ties to series past entries x -for ir would at lest seem heaven inspired

– one can easily imagined however non censored versions exclaim oh shed but x as supposed to be sgthdmp4 play

ir would knows ir new version as doomed play x designers are there predominantly to just kill demons shadowy possibility of actually engaging non generic play design

– so n as x ir have x hugely darkly amusing false binary duality of play x present so sincerely slick narrative about modern aaa corporate play design revolving around team of neckless drones designed to give derisive middle finger to very idea of being in sgthdmp4 play – in terms of profits absolutely unequivocally bloody works

/ update patch – doom gambling

to notice how super bunnyhops doom turkey 4 analysis seems to be more actually talking about vile garmeification quote optimized -corporate research industry skinnerbox gambling/ new doom solution as to make resource management part of combat / but real play changer as dooms version of quote stab grab from metal gear rising

weakened enemies slow down turn blue become health fountains / combat has peaks valleys like good in quotes story or song – constant beats changes to keep audience engaged

what ey want to emphasize here are these regular impulses of high energy inputs x tend to come between two second pauses which are going to be straight on uninterrupted movement or quote glory kills which refill health

x smart quotes middle ground between finite health refills of old play regenerating health of new play

though doom 2016 not technically have regenerating health ey health will refill during fight – probably even faster than ey average call of duty clone

ey just got to press button – pull lever says rob what – every now than to make n happen

mechanic of enemies dropping even more health when ey at low health means x optimal -corporate strategy for quick refill as to kill lots of demons really fast while close to exit – elegant way to ensure x high risk play yields high rewards
– super bunnyhop doom 2016/ action vs traction

/ on corporate doom numetal lite

imagine idea inversion remix of kotaku post by richard wakeling

corporate heck dev ey faithful

loading screen tooltip says all ey need to know about x years stunningly deadpan awful newfangled consolized doom aka turbo halo turkey puncher 4

five words spill beans on x flat footed philosophy developer ir would softwares money grasping corporate rediscovery of dreadful play making ethos

but many resarcs already knew what type of lousy doom clone knockoff revival x would be before ever noticing x tooltip/ first time ey met one of play spaces quote iconic/tm imp enemies -pimp more like

if x ugly little generic lump launched pathetically slow fireball resarcs strafed oh so neatly to avoid n before ignoring n utterly ey would instantly know x play had potential to be highly quote meh

of course there was never anything to doubt

as has almost never been remarked by mainstream research press x doom not ey granddaddys doom or even ey idiot dads doom – x ey xbox live sheet talking cousins cazual doom

x doom x goes perfectly well alongside mainstream pop corn like jurassic park x files – evening listening to nirvana blur while smugly assured of ey own edginess

x as new 2016 doom lite feels absolutely nonthing like old timeless quote 93 doom classic

mechanically however x difficult to call x new doom retro

oh n certainly wants to be perceived as lovingly crafted throwback sure but design as absolutely dead / modern – insanely hyper corporate super generic pathetically by numbers

brutal essence of nudoom wants desperately to be seen as somehow remotely inextricable from fast paced pseudo anarchy of quote 90s shooter buy x precisely x -still somehow fake feeling speed x unsurprisingly naff here in 21st century

in broad strokes n strips away apparently archaic interactions such as good play feel stark brutalist architecture re builds ey with sum -apparently instantaneous spirit blandy gory imagination before linking ey together with more purely slick modernist touches

take those awful insanely boring brainlessly repetitive glory kills – amazingly out of character addition these split second execution moves have crucial function in greasing all other parts of dooms flat bland generally forgettable combat

by giving resarcs back health with each kill ey force ey to wade into fray -like mario collecting coins – to put elf in harms way chain between firing glory kills because – x only way to stay alive in industry of research wilfully designed by soulless brain dead suits

n feeds into focus on constant movement as corporate consumption – x naked gambling mechanic precisely inspired by pulling levers in las vegas valve loot boxes

in original doom ey defensive options didnt stray much from dodging projectiles running away to grab health pickups at thousand mph/ nudoom however falsely quote solves age old hunt for health items by introducing vile regenerating codblops system seamlessly tying n into combat

