Ninja Wins Apex Legends Tournament by One Point (Million Dollars)

RND/ to consider two, apparently parallel-running narratives from the strange world of modern videogaming (/as) Culture

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Ninja Wins Apex Legends Tournament By One Point (Million Dollars)

– In which insider associations with the whole, vile industry is still apparently a nice little earner for chosen Influencer$ and key Streamer$; winning by one point (million) indeed!

Example Reference Links

// how to play big science

Public Domain Retro Comic Pop Art

RND/ to consider pop art posters based on nicely cheesy, public domain retro comics

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Notes arising: this project took a little too long to complete for my liking; along the way, I found myself thinking that making art is deathly boring. Thing is, I’ve not the imagination to think up anything better to do with dead time – this strange half life, somehow as-yet not quite lived. Almost like I’ve been waiting for something all my life (perhaps the end of dead, dull time and useless thought itself.) That this itself might constitute the shaky basis of a form of plain bad conceptual practice I term “Big Science” – that one day I might find myself caught in its constant, unending churning cycle / hamster wheel of pathetic Research and Development. Flat, dull days pass by in a smeary blur of slow, soul-cushing sameness. Faded comics of yesterday, swirling around one’s feet in the forgotton megacities of tomorrow

// how to play big science

“Ehh You Gamin’ Real Good”: On Vacuous Play

RND/ to consider the philosophical stupidity (innate uselessless, meaninglessness – boring, arbitrary mechanical pointless automaton-like grind, etc) of video games

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“Ehh U Gamin’ Real Good”

– As expressed in a now classic quote by videogaming personality / journalist Lawrence Michael Sonntag

“[..] It’s a bunch of ego-fluff; you just slap buttons and then people die – the game’s just like “EHH U GAMIN’ REAL GOOD!!!” And like, levellin’ up.. it’s saccharin; it wears off real quick.”
– Lawrence Sontag on Anthem by EA Games

This seems to mirror what The Mightly Jim Sterlingson has (by now repeatedly) stated about the ‘AAA’ games industry and its foul market over-saturation:

[..] I’m sad that audiences harked on about Length and Replayability so much, that they only eased this transition to a generation where nearly everything is stuffed full of nebulous, repetitive, pointless bullshit just to pad things out, to the point where games feel like chores instead of entertainment”
– Jim Sterling, The Game Industry Is Choking Itself To Death

Example Reference Links

  1. Roosterteeh Wiki: Lawrence Michael Sonntag
  2. Matthew Seiji Burns: In Defense of the Meaningless Video Game

// how to play big science