Dark Synth series: images of Dead Cyberpunk-Vision Cities

RND/ to consider the dead vision of future cities as traditionally defined by historical, and modern undead cyberpunk

Opening Into Scene 3840×2160 .jpg

Dark Synth: Dead Cyberpunk Vision Cities

Series of 176 images, 1920×1080 .jpg, edited and tweaked in Gimp

–  To consider how the overall design saturated neon and architectural megastructures of Blade Runner on movie and videogame concept art goes far beyond mere influence and utterly overwhelms the visual field resulting in extremes of  copy-pasted futuristic cliche and mindless fragmentary clutter; a measurement, both of the triumph of the will-to-technology as expressed in control and total social systemic domination of global hyper capitalism and humanity’s own caustic alienation; that such images positively revel in the dull density danger and crushing depression of their own sheer brute ugliness and obvious environmental destruction clearly informs us of the precise degree to which such symbolic environments dominate our thoughts – that they look and feel the way they are, because that’s what we in the Universal (ie. colonial) West still look and feel like inside; monstrous, powerful and ugly, with a wilfully designed kind of deeply stupid, hard wired smartness that breathes grey ashes

that cyberpunk to continually serve up nothing but the dregs of its own violent, planetary wide dirty concrete urbanism – merely something suitably ‘dark’ (zzzzzzzzzz!) for pale skinned techno-nerds / l33t haxx0r edgelords to look oh-so cool in the foreground of – must be exposed as the inherent crippling imaginative failure it is; note how not a single tree or spontaneous smile can be seen in such a deliberately cruel and professionally miserablist blandscape

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