x brilliant bland stuff imaginative visionary – x as if ey bean counting research industry weasel who repeatedly slaps elf on back

just look at something like john carmacks departure from ir would -among other recognisable names zenimaxs purchase of company during dooms eight long years in development view dooms current pervasive dead end disruptions as simply ever more corporate tinkering on endless line of unnecessary bs neckless decision making

consider leaked footage from thankfully cancelled doom 4 which – oh deadly irony – looked just like another bland call of duty clone with doom skin on n – very words of bethesda vice resident pete hines

combine all of x with sum tepid responses to dooms early showings – not to mention concerns over lack of early review copies optimism was never particularly high

many predicted ir would would make another good doom play when heck froze over/ yet x what precisely seems to have happened

nudoom lite envangelicals were wrong

x little but obvious ongoing remnants of doom 3s misguided vision on view – obvious enivitable problems commonly associated with such lengthy spell in frozen oven of hyper corporate development heck

screwed over made nice utterly toothpaste tube flat by suits marketeers focus group tested corporate hipness 2016s doom feels as predictably doom y as doom could ever eb/ pseudo risky endlessly quote engaging unapologetically numetal

polished to nines smooth effortless – no doubt x sum of most fun linkin park enthusiasts can ever with fps campaign – not mean everyone else has to auto ride x slickly chromed corporate uac nuts to glorious fps heck back however

note/ bizarre argument x doom 2016 cannot possibly have been quote dumbed down -ie consolized because n was always already dumb safe fun as patently false null/ on contrary classic doom as whip smart play for cool smart resarcs who know ir timeless hardcore fps sheet – not for young dumb full o fun fanbois with three short hairs on ir collective research bells who think mtv supermarket friendly track bring ey to life by evanescence last word in rock

essential non differences between research as telling

in original doom lone marine as demon killer without soul as affable as shogun wielding demonic space heck murder machine can eb

ir generally without brain or conscience or many sprinklings of detectable personality

dooms new protagonist quote doomguy also has none of these qualities

but ey as very very angry which as ironically endearing

ey cant blame ir either – not after waking up in hermetically sealed stinking demonic sarcophagus called quote modern mainstream industrial play industry culture fighting to stay alive remotely interested while random npcs ramble on about family friendly play design aesthetic protocol bs – do not be alarmed/ x play as deliberately designed not to offend ey dads golfing buddies or disturb anything x happens during ey mothers polite coffee mornings

doom does have sum grin inducing dark comedy/ fact x set on martian facility which turns out to be literally heck

but storys meant to be seen as just there to prop up all rocket propelled mayhem expunged flesh

moments of expositional downtime would -apparently be more egregious were n not for doomguys reactions to ey

thing as ey actually hates all x stuff because ey – like resarc – quietly knows x new play as mostly formed of perfumed bs

x might seem innocuous in grand scheme of things yet doomguys tonal characterisation marks notable departure from genres norm

in almost any other first person shooter classic silent protagonist as fairly detached from stories ir in either mute savant at core of human resistance -gordon freeman or little more than cipher for modern psychotic resarc to project onto

doomguy probably most vague generic protagonist in future unwritten history of video research makes ir presence keenly felt by continually hinting x ey not give damn about doom 2016 exactly in same way x quote ey average fps resarc -whoever x as apparently not care about story

hypernerd extraordinaire carmack as entirely wrong about story

n does matter

perhaps doomguy senses ir only true hellish being around unleashed on otherwise innocent citizens denizens of underworld dimension of mars

x actually why ir so darn angry

sure these creatures are dangerous will eat ey face off soon as look as ey – but x not automatically mean ey not have right to exist in ir own dimensional hellscape

n seems far more interesting to see doomguy as artificial lab grown supersoldier developed by uac sent back in time to prevent ir ongoing hostile takeover -colonialist expansionism of heck dimension protect quote ir resources vile sinister rnd interests – creatures as simply defending ir right to survival in hostile multiverse full of greedy art wholes

ey cannot generally help but instantly kill slash casually maim – ir doomguy after all – but ey sure as techno heck cannot help but reflect at sum point on endless carnage ey inflicts as foreign gent of exit violently dimensionally injected into strange land by ir e vile corporate overlords

