Game Development As Living Death

RND/ to consider streaming for two hours with zero views, all just to get some fucking red cube to appear:

Now that’s some (/seriously misguided) dedication – but to what, inexactly? Some dim, dull videogame that nobody will play – or simply consume whole like Pez candy before casually discarding along the abandoned neon superhighway to techno-blivion and the next-big-entertaining-nonthing?

2484 x 2796 .jpg, screenshot via Twitch


Gamedev As Death

In which modern game development basically seems raw living (‘crunchy’) death.

Example Reference Link

// how to play big science