Abstract Encounter: The House Of Asterion

rnd/ house of asterion/ play space concept

to consider house of asterion – borgean research play space concept featuring infinitely procedural parkour

Conceptual RND Play Space “The House Of Asterion”

example research scenario/ ir friendly minotaur asterion – sweating running leaping / falling at high speeds through infinite voxel labyrinth based on etchings of giovanni battista piranesi – exploring forbidden lands with thundering steps/ uttering loud often happy bull like roars which echo off sublimely cavernous ruin walls

in which this project brings to mind sublime desert dream studies of thierry urbain

phrase/ giger was born in 1940 in small swiss town of chur unbearable place of high mountains / pretty bourgeois attitudes/ growing up there ey had nightmares in ir parents house / would imagine gigantic bottomless shafts bathing in pale yellow light/ in ir book necronomicon ey writes x on walls steep / treacherous wooden stairways without bannisters led down into yawning abyss / cellar in house gave rise to image of monstrous labyrinth where all kinds of dangers lay in wait for ey
– shadowplay zine/ at home with giger

// how to play big science