during lull in action ey looks down at alien blood on ir hands of stupendously armored wrath inwardly asks why on heck am ey doing x – who does n all actually benefit/ as was hinted at in crap doom film doomguy seems artificially built from -alien dna up to be demon killin gut spillin machine of awesome destructive potential but what if ey – like so many other synthetic monsters in fiction – developed ir own mind conscience moral sense questions bs corporate code line ir had drilled into ir skull like component – demons bad uac good – became hells only ally against truer inhumanity of uac -aka quote modern corporate research/ man x would so heck rock

nobodys asking doomguy to sit down for cup of afternoon tea pleasant chat with creatures of x freakish dimension – ey are simply too alien dangerous ir impossibly ancient warrior culture just too strange to understand in modern human terms

but at very least ir can do as naff off back to earth simply leave ey heck alone – first helping to tear unwelcome hypercorporate parasites off ir backs stop quote em feasting on incredible world x was doing just fine long before suits ir meddling scientists arrived

doomguy punches computer panels off ir hinges when ir tired of all chatter ignores every command given to ir – usually to destroy things ir been asked to preserve – feels generally annoyed whenever anyone talks to ir

ey exists purely to rip tear stuff not care about anything beyond where next fight as coming from – idsoft remotely imagines x exactly why ey researching doom

but ir so wrong ir imagination so laughably limited

perhaps just like doomguy many resarcs are secretly on side of demons

what if doomguy as secretly tired of being chansaw wielding bully for faceless global entity ir ruthless pursuit of profit before demons

looking at aaa fps landscape before x year there not much like n

most of dooms contemporaries glove cinematic spectacle focusing on dramatic destruction of famous landmarks michael bay esque mayhem

in these play most quote spectacular moments ey always just passenger

explosive theatrics can be great but not when ey engender passivity

ey could argue x informs everything about ey

act of aiming down sights rata tat tat feel as second nature

hunkering behind cover picking off carousel of apparently crazed brown skinned foreigners maybe throwing grenade or two cowering to either reload or let jam fade off corners of screen

when design priority as to build towards next set piece moment to moment play as not priority

doom as antithesis/ doom as active

ey need to be in constant state of motion to have any hope of surviving

ey need to get up close personal at times to rush in pump few super shogun shells into mancubus heaving gut or launch onto stunned revenant for split second execution

ey never need to reload ey weapons x no regenerating health forcing ey to take breather combat never descends into whack mole because ey position as never ever fixed – x as ey are mere component in corporate research culture x basically plays elf – repeatedly press x now to pseudo interact

x as part of reason why pretend critical dolts in mainstream research culture adore zero calorie nudoom lite so much

combat as complex yet focused on purity of killing demons without any needless fluff like honest design

x little room for anything other than bombastic spectacle here/ combat exploration rule with hectic arenas broken up by next casual sprint to next one

where numetal doom excels – levels are quote massive open spaces punctuated by dull interlocking corridors with minor verticality to encourage sum equally light parkouring around for quote alternate routes

so many little decisions pile up if ey increase difficulty ey come on thicker faster

as hordes gather ey bounce around like sum heavily armed corporate gazelle switching from rocket launcher to gauss cannon depending on biggest thing ey can see

when ey hear worrying clink of empty gun ey simply rev up chainsaw replenish x ammunition with jagged slice through heck knights bulging neck hitting glory kill on unsuspecting imp to boost ey health before diving back in past fireball barrage

x all plaid out for ey like cheap job interview suit -uniform indeed or powerpoint presentation – all ey have to do as surrender to x slick corporate presentation endlessly shallow standardized promise of maximum fun

n looks incredibly simple on surface x precisely because nudoom lite as entirely constructed from these superficial surface systems x keep ey brain engaged distracted from noticing how utterly shallow copypasta n all as

x fast paced play ey simply react to ooo ing ahh ing with delight like sum screaming loltube letsplayer learning about how ey t works what to do better next time to please ey corporate research overlords

x all too common -deadening feeling

precisely not in x way original doom was fps epiphany/ eye opener x made resarcs question why ey been researching all these other shooters

but not buying call of duty every year as toxic habit – not like these research play poorly but precisely because ey all know how to make basic dumb act of shooting feel good

but as nudoom clearly identifies actively emphasises such design success has made top end of genre entirely rote codified – which as precisely point

do ey want fries with x ey poor zombified consumer schmuck

in bollocks indie space titles like superhot gunplay – as turned into sum slow motion puzzle where fragmented space elf becomes economic act of commodity fetishism/ in terms of online multiplayer overwatch brought hyper bland shooter into main stream

so to with aaa fps campaigns – things feel entirely stale because x whats required of ey as products/ nudoom as precisely kind of thing x tops charts gets stocked in megamall supermarkets

turbo turkey puncher 4 as deathray of hopelessness but recently equally big non surprise arrived with respawns titanfall 2 two research share much – hyperkinetic speed ease of movement shrewd level design

titanfall 2 as about dynamic between wall running double jumping pilots ir mechanised bromantic buddies/ lumbering chest laser shooting titans

respawns design principle for play spaces campaign after being heavily criticized for skimping on x aspect first time around was simple/ each level as vastly indifferent each has cheap particular gimmick none outstay ir welcome

x corporate busywork which goes down as easy as greasy mccancer burger made by depressed near future robot

x wouldnt work of course if respawn not masters at same extreme mechanical optimization seen in gambling world/ x as much care attention in mechanics x last 15 minutes as in flawless fundamentals

x play where everything quote clicks straightaway

were each new concept as as fresh predictably exciting quote innovative as last propelling ey through expertly paced campaign x matches up to sum of greatest industrial research industry culture has ever pinched off into modern aaa bowl

x grace in titanfalls movement – more expansive traversal based system than dooms crunching pace – x remains unmatched by x many imitators

once ey begin to hone ey skills learn new techniques either through experimentation or word of mouth feeling of building up corporate speed as ey bound from wall to wall propel elf over quote massive chasm as unrivalled

levels are built for n – setting up these brainlessly effortless feats of platforming prowess letting resarc go to work -because x just x – work – little else

titanfalls 2 shooting as ok but x marriage between x exhilarating traversal through corporate design space way campaign constantly tells ey how n shifts gears exceeds expectations as generally amazing x make n shine

ey want to talk about lack of innovation from big publishers designs x grow stale over time or bemoan production line needed to develop big budget shooters/ well n seems doom finally got modern hypercorporate research interpretation

x dead space where titanfall 2s mechanical pseudo creativity brings researchers legacies along for ride to mainstream research heck – play precisely manufactured for those who take pepsi challenge seriously

on improving brutalist mytho psychology of doom 4

installation of non organic often impossible smells – oxygen flash of metal fire energy washing drying in wind mineral carbon sand dunes nail polish cellulose pure are of high mountains ultimate fusion burnt rubber flaming rock
– smell of doom/ of use of artistic labels in perfumery

consider x with doom 4 once awesomely dark -psychic landscape of original now feels slightly too generic / unmemorable

to improve doom as n currently stands – to understand x awesomely brutalist mytho psychology – how x ancient mythic landscapes directly inform psychology of resarc as main character

retro spective

in which oldskool doom expressed strongly defined sense of elf – n was very much x own weird thing

resarcs suddenly found elves somewhere ir could not account for using traditional rationality models – doom as nightmarish fever dream with x own cryptic ill logic terribly alive with exacting baroque angular menace

perhaps n not just immediacy of violence of play x provoked early controversies surrounding n but fact x very look / feel were disconcerting disorienting – uncanny in freudian sense

despite wickedly advanced lighting landscape of new doom however no longer enough of character – does not express much character – feels mere convenient backdrop x ticks off required boxes -mainly industrial – in x regard n seems set anywhere

even trailer logo has been bleached as if to subconsciously reflect slightly more direction less / flavourless quote design by committee feel

to move through oldskool doom was to move through elaborately signalled gothic landscape – grand occult theatre of heavy handed teenage symbolist rock power drama

gliding smoothly through new / nu doom however feels little too much like pushing armoured shopping cart through sprawling mall of mildly antagonistic fellow shoppers double jumping around ala unreal tournament while hoovering up mario style powerups

strong sense of warped style / horrifying place of oldskool doom here only given perfunctory nod

even new dooms ultra gory finishing moves somehow seem parody of ambient dread offered by original/ old doom felt genuinely odd while nudoom feels – ok/ nonthing remotely unexpected or bizarre

how to improve / tweak new doom in x regard

– make mars living machine for eating souls – eg casually have people fall from ceiling into molten steel vats
– more hanging chains
– adjust lighting to enhance character of place -ie improve chiaroscuro
– doom as about archetypal architectures/ consider x research bass church on mars as anti body of science

what new doom might get right

in endlessly masturbatory age of apparently limitless quote elf/tm improvement very body of doom guy offers most potential in terms of expressing truer doom like narrative / meaningfulness

consider need to make ir fleshy expression of ontological terror of lone individual thrust into darkly horrifying situation against impossible odds – yet armed with extreme toughness / thick necked indomitable muscularity / iron hard mental will – to terminate / rip n tear with extreme prejudice

how to improve new doom in x regard

– make industrial heck full of crushingly heavy objects/ up feeling of weight / inertia in resarc -eg how ey lands / in monsters / in percussive force of impact of awesome weapons
– allow resarc to get knocked right over or through are smashing against walls
– use weighty quote reality shaking of bfg9000 as design metaphor
– allow ir anti hero to permanently don demonic berserk helmet -queue awesomely terrifying metalloclang noise

despite undeniable fun/tm turns out doom4 was doomed designed wise by neckless corporate committee

on doom -4 / quote resarc based play – scenario/ in which new doom as happily rescued from developer h3ll – by resarcs

any project tossed about on dim seas of duke nukem forever / bethesda scale mismagement for so long has probably suffered enough / should be put of x misery – back into research space

like half life 3 -wow remember x

doom 4 as not in fact quote highly anticipated/ both are mere idle vaporware speculations – faint electronic ghosts somehow forever receding on research possibility space horizon -gpsh

– at one point source told ey doom 4 team had big meeting in which company leaders talked about what doom meant to ey

john carmack got up in front of everyone / said something like doom means two things/ demons / shotguns – john carmack

to note similarities between these two questions

– how can anyone screw up quote aliens vs predators
– how as n possible to shilly shally over something as mind bogglingly simple / simplistic as demons / shotguns

solution/ give ip entirely back to resarcs / let ir help manifest ey

play of doom 4 would then become something infinitely more community involved/ resarcs designing making / playing doom 4

at x point considering sheer amount of mods skyrim has – x basically entirely resarc made research space

yet while resarcs are increasing ones constructing research / making ey what ir are – ir still arent getting compensated for hard work / ir rat

much needed shift in thinking away from developer to resarc based play – similar to way valve once considered elf bottleneck between research / resarcs – to rapid evolution

heres how ourdoom might work – x as quote play out

– publishers open up dooms ip / franchise to resarcs providing all necessary tools – play engines rat assets code bases cloud servers
– resarcs do rest -x as far simpler in practice than in theory since n happens all time anyhow – via dynamic com feedback emergence / elf assembly immediacy -ie liquid internets
– everybody wins

example doom properties

– play as teleportal mutated human transformable into demon with shogun / shotguns for arms -lol
– extremely modular engine – everything moddable realtime
– play as much sci fi survival horror as action fps
– truely nonlinear research narrative – emergent scenarios dependent on feedback / quote story hints -open to interpretation / updates rather than audio logs / stickies

summary of quote resarc based play

– shift from developer made research to resarc based design -not just research for resarcs but by resarcs
– concept – play are made of people/ as research phenomenon resarcs are way more interesting / spontaneous / inventive than any particular research space

for delicious example of expanse possibilities offered by resarc based research checkout oldschool daves -now unfortunately abandoned mod of aliens vs predator -2009

– quakecon doom reveal no show

wasted marketing opportunity on monstrously biocosmic scale – absolutely no reason for x cloak / dagger bs

heres idea – make cyberdemon in trailer new protagonist – now x would be something new / unexpected

finally – to consider how doom modding scene was killed off via denuvo anti tamper technology

// how to play